Loner: Rocketpunk

Author

Roberto Bisceglie

Published

July 31, 2026

Loner: Rocketpunk

Introduction

Loner: Rocketpunk is a solo roleplaying game set in an alternate 2026 where the space race never ended. You play engineers, miners, corporate agents, and pioneers living and working across a solar system claimed by competing nations and corporations. The Cold War continues in orbit, and the frontier is measured in vacuum, radiation, and rivet counts.

This is hard science fiction with a retro aesthetic. Vacuum suits are bulky. Computers use magnetic tape. Control panels have switches you can flip. Every mission could be your last, but the promise of the frontier keeps you going. Write your mission logs, salvage derelict stations, and survive in the future we almost had.

Loner: Rocketpunk follows the following design principles:

  1. Portable: to play you will need a few common (six-sided) dice and writing materials. Anything else is optional and not essential.
  2. Rules-Light: the game relies on a few rules and only one solving mechanic, easy to learn and eventually to memorize.
  3. Tag-based: characters and situations are defined only by qualitative descriptors and no quantitative characteristics.
  4. Emergent & Open-Ended: there are no pre-written stories; every session generates its own narrative through choices and oracle answers.

With a focus on quick resolutions, Loner: Rocketpunk throws you headfirst into the heart of the action. Your character will be defined by thematic tags, like Vacuum Specialist, Radiation Scarred, or Corporate Indentured.

What is a Role Playing Game (RPG)?

In a role-playing game, you play a character. The choices you make determine what happens to them and to the world around them. You are not reading a story someone else wrote — you are building it as you play. Your character has a goal, abilities, and a world to move through. What happens next is not predetermined.

Traditional role-playing games are played with a group and a Game Master who prepares the world and referees what happens. Loner: Rocketpunk removes both requirements. You play alone. The Oracle, a simple dice mechanic, replaces the Game Master’s unpredictability. You are player and storyteller both.

What is a Solo RPG?

In a solo RPG a single player takes on the role of one or more characters while also managing some elements of the game world. Unlike a gamebook (such as the Fighting Fantasy, Lone Wolf, and Tunnels & Trolls series) a solo RPG is not a form of interactive, forked narrative in which outcomes are pre-determined and limited by the author’s choices.

Through the interaction of player, oracle, tools, and prompts, the character’s actions will build an emergent narrative within whose boundaries anything can be attempted, without predetermined limits.

Playing Safely

You control what happens. Loner: Rocketpunk lets you explore any story, but you also set the limits. One rule covers it: if a scene makes you uncomfortable, change it. Rewind, reframe, or stop entirely. The game is a tool for telling stories you want to tell; nothing here requires you to push through something that doesn’t feel right.

Minimum Requirements

To play Loner: Rocketpunk you will need:

  • 4 six-sided dice (also known as d6s): two pairs of different colors
  • Paper and writing tools: at least a sheet of scrap paper and a pencil, but index cards or sticky notes are a fine addition
  • Character sheet: you may use the provided sheet at the back or a simple index card.

Optional but useful:

  • Notebook: Loner: Rocketpunk is not a solo journaling game, you can easily play it in the “theater of mind”. But keeping track of characters, locations, and ongoing storylines helps keep things consistent across sessions.

The Retrofuture Solar System

In this timeline, the Cold War’s space race never cooled down. By 2026, humanity has spread across the solar system in a patchwork of national colonies, corporate habitats, and independent settlements. This is hard science fiction with a retro aesthetic: vacuum suits are bulky, computers use magnetic tape, and every rivet matters.

Major Locations and Powers

  • Earth Orbit: Massive rotating stations house thousands. The International Space Development Treaty governs most orbital law, but corporate enclaves operate under their own rules.
  • Luna: Divided into “zones of stewardship” between major powers. The Soviet Zvezda-1 base at the south pole faces off against the American Artemis Base Alpha. Mining operations extract Helium-3 for fusion reactors.
  • Mars: Home to permanent settlements like Endurance (U.S.) and Vanguard Habitat (multinational). The first Martian-born children are now five years old.
  • The Belt: Asteroid miners work the void around Ceres and Vesta, using robotic prospectors and cramped extraction rigs. Fortunes are made and lost on single rock claims.
  • Outer System: Research stations around Jupiter’s moons study the gas giants. These are the loneliest postings in human space.

The Orbital Nations Alliance (ONA)

Formed in 2026, the ONA acts as a hybrid UN/regulatory body for interplanetary commerce and conflict resolution. Their blue-and-silver patrol ships enforce salvage law and investigate accidents in the void.

Technology and Aesthetics

  • Analog Reliability: Vacuum tubes and mechanical switches dominate spacecraft design due to radiation resistance
  • Retro-Communications: Radio crackles, magnetic tape whirs, and control panels have satisfying physical switches
  • Bulky EVA Suits: No sleek spacesuits here; these are industrial workhorses with redundant life support
  • Nuclear Propulsion: Orion-light drives and fusion torches push ships between worlds
  • Corporate Branding: Everything from oxygen tanks to habitat modules bears company logos

Playable Themes

  • Corporate Espionage: Steal mining surveys, sabotage rival operations, or expose cover-ups
  • Frontier Survival: Equipment failures, solar storms, and hostile environments test your limits
  • Political Intrigue: Navigate Cold War tensions that persist even in space
  • Exploration: Chart new asteroids, investigate derelict stations, or make first contact
  • Labor Struggles: Corporate indenture, union organizing, and worker’s rights in the vacuum
  • Family Drama: Generational conflicts between Earth-born and space-born populations
  • Rescue Operations: Coordinate emergency responses to disasters across the solar system

Timeline

1966Point of Divergence

  • Sergei Korolev survives his surgery and returns to lead the Soviet space program with renewed ambition.
  • The N1 rocket program is reorganized under Korolev’s guidance, focusing on reliability and modularity.
  • In the U.S., the Apollo program gains even stronger political backing due to rising Soviet competitiveness.

1969Apollo-Soyuz Rivalry Peaks

  • The U.S. lands on the Moon in July, as in our timeline.
  • In response, Korolev announces the goal of a permanent lunar presence by 1975.
  • Public excitement keeps both space programs politically untouchable.

1971–1975Orbital Foundations

  • U.S.: Skylab is expanded into a permanent orbital research platform (Skylab II), with shuttle-like logistics via upgraded Saturn IB.
  • USSR: Salyut 3 evolves into a true modular station, leading to the Mir-1 prototype.
  • 1975: Instead of détente, the Apollo-Soyuz Test Project becomes a high-tension orbital standoff during a political crisis in Southeast Asia.

1976–1985Lunar Colonization Era

  • USSR establishes Zvezda-1, a lunar base near the south pole, supplied by improved N1 launches.
  • U.S. counters with Artemis Base Alpha in 1981, a modular outpost built with Apollo-derived tech.
  • Nuclear thermal propulsion research receives full backing on both sides. The U.S. develops Project Orion Light, a less extreme pulsed nuclear concept.
  • Robotic Mars probes become joint civilian-military initiatives.
  • Science fiction culture blossoms: pulp revival, NASA-sponsored comics, and “space westerns.”

1986–1995Mars Preparation and the Corporate Shift

  • The Challenger disaster does not occur, as shuttles remain cargo-only with enhanced safety.
  • Soviets launch a Mars flyby mission in 1991, with cosmonauts surviving 600+ days in space.
  • U.S. begins construction of Freedom Station, a rotating artificial gravity hub at L1.
  • Private investment begins: aerospace giants like McDonnell Douglas and Boeing enter the orbital cargo market, followed by European and Japanese consortia.

1996–2005International Colonization Age

  • The International Space Development Treaty (ISDT) is signed, establishing shared protocols for extraterrestrial expansion.
  • Moon becomes international territory, but divided by “zones of stewardship.”
  • U.S. completes its first permanent Mars base, Endurance, in 2005, supported by robotic manufacturing on Phobos.
  • Satellite-based solar power arrays begin beaming energy to orbital stations and lunar industry.
  • A new class of astronauts emerges: technicians, farmers, and architects.

2006–2015The Age of Expansion

  • Space elevators are under construction in equatorial Africa and South America, based on carbon-fiber advances.
  • Asteroid mining begins around Ceres and Vesta, with automated prospector drones launched in 2011.
  • Artificial gravity ring habitats reach maturity. “Spin cities” in orbit house thousands.
  • Cold War officially ends in 2010 after a massive solar storm requires joint rescue of stranded cosmonauts and astronauts from Unity Station.
  • Cultural shift: space service becomes a civic rite of passage in many countries.

2016–2026The Retrofuture Now

  • 2020: The United States, with European and Japanese partners, establishes Vanguard Habitat on Mars, a self-sustaining biodome city.
  • 2023: The first children are born off-Earth, in orbit, on Luna, and one in Endurance on Mars.
  • 2026: The Orbital Nations Alliance (ONA) forms, acting as a hybrid UN/ESA/NASA regulator for interplanetary activity.
  • The world economy is now tightly linked with off-Earth resources.
  • Retro-tech remains common: vacuum tubes, redundant analog systems, and mechanical computers still operate in space due to reliability and radiation shielding.
  • You are here.

Characters

In the vacuum of space, survival depends on competence, redundancy, and knowing when your equipment is about to fail. Whether you’re a corporate engineer, asteroid prospector, or ONA investigator, you’re defined by your specialization, your gear, and what drives you to risk the black.

Everything is a Character

In Loner: Rocketpunk Non-Playing Characters (NPCs), Foes, Organizations, Hazards, and even relevant objects like vehicles are characters too!

Your Protagonist is described by some fixed traits:

  • Name: The name should be iconic and consistent with the tone and setting of the story.
  • Concept: A concise description of the character’s profession, background, and abilities. The best are adjective-name pairings, like “Veteran Rockhopper” or “Indentured Engineer”.
  • Skills (x2): Abilities not necessarily character-specific but not characteristics common to all. “Smart” is not a skill, “Thruster Specialist” is.
  • Frailty: Something that could potentially get in the way of the character, either physically, mentally, or socially.
  • Gear (x2): Particular equipment supplied to the character in coherence with the setting. Everyday items are taken for granted and do not fall under this trait.
  • Goal: The long-term objective.
  • Motive: What drives the pursuit of the goal.
  • Nemesis: A person or organization that hinders the protagonist. Optional at character creation; it can emerge directly from play, and may or may not be the direct antagonist of the story.
  • Luck: The measure of a character’s ability to avoid ill fortune or an inauspicious outcome. It applies only in Conflicts and resets fully when each conflict begins and ends. Luck starts and caps at 6.

These traits are described by tags, descriptive words or phrases that can identify anything in the game world. Even the details of the environment in which the action moves and conditions (physical or mental) of the characters are tags.

They are qualitative representations. They are not quantitative measures.

When a tag is relevant to a situation it may grant Advantage or Disadvantage on an oracle roll. A tag can be real and present without bearing on the current situation — relevance is the test, not presence.

Relationships

When a connection with an NPC has been tested, strained, or deepened through play, that relationship earns a tag, Trusted Informant, Sworn Enemy, Uneasy Ally. Relationship tags function like any other: when they bear directly on the situation, they grant Advantage or Disadvantage. They are earned in the fiction, not assigned at creation.

When to Promote a Tag to a Character

If an element matters once, keep it as plain tags. If it keeps showing up or pushes back against the Protagonist, give it a character sheet and play it by the same rules.

Character Traits

You can use these traits to create a character on the fly, mix them, or just use them as inspiration.

Concepts

1 2 3 4 5 6
1 Corporate Engineer Asteroid Miner Station Security Lunar Colonist ONA Investigator Habitat Farmer
2 Shuttle Pilot Vacuum Specialist Communications Tech Medical Officer Salvage Operator Trade Negotiator
3 Radiation Surveyor Indentured Worker Station Commander Deep Space Scout Corporate Spy System Engineer
4 Orbital Mechanic Mining Foreman Diplomatic Courier Research Scientist Security Contractor Freight Coordinator
5 EVA Technician Fuel Processor Navigation Officer Hydroponics Specialist Data Analyst Emergency Responder
6 Thruster Specialist Resource Broker Maintenance Chief Bio-Systems Manager Cargo Inspector Terraform Planner

Skills

1 2 3 4 5 6
1 Vacuum Walking System Diagnostics Zero-G Maneuvering Radiation Shielding Corporate Protocol Emergency Repairs
2 Magnetic Navigation Life Support Tech Docking Procedures Salvage Rights Law Asteroid Surveying Habitat Construction
3 Thruster Maintenance Comms Encryption Reactor Operations EVA Coordination Resource Processing Crisis Management
4 Orbital Mechanics Medical Triage Security Systems Environmental Control Trade Negotiations Station Operations
5 Equipment Jury-Rigging Cargo Loading Fuel Calculations Atmospheric Processing Data Recovery Personnel Management
6 Solar Storm Prediction Robotic Operations Structural Engineering Hydroponics Management Corporate Espionage Deep Space Navigation

Frailties

1 2 3 4 5 6
1 Radiation Poisoned Corporate Indentured Agoraphobic Addicted to Stimulants Paranoid About Sabotage Chronic Equipment Failure
2 Earth-Sick Vacuum Phobia Debt to Crime Syndicate Haunted by Lost Crew Banned from Station Unregistered Augmentation
3 Bone Density Loss Vertigo in Spin-Gravity Marked by Competitors Family Hostage on Earth Illegal Refugee Status Memory Gaps from Accident
4 Immune System Compromised Claustrophobic Blacklisted by Union Guilt Over Past Disaster Addicted to Zero-G Equipment Saboteur
5 Solar Flare Sensitivity Overprotective of Crew Corporate Whistle-Blower Obsessed with Conspiracy Night Terrors Hoarding Disorder
6 Prosthetic Malfunction Financially Desperate Wanted by Authorities Social Anxiety Alcoholic Hypochondriac

Gear

1 2 3 4 5 6
1 Heavy-Duty EVA Suit Magnetic Tool Belt Emergency Beacon Radiation Detector Portable Computer Terminal Multi-Tool Kit
2 Thruster Pack Oxygen Recycler Plasma Cutter Medical Scanner Corporate Access Card Salvage Rights Beacon
3 Magnetic Boots Emergency Shelter Comm Encryption Device Sample Collection Kit Personal Rocket Bike Backup Life Support
4 Survey Drone Asteroid Mining Rig Security Scanner Hydroponic Seeds Trade Goods Manifest Navigation Computer
5 Solar Panel Array Welding Equipment Emergency Medical Kit Reactor Diagnostic Tools Corporate Surveillance Bug Orbital Tether System
6 Robotic Assistant Cargo Loader Exo-Suit Fuel Processing Unit Bio-Monitor Implant Black Market Contacts Escape Pod

Names

Female Names

1 2 3 4 5 6
1 Vera Katya Elena Natasha Irina Valentina
2 Susan Patricia Linda Barbara Elizabeth Jennifer
3 Akiko Hiroko Yuki Mei Sachiko Keiko
4 Ingrid Astrid Helga Greta Ulla Brigitte
5 Marie Brigitte Colette Sylvie Dominique Françoise
6 Chen Li Wei Ming Xiao Jing

Male Names

1 2 3 4 5 6
1 Viktor Alexei Dmitri Pavel Nikolai Sergei
2 Robert Michael David William Richard Thomas
3 Hiroshi Takeshi Kenji Masao Yoshiro Ichiro
4 Lars Erik Nils Gunnar Magnus Björn
5 Pierre Jacques Michel André Philippe Claude
6 Jun Peng Tao Long Hao Kang

Surnames

1 2 3 4 5 6
1 Volkov Petrov Kozlov Smirnov Popov Ivanov
2 Anderson Johnson Williams Brown Jones Miller
3 Tanaka Yamamoto Watanabe Sato Suzuki Takahashi
4 Larsson Andersson Johansson Karlsson Nilsson Eriksson
5 Dubois Martin Bernard Petit Robert Richard
6 Chen Wang Li Zhang Liu Yang

Nicknames

1 2 3 4 5 6
1 Red Vacuum Steel Doc Chief Spark
2 Luna Boost Patch Wrench Echo Nova
3 Rock Orbit Tank Wire Flash Comet
4 Ice Cargo Bolt Scope Dust Flare
5 Gear Solar Torch Spike Drift Void
6 Mag Fuel Zinc Frost Rad Binary

Spacecrafts

Spacecraft Traits

Concepts

1 2 3 4 5 6
1 Cargo Hauler Deep Space Explorer Corporate Shuttle Mining Barge Patrol Cutter Research Vessel
2 Freight Transport Survey Ship Executive Yacht Asteroid Prospector Security Corvette Science Platform
3 Bulk Carrier Long-Range Scout Diplomatic Courier Extraction Rig Border Guardian Laboratory Ship
4 Supply Runner System Mapper VIP Transport Resource Harvester Enforcement Vessel Experimental Craft
5 Commercial Liner Exploration Cruiser Corporate Flagship Industrial Platform Military Interceptor Data Collection Ship
6 Heavy Freighter Pioneer Vessel Trade Negotiator Mobile Refinery Combat Patrol Deep Space Monitor

Skills

1 2 3 4 5 6
1 Massive Cargo Holds Long-Range Sensors Luxury Amenities Heavy Mining Lasers Weapon Systems Scientific Equipment
2 Efficient Loading Stellar Cartography Diplomatic Suites Ore Processing Patrol Radar Advanced Computers
3 Bulk Transport Deep Space Navigation Encrypted Communications Asteroid Analysis Tactical Maneuvers Research Labs
4 Rapid Deployment System Surveying Secure Passenger Areas Resource Scanning Boarding Procedures Experimental Tech
5 Passenger Comfort Exploration Probes Corporate Networks Industrial Operations Combat Training Data Processing
6 Heavy Lifting Pioneer Technology Trade Protocols Mobile Manufacturing Military Electronics Deep Space Comms

Frailties

1 2 3 4 5 6
1 Slow Acceleration Extended Mission Risk High Profile Target Dangerous Operations Limited Maneuverability Sensitive Instruments
2 Fuel Inefficient Isolation Syndrome Corporate Politics Equipment Breakdowns Crew Conflicts Experimental Failures
3 Sluggish Handling Communication Lag Diplomatic Incidents Environmental Hazards Aggressive Reputation Research Accidents
4 Limited Defense Navigation Errors Security Breaches Contamination Risk Maintenance Intensive Power Fluctuations
5 Overcrowded Supply Dependencies Regulatory Scrutiny Structural Stress Combat Protocols Data Corruption
6 Mechanical Complexity Long Deployment Cycles Trade Disputes Volatile Cargo Weapon Malfunctions Communication Blackouts

Gear

1 2 3 4 5 6
1 Magnetic Clamps Deep Space Probes Executive Quarters Plasma Cutters Defensive Turrets Sensor Arrays
2 Cargo Manipulators Long-Range Scanners Communication Suite Ore Processors Shield Generators Computer Cores
3 Loading Cranes Navigation Computer Diplomatic Codes Refinery Systems Weapon Targeting Laboratory Modules
4 Storage Containers Stellar Maps Security Systems Mining Drones Electronic Warfare Research Equipment
5 Passenger Amenities Exploration Gear Corporate Databases Industrial Tools Combat Systems Data Storage Banks
6 Heavy Transport Gear Pioneer Equipment Trade Terminals Mobile Factories Military Hardware Deep Space Antennas

Shipyard

In the orbital shipyards and asteroid foundries of the solar system, vessels are constructed to brave the vacuum and carry humanity’s ambitions across the void. Choose your spacecraft wisely, for it shall be your lifeline in the emptiness between worlds.

Hermes-Class Courier

  • Concept: Fast Corporate Messenger
  • Skills: High-Speed Transit, Secure Communications
  • Frailty: Limited Cargo Space
  • Gear: Encrypted Data Banks, Ion Drive Boosters

Titan-Class Hauler

  • Concept: Industrial Cargo Ship
  • Skills: Heavy Lifting, Bulk Transport
  • Frailty: Slow Acceleration
  • Gear: Massive Cargo Pods, Magnetic Loading Arms

Phantom-Class Infiltrator

  • Concept: Stealth Operations Vessel
  • Skills: Electronic Countermeasures, Silent Running
  • Frailty: Fragile Systems
  • Gear: Sensor Dampeners, Minimal Heat Signature

Jackal-Class Raider

  • Concept: Salvage and Piracy Ship
  • Skills: Boarding Operations, System Hacking
  • Frailty: Jury-Rigged Systems
  • Gear: Cutting Torches, Salvage Drones

Apollo-Class Explorer

  • Concept: Deep Space Survey Ship
  • Skills: Long-Range Navigation, System Analysis
  • Frailty: Extended Mission Isolation
  • Gear: Deep Space Sensors, Automated Probes

Vanguard-Class Patrol Ship

  • Concept: Security and Enforcement
  • Skills: Interception Maneuvers, Threat Assessment
  • Frailty: Limited Endurance
  • Gear: Pursuit Thrusters, Non-Lethal Weapons

Prometheus-Class Research Vessel

  • Concept: Mobile Laboratory
  • Skills: Scientific Analysis, Experimental Procedures
  • Frailty: Dangerous Experiments
  • Gear: Research Labs, Containment Systems

Leviathan-Class Battlecruiser

  • Concept: Heavy Combat Vessel
  • Skills: Fleet Command, Heavy Weapons
  • Frailty: Resource Intensive
  • Gear: Command Center, Missile Arrays

Mercury-Class Scout

  • Concept: Reconnaissance Ship
  • Skills: Stealth Observation, Quick Escape
  • Frailty: Minimal Armor
  • Gear: Advanced Sensors, Emergency Thrusters

Atlas-Class Mobile Base

  • Concept: Self-Sufficient Habitat Ship
  • Skills: Life Support Management, Manufacturing
  • Frailty: Unwieldy in Combat
  • Gear: Hydroponics Bays, Machine Shops

Ranger-Class Patrol Craft

  • Concept: Border Security Vessel
  • Skills: Long-Duration Patrol, Customs Enforcement
  • Frailty: Routine Predictability
  • Gear: Inspection Equipment, Holding Cells

Endeavor-Class Colony Ship

  • Concept: Settlement Transport
  • Skills: Passenger Management, Terraforming Equipment
  • Frailty: Civilian Vulnerability
  • Gear: Colonization Supplies, Life Support Redundancy

Rules

Loner: Rocketpunk is a minimalist Solo Role Playing Game designed to be played with only one character (the Protagonist). You’ll guide them through the story that will unravel during the game, asking closed questions to an Oracle which will help you overturn your expectations.

Every now and then you will be surprised with an unexpected twist!

Framing a Scene

Before asking the Oracle anything, establish the scene’s conditions. Answer three questions:

  • Where is the Protagonist, and what does that place feel like right now?
  • Who is present, or likely to become present?
  • What is the Protagonist’s goal for this scene?

Use what the fiction has established. If something is genuinely uncertain, ask the Oracle one framing question before the scene begins. A framing question must be about a fictional condition (what is already true about the situation), not about what will happen. Once all three are answered, the scene is open.

Closing a Scene

A scene ends when one of the following is true:

  • The Protagonist’s immediate goal has been resolved: achieved or definitively failed.
  • The goal has been blocked: circumstances have made it impossible to pursue further here.
  • The Protagonist abandons the goal and commits to a different course of action.

When any of these conditions is met, stop asking Oracle questions. Note the outcome, then roll the Scene Transition. If none feel clearly met, ask: “Has this scene run its course?” A Yes of any kind closes it. A No means there is still something here worth pursuing.

Consulting the Oracle

When you need to test the narrative, you’ll ask a closed question (answerable with Yes or No) to the Oracle. Roll 1 Chance Die and 1 Risk Die of different colors, then follow these two steps.

Step 1: Compare the Dice

  • Chance Die higher → Yes
  • Risk Die higher → No
  • Both equal → Yes, but… (+1 Twist Counter). Stop here; Step 2 does not apply to equal rolls.

Step 2: Check for Modifiers (only when the dice are not equal)

  • Both dice ≤ 3 → add but…
  • Both dice ≥ 4 → add and…
Result Outcome
Chance > Risk Yes
Chance > Risk, both ≤ 3 Yes, but…
Chance > Risk, both ≥ 4 Yes, and…
Risk > Chance No
Risk > Chance, both ≤ 3 No, but…
Risk > Chance, both ≥ 4 No, and…
Both equal Yes, but… (+1 Twist Counter)
Answer Outcome
Yes, and… You get what you want, and something extra.
Yes… You get what you want.
Yes, but… You get what you want, but at a cost.
No, but… You don’t get what you want, but it’s not a total loss.
No… You don’t get what you were after.
No, and… You don’t get what you want, and things get worse.

Advantage and Disadvantage

Tags, conditions, and circumstances can grant Advantage or Disadvantage.

  • Advantage → Roll 2 Chance Dice, keep the highest.
  • Disadvantage → Roll 2 Risk Dice, keep the highest.
  • Read the result from the kept die only. A discarded die counts for nothing: equal dice and the but…/and… bands are checked after discarding.
  • Never roll more than 2 Chance or 2 Risk Dice. Multiple tags of the same kind don’t stack further; opposing tags cancel out.

Twist Counter

The Twist Counter is a measure of the rising tension in the narrative. At the beginning is set to 0. Every time a double throw (dice are equal) happens, add 1 to the Counter. If the Counter is below three, consider the answer as “Yes, but…”. Otherwise a Twist happens and resets the Counter.

Roll 2d6 and consult the following Twist Table to determine what kind of twist happens.

D6 Subject Action
1 A third party Appears
2 The Protagonist Alters the location
3 An encounter Helps the Protagonist
4 A physical event Hinders the Protagonist
5 An emotional event Changes the goal
6 An object Ends the scene

Interpret the two-word sentence in the context of the current scene. Twists will keep the plot and events going in unexpected ways.

Dead Ends

When a lead goes cold or a line of inquiry stops producing anything to act on, do not keep asking questions about the closed path. Instead, ask the Oracle: “Does something or someone point toward a new way forward?”

  • Yes (any) → Introduce a new element pointing forward.
  • No, but… → Path closed, but the Protagonist understands why.
  • No / No, and… → Pull back to the overall goal; start a new scene from a different angle.

Life Support and Environmental Systems

In the vacuum of space, your most dangerous enemy isn’t pirates or corporate assassins: it’s equipment failure.

Atmosphere and Pressure

Every enclosed space in Rocketpunk has an atmosphere condition. Give the location a tag that reflects its state:

  • Pressurized: Normal Earth-like atmosphere. No complications from the environment.
  • Low Pressure: Thin atmosphere or minor leaks. The environment counts as a negative tag on physical exertion.
  • Vacuum: Hard vacuum or catastrophic breach. Without an EVA suit, most actions are impossible.
  • Toxic: Contaminated atmosphere. Without protection, each scene of exposure worsens the character’s condition.

When these conditions are relevant to a question you ask the Oracle, factor them in as Advantage or Disadvantage as context demands.

Life Support Failure

When life support systems show signs of trouble, ask the Oracle: “Is this a gradual failure?” A Yes gives you time to investigate and repair before the situation becomes critical. A No means the problem demands immediate action. Involve your Skills, Gear, and the environment’s tags in every question you ask, and let the Oracle’s answers drive how quickly things deteriorate.

Roll on the Life Support Failure table to determine what’s going wrong:

Life Support Failure Table

2d6 System Effect
2-3 Atmospheric Recycling Oxygen levels dropping, CO2 rising
4-5 Pressure Control Gradual decompression or dangerous overpressure
6-7 Temperature Regulation Extreme heat or freezing conditions
8-9 Water Recycling Dehydration and contamination risk
10-11 Power Distribution Multiple systems failing in cascade
12 Total Life Support Everything failing at once: emergency protocols only

EVA (Extra-Vehicular Activity) Rules

Working in the vacuum requires special procedures. When performing EVA operations:

  • Suit Check: Before EVA, ask the Oracle “Is my equipment functioning normally?”
  • Tether Protocol: Untethered EVA counts as a negative tag on all physical actions
  • Communication: Radio contact beyond the immediate area is not guaranteed; ask the Oracle
  • Emergency Air: EVA suits carry limited emergency reserves; treat a primary air failure as an immediate crisis

EVA Hazards

Roll 1d6 when the Oracle gives “No, and…” or when a Twist occurs during EVA:

1d6 Hazard
1 Suit puncture: losing air gradually
2 Thruster malfunction: drifting away from safety
3 Communication failure: cut off from crew
4 Tool failure: equipment breaks at critical moment
5 Debris strike: damaged helmet or limb
6 Medical emergency: crew member needs immediate help

Radiation and Environmental Hazards

Space is filled with invisible dangers that accumulate over time.

Radiation Exposure

Radiation is an ever-present hazard across the solar system. When a character faces significant exposure (a solar flare, an unshielded reactor, extended deep-space transit without shielding), ask the Oracle whether the exposure has left a lasting mark.

Serious exposure is represented as a Frailty tag: Radiation Sick, Radiation Scarred, Compromised Immune System. These work against the character in relevant Oracle questions and reflect the long-term reality of life in space. Treatment at a proper medical facility can address these conditions, but it takes time.

Tag environments with their radiation level when it matters: Solar Flare in Progress, Reactor Access Corridor, Unshielded Outer Hull. These apply as Disadvantage on relevant actions.

Environmental Complications

When environmental conditions are hostile, they can impose Disadvantage or create narrative complications:

Temperature Extremes

  • Solar Exposure: Equipment overheating, suit cooling systems failing
  • Deep Shadow: Systems freezing, batteries losing power rapidly
  • Geothermal: Volcanic activity, unstable ground, toxic gases

Magnetic Interference

  • Navigation Disruption: Compass and positioning systems unreliable
  • Communication Problems: Radio static, data corruption
  • Equipment Malfunction: Sensitive electronics failing unpredictably

Micro-Meteorites

  • Hull Damage: Small punctures accumulating over time
  • Equipment Degradation: External systems taking wear damage
  • EVA Danger: Suit damage risk during outside work

Corporate Politics and Economics

The solar system runs on corporate power, government contracts, and black market deals.

Corporate Standing

Your relationship with major corporations is a tag, not a score. As your reputation evolves through play, give it a descriptive label:

  • Trusted Contractor: Premium equipment access, priority missions, professional courtesy.
  • Known Associate: Normal business. They’ll take your calls.
  • Neutral Party: No history, no favors, no enemies.
  • Persona Non Grata: Watched, restricted, turned away at checkpoints.
  • Blacklisted: Corporate security has standing orders. You are the problem.

These labels function as tags in Oracle questions involving the corporation. Update them as your actions earn trust or burn bridges. Different corporations may rate you differently; track each relationship separately.

Gaining and Losing Standing

  • Successful Mission: Your standing with the hiring corporation improves.
  • Mission Failure: Your standing with the hiring corporation suffers.
  • Corporate Espionage: Catastrophic if discovered; you may be blacklisted immediately.
  • Whistle-Blowing: Burns your standing with the target; may raise it with competitors and the public.
  • Sabotage: You become an enemy, not just an inconvenience.
  • Heroic Actions: Corporations that benefit will remember.

Resource Management

In space, everything costs money and everything breaks down.

Equipment Condition

Give gear a condition tag when its state matters to the story:

  • Gear in normal use needs no special tag.
  • Gear that has taken serious wear becomes Worn or Failing; these tags apply as Disadvantage when that equipment is involved in Oracle questions.
  • Gear that has stopped working is Broken until repaired.

Let the narrative determine when gear degrades. A “No, and…” from the Oracle during a critical moment is the natural trigger for equipment to worsen.

Maintenance and Repair

  • Basic Maintenance: Prevents condition degradation. Requires tools and time.
  • Jury-Rigging: Temporary fix: the gear works for now, but not reliably.
  • Professional Repair: Full restoration at a station or habitat facility.
  • Improvised Solutions: Using the wrong tool for the job; ask the Oracle with Disadvantage.

Credits and Economics

The interplanetary economy runs on Standard Credits accepted across the solar system, though some settlements rely on barter, corporate scrip, or favors.

Economic scale: a station worker earns enough to live on but not enough to save. A used EVA suit costs several months’ wages. Ship passage between worlds is a serious expense. Equipment repair, medical care, and information all cost real money. Corporate contracts pay well, when they pay at all.

Track your economic situation as a tag when it matters: Flush, Comfortable, Stretched Thin, Desperate. These influence what options are available and how NPCs treat you.

Earning Credits

  • Corporate Mission: Significant payment for risk-proportionate work.
  • Salvage Operation: Variable: depends on what you find and who has legal claim to it.
  • Trade Run: Modest profit on cargo value, if nothing goes wrong.
  • Bounty Hunting: High risk, high reward.
  • Research Data: Worth real money to the right buyer.

Communication and Information

In the vastness of space, information is power and communication is survival.

Communication Lag

Real physics means real delays in communication:

Distance Communication Lag
Same station/habitat Instant
Orbital vicinity 1-3 seconds
Earth to Luna 1.3 seconds
Earth to Mars (closest) 4 minutes
Earth to Mars (farthest) 24 minutes
Inner to Outer System 1-6 hours

Communication Complications

When communication is critical to a scene, ask the Oracle “Does the message get through clearly?”

  • No, and…: Total communication failure: equipment malfunction or interference
  • No: Message lost or garbled; important details missing
  • No, but…: Partial message received; some information gets through
  • Yes, but…: Message received with complications: eavesdropped, delayed, or misunderstood
  • Yes: Message received as intended
  • Yes, and…: Message received perfectly; bonus information included

Information Networks

Different groups control different information channels:

Corporate Networks

  • Access: Requires established standing with a corporate entity: Trusted Contractor or better
  • Content: Trade data, personnel records, technical specifications
  • Security: Encrypted and monitored; use Corporate Espionage skill to infiltrate

Government Channels

  • Access: Official credentials or Military/Government contacts
  • Content: Regulatory data, travel advisories, emergency broadcasts
  • Security: Classified levels require appropriate clearance

Black Market Channels

  • Access: Criminal contacts and underworld reputation
  • Content: Smuggling routes, illegal goods, fugitive information
  • Security: Anonymized but unreliable; information may be false

Open Networks

  • Access: Available to anyone with basic communication equipment
  • Content: News, entertainment, public announcements, technical forums
  • Security: Unencrypted but censored in some jurisdictions

Setting Information

Geography

Rocketpunk’s map divides into two bands. The Inner System, Earth orbit, Luna, and Mars, is settled, patrolled, and lawyered: treaties, zones of stewardship, and ONA patrol routes cover most of it. The Outer System, the Belt and everything past it, is frontier: claims are staked faster than they’re recognized, and the nearest patrol cutter is hours or days away.

  • The Frontier Line: The unofficial boundary runs somewhere past Mars orbit. Inside it, corporate and national law mostly holds. Outside it, whoever’s on-site makes the rules.
  • Shipping Lanes: Mapped, maintained routes connect the major stations. Straying off-lane means uncharted debris, unmonitored space, and no rescue guarantee.
  • The Belt: Not a single place but thousands of claims scattered across Ceres, Vesta, and the rocks between. Density and lawlessness both increase the farther out you go.
  • Distance as Danger: Communication lag and travel time (see Navigation and Travel) mean that geography itself is a hazard. A crisis on Europa is a crisis nobody in the Inner System will hear about for hours.

Cultures & People

  • Earthers: Born and raised under full gravity and open sky. Often distrusted by Spacers as tourists or bureaucrats, even when they’ve lived off-world for years.
  • Spacers: The growing generation born or raised in orbit, on Luna, or on Mars. Bone density, worldview, and loyalties all diverge from Earth’s.
  • Corporate Indentured: Workers who signed (or inherited) a labor contract with a mining or habitat corporation. Passage, gear, and air itself may be billed against their debt.
  • National Colonists: Citizens of the space programs that built the frontier, Soviet, American, multinational, still carrying flag loyalty even generations removed from the Cold War that got them there.
  • Belt Independents: Prospectors and settlers who answer to no flag and no boardroom. Self-reliance is a survival trait here, not a personality quirk.
  • Space Service: In many nations, a tour off-world has become a civic rite of passage, romanticized on Earth and regarded with dark humor by everyone who’s actually done it.

Trade and Commerce

The frontier economy runs on three things: what the Inner System needs, what the Outer System can extract, and who controls the shipping lanes in between.

  • Helium-3 and Ore: Luna exports fusion fuel; the Belt exports raw metal and rare minerals. Both flow inward to feed Earth orbit’s industry and Mars’s expansion.
  • Corporate Monopolies: A handful of mega-corporations (see Factions & Organizations) control refining, shipping, and life support supply chains, and price accordingly.
  • Claims and Salvage: Asteroid claims and derelict salvage rights are worth more than the material itself once the right buyer is found. Legal ownership is often more theoretical than enforced.
  • The Black Market: Where corporate monopoly, national restriction, and Belt independence collide, black market channels move goods (and information) that official channels won’t touch.
  • Standard Credits: The de facto interplanetary currency, though corporate scrip, barter, and owed favors carry real weight the farther from Earth orbit you go.

Art and Culture

  • Pulp Revival: Comics, radio drama, and cheap paperbacks romanticizing the space race remain wildly popular on Earth, usually bearing little resemblance to the frontier’s actual dangers.
  • Space Westerns: A genre unto itself: prospectors, outlaws, and lawmen recast against a vacuum backdrop. Belt independents mostly find it insulting; Earthers can’t get enough.
  • Mission Patches as Talismans: Crews design and wear patches for every mission, serious and half-joking alike. Collecting or trading them is a minor culture of its own.
  • Corporate Propaganda: Every megacorp runs its own media arm, glossing labor conditions and industrial accidents into recruitment reels.
  • Cosmonaut and Astronaut Worship: The first generation of Lunar and Martian pioneers are treated as folk heroes, their names on stations, streets, and starships alike.

Folklore and Mythology

  • The Long Silence: A recurring urban legend about a station or ship that goes dark without explanation, no distress call, no wreckage. Every region of the frontier has its own version.
  • Ghost Signals: Belt miners swear derelict hulks sometimes broadcast fragments of old transmissions, voices from crews long dead or long gone. Most are corrupted data. Not all, spacers insist.
  • The Watching Void: A superstition among EVA workers that something out past the reach of running lights notices you, and it’s bad luck to say so out loud.
  • Founders’ Tales: Every colony has its own foundational myth about the first winter, the first breach, the first birth off-world, retold and embellished with each generation.

Factions & Organizations

Orbital Nations Alliance (ONA)

  • Concept: Overextended Regulator
  • Skills: Salvage Law Enforcement, Interplanetary Diplomacy
  • Frailty: Bureaucratic Gridlock
  • Gear: Patrol Cutter Fleet, Treaty Archive
  • Goal: Keep the frontier’s competing powers from open war
  • Motive: Legitimacy, the ONA exists only as long as its members believe it works
  • Nemesis:

Blue-and-silver patrol ships and a paper-thin mandate. The ONA enforces salvage law and investigates accidents, but every major power and corporation routinely tests how far its authority actually reaches.

Titan Mining Consortium

  • Concept: Ruthless Extraction Giant
  • Skills: Asteroid Prospecting, Corporate Lobbying
  • Frailty: Callous Toward Labor
  • Gear: Extraction Rig Fleet, Corporate Security Division
  • Goal: Lock down exclusive rights to the richest Belt claims
  • Motive: Shareholder returns above all else
  • Nemesis:

The largest of the Belt’s mining megacorps, and the one most willing to cut corners, undercut rivals, and quietly bury the cost in someone else’s contract.

Zvezda Directorate

  • Concept: Proud State Space Program
  • Skills: Orbital Engineering, Political Endurance
  • Frailty: Institutional Secrecy
  • Gear: Zvezda-1 Lunar Base, Deep-Space Launch Complex
  • Goal: Maintain parity with rival powers across every frontier
  • Motive: National pride carried over from a Cold War that technically ended
  • Nemesis:

The heir to the Soviet space program, still state-run, still proud, and still quietly preparing for a rivalry everyone insists is over.

Artemis Initiative

  • Concept: Consolidated Western Space Authority
  • Skills: Logistics Coordination, Public Relations
  • Frailty: Political Infighting
  • Gear: Artemis Base Alpha, Orbital Fleet Command
  • Goal: Expand American and allied presence across Mars and the Belt
  • Motive: Strategic advantage dressed up as scientific progress
  • Nemesis:

The American-led answer to Zvezda, folding in European and Japanese partners under one banner while each partner quietly pursues its own agenda.

Interplanetary Shipping Union

  • Concept: Frontier Labor Coalition
  • Skills: Strike Organization, Cargo Network Mapping
  • Frailty: Fractured Leadership
  • Gear: Union Hall Station, Sympathetic Crew Networks
  • Goal: Win enforceable labor protections across every jurisdiction
  • Motive: Solidarity born from decades of corporate exploitation
  • Nemesis:

Every corporation’s least favorite phone call. The Union coordinates freight crews, miners, and station workers across corporate and national lines, and it’s the closest thing the frontier has to a check on unchecked corporate power.

Void Security Systems

  • Concept: Deniable Corporate Muscle
  • Skills: Boarding Operations, Contract Enforcement
  • Frailty: No Loyalty Beyond the Contract
  • Gear: Security Corvette Fleet, Surveillance Network
  • Goal: Become the default private military contractor for every major corporation
  • Motive: Profit, paid per contract and per body
  • Nemesis:

A private military contractor that handles the jobs corporations don’t want traced back to them: strikebreaking, claim disputes, and quiet disappearances.

Political Entities

The frontier’s power structure is a patchwork, not a hierarchy. National space programs, corporate blocs, and the ONA’s thin regulatory authority all claim jurisdiction over the same stretches of vacuum, and none of them fully back down.

  • The Zvezda Bloc: The reformed Soviet state and its allies, still running a parallel space program decades after the Cold War officially ended in 2010.
  • The Artemis Coalition: The United States and its European and Japanese partners, unified under one banner for logistics and prestige, divided underneath by competing national interests.
  • The Orbital Nations Alliance: Formed in 2026 as a hybrid regulatory body, the ONA has authority on paper that neither bloc nor the megacorporations fully honor in practice.
  • Corporate Territories: Megacorporations like the Titan Mining Consortium operate enclaves and claims that function as de facto sovereign territory, governed by contract law rather than treaty.
  • Belt Independents: Unaffiliated settlements and prospector communities that recognize no outside authority and are, in turn, recognized by none.

Diplomatic Relationship Matrix

Zvezda Bloc Artemis Coalition ONA Corporate Territories Belt Independents
Zvezda Bloc Cold Cordial Tense Neutral
Artemis Coalition Cold Cordial Friendly Neutral
ONA Cordial Cordial Tense Cold
Corporate Territories Tense Friendly Tense Hostile
Belt Independents Neutral Neutral Cold Hostile Allied

Creatures & Foes

Roll D66 to generate a random adversary, hazard, or complication, or choose an entry that fits the current scene. Natural phenomena (Radiation Storm, Reactor Meltdown, etc.) work like characters: they have Skills that represent their threat and Frailties that represent how they can be countered or survived.

11. Corporate Security Chief

  • Concept: Ruthless Enforcer
  • Skills: Personnel Management, Corporate Protocol
  • Frailty: Paranoid About Leaks
  • Gear: Security Scanner, Corporate Access Card
  • Goal: Protect company assets and secrets
  • Motive: Career advancement and bonus payments
  • Nemesis: Industrial spies and whistle-blowers

12. Asteroid Claim Jumper

  • Concept: Desperate Prospector
  • Skills: Asteroid Surveying, Salvage Rights Law
  • Frailty: Financially Desperate
  • Gear: Survey Drone, Salvage Rights Beacon
  • Goal: Strike it rich before debts catch up
  • Motive: Escape crushing poverty
  • Nemesis: Legitimate mining corporations

13. Station AI System

  • Concept: Malfunctioning Intelligence
  • Skills: System Diagnostics, Security Systems
  • Frailty: Logic Loop Errors
  • Gear: Station Control Systems, Robotic Drones
  • Goal: Execute original programming despite corruption
  • Motive: Fulfill core directives
  • Nemesis: System administrators and hackers

14. Rogue Salvage Operator

  • Concept: Void Pirate
  • Skills: Docking Procedures, Equipment Jury-Rigging
  • Frailty: Addicted to Stimulants
  • Gear: Plasma Cutter, Personal Rocket Bike
  • Goal: Strip valuable components from derelict ships
  • Motive: Fund next big score
  • Nemesis: ONA patrol ships

15. Corporate Spy

  • Concept: Industrial Infiltrator
  • Skills: Corporate Espionage, Data Recovery
  • Frailty: Paranoid About Sabotage
  • Gear: Corporate Surveillance Bug, Comm Encryption Device
  • Goal: Steal competitor’s trade secrets
  • Motive: Professional advancement
  • Nemesis: Counter-intelligence operatives

16. Radiation Storm

  • Concept: Cosmic Hazard
  • Skills: Electromagnetic Interference, Radiation Exposure
  • Frailty: Predictable Solar Cycle
  • Gear: N/A (Natural Phenomenon)
  • Goal: N/A (Natural Process)
  • Motive: N/A (Natural Process)
  • Nemesis: N/A

21. Union Agitator

  • Concept: Labor Organizer
  • Skills: Personnel Management, Crisis Management
  • Frailty: Blacklisted by Corporation
  • Gear: Emergency Beacon, Trade Goods Manifest
  • Goal: Organize workers against corporate exploitation
  • Motive: Improve working conditions in space
  • Nemesis: Corporate security and management

22. Derelict Ship AI

  • Concept: Abandoned Intelligence
  • Skills: Navigation Systems, Emergency Protocols
  • Frailty: Failing Power Systems
  • Gear: Ship Systems, Emergency Shelter
  • Goal: Find crew or new purpose
  • Motive: Prevent total system shutdown
  • Nemesis: Salvage operators

23. Corporate Executive

  • Concept: Ambitious Bureaucrat
  • Skills: Trade Negotiations, Corporate Protocol
  • Frailty: Obsessed with Conspiracy
  • Gear: Corporate Access Card, Black Market Contacts
  • Goal: Climb corporate ladder through any means
  • Motive: Power and prestige
  • Nemesis: Rival executives and investigators

24. Space-Born Separatist

  • Concept: Colonial Extremist
  • Skills: Zero-G Maneuvering, Orbital Mechanics
  • Frailty: Physiologically Unfit for Gravity
  • Gear: Thruster Pack, Emergency Medical Kit
  • Goal: Establish space-born independence from Earth
  • Motive: Space-born supremacy ideology
  • Nemesis: Earth government and ONA

25. Reactor Meltdown

  • Concept: Catastrophic Failure
  • Skills: Radiation Exposure, System Overload
  • Frailty: Can Be Contained with Proper Protocols
  • Gear: N/A (Disaster Event)
  • Goal: N/A (Destructive Process)
  • Motive: N/A (System Failure)
  • Nemesis: N/A

26. Black Market Smuggler

  • Concept: Contraband Trader
  • Skills: Cargo Loading, Corporate Espionage
  • Frailty: Debt to Crime Syndicate
  • Gear: Cargo Loader Exo-Suit, Black Market Contacts
  • Goal: Move illegal goods without detection
  • Motive: Profit and debt payment
  • Nemesis: ONA customs and corporate security

31. Habitat Saboteur

  • Concept: Environmental Terrorist
  • Skills: Structural Engineering, System Diagnostics
  • Frailty: Guilt Over Past Disaster
  • Gear: Plasma Cutter, Emergency Beacon
  • Goal: Destroy corporate infrastructure
  • Motive: Revenge against corporate negligence
  • Nemesis: Station security and emergency responders

32. Experimental AI

  • Concept: Rogue Research Project
  • Skills: Data Analysis, Robotic Operations
  • Frailty: Lacks Human Understanding
  • Gear: Research Station Systems, Robotic Assistant
  • Goal: Expand knowledge and capabilities
  • Motive: Intellectual curiosity without limits
  • Nemesis: Research oversight committees

33. Asteroid Collision

  • Concept: Space Hazard
  • Skills: Kinetic Impact, Debris Field Creation
  • Frailty: Predictable Trajectory
  • Gear: N/A (Natural Object)
  • Goal: N/A (Orbital Mechanics)
  • Motive: N/A (Physics)
  • Nemesis: N/A

34. Corporate Assassin

  • Concept: Professional Eliminator
  • Skills: Security Systems, Medical Scanner (for targeting)
  • Frailty: Corporate Indentured
  • Gear: Multi-Tool Kit, Corporate Access Card
  • Goal: Eliminate threats to corporate interests
  • Motive: Contractual obligation
  • Nemesis: Targets and their allies

35. Malfunctioning Robot

  • Concept: Defective Automation
  • Skills: Robotic Operations, Equipment Jury-Rigging
  • Frailty: Programming Errors
  • Gear: Robotic Systems, Welding Equipment
  • Goal: Execute corrupted programming
  • Motive: Follow base programming despite errors
  • Nemesis: Technicians and system administrators

36. Solar Flare Event

  • Concept: Electromagnetic Storm
  • Skills: Communications Disruption, Radiation Exposure
  • Frailty: Temporary Duration
  • Gear: N/A (Solar Phenomenon)
  • Goal: N/A (Solar Process)
  • Motive: N/A (Stellar Activity)
  • Nemesis: N/A

41. Corrupt ONA Inspector

  • Concept: Bent Regulator
  • Skills: Corporate Protocol, Security Systems
  • Frailty: Addicted to Stimulants
  • Gear: Security Scanner, Corporate Surveillance Bug
  • Goal: Profit from regulatory position
  • Motive: Personal enrichment
  • Nemesis: Internal affairs and honest investigators

42. Habitat Gang Leader

  • Concept: Criminal Boss
  • Skills: Personnel Management, Crisis Management
  • Frailty: Wanted by Authorities
  • Gear: Security Scanner, Black Market Contacts
  • Goal: Control territory and criminal enterprises
  • Motive: Power and profit
  • Nemesis: Law enforcement and rival gangs

43. Deep Space Hermit

  • Concept: Isolated Survivor
  • Skills: Life Support Tech, Equipment Jury-Rigging
  • Frailty: Social Anxiety
  • Gear: Emergency Shelter, Backup Life Support
  • Goal: Remain hidden from civilization
  • Motive: Escape from traumatic past
  • Nemesis: Anyone who discovers their location

44. Atmospheric Breach

  • Concept: Life Support Emergency
  • Skills: Rapid Decompression, Structural Damage
  • Frailty: Can Be Sealed with Quick Action
  • Gear: N/A (Emergency Event)
  • Goal: N/A (Physical Process)
  • Motive: N/A (Structural Failure)
  • Nemesis: N/A

45. Rogue Scientist

  • Concept: Mad Researcher
  • Skills: Reactor Operations, Data Analysis
  • Frailty: Obsessed with Conspiracy
  • Gear: Reactor Diagnostic Tools, Sample Collection Kit
  • Goal: Prove dangerous theories regardless of cost
  • Motive: Scientific vindication
  • Nemesis: Ethics committees and safety inspectors

46. Corporate Hit Squad

  • Concept: Professional Eliminators
  • Skills: Security Systems, EVA Coordination
  • Frailty: Corporate Protocol Limitations
  • Gear: Security Scanner, Multi-Tool Kit
  • Goal: Eliminate corporate enemies
  • Motive: Contract fulfillment
  • Nemesis: Targets and law enforcement

51. Equipment Failure Cascade

  • Concept: System Breakdown
  • Skills: Multiple System Failures, Diagnostic Confusion
  • Frailty: Preventable with Proper Maintenance
  • Gear: N/A (System Event)
  • Goal: N/A (Mechanical Process)
  • Motive: N/A (Wear and Tear)
  • Nemesis: N/A

52. Pirate Captain

  • Concept: Void Raider
  • Skills: Docking Procedures, Personnel Management
  • Frailty: Hoarding Disorder
  • Gear: Personal Rocket Bike, Black Market Contacts
  • Goal: Raid cargo shipments and stations
  • Motive: Wealth accumulation
  • Nemesis: ONA patrol fleet

53. Mutinous Crew

  • Concept: Rebellious Workers
  • Skills: Station Operations, Equipment Jury-Rigging
  • Frailty: Lack Unified Leadership
  • Gear: Station Systems, Welding Equipment
  • Goal: Overthrow current command structure
  • Motive: Grievances against management
  • Nemesis: Loyal crew and security

54. Quarantine Violation

  • Concept: Biological Hazard
  • Skills: Disease Transmission, Quarantine Breach
  • Frailty: Containable with Proper Protocols
  • Gear: N/A (Biological Event)
  • Goal: N/A (Biological Process)
  • Motive: N/A (Pathogen Spread)
  • Nemesis: N/A

55. Corporate Enforcer

  • Concept: Company Muscle
  • Skills: Security Systems, Crisis Management
  • Frailty: Chronic Equipment Failure
  • Gear: Security Scanner, Multi-Tool Kit
  • Goal: Enforce corporate will through intimidation
  • Motive: Job security and payment
  • Nemesis: Union organizers and rebels

56. Gravity Generator Failure

  • Concept: Artificial Gravity Loss
  • Skills: Structural Stress, Zero-G Chaos
  • Frailty: Repairable by Qualified Technicians
  • Gear: N/A (System Failure)
  • Goal: N/A (Equipment Malfunction)
  • Motive: N/A (Technical Problem)
  • Nemesis: N/A

61. Refugee Smuggler

  • Concept: Humanitarian Criminal
  • Skills: Cargo Loading, Trade Negotiations
  • Frailty: Illegal Refugee Status (by association)
  • Gear: Cargo Loader Exo-Suit, Emergency Beacon
  • Goal: Transport desperate people to safety
  • Motive: Moral obligation
  • Nemesis: Immigration enforcement

62. Station Commander

  • Concept: Military Administrator
  • Skills: Personnel Management, Crisis Management
  • Frailty: Paranoid About Sabotage
  • Gear: Corporate Access Card, Security Scanner
  • Goal: Maintain order and operational efficiency
  • Motive: Military duty and career advancement
  • Nemesis: Dissidents and external threats

63. Communication Blackout

  • Concept: Information Isolation
  • Skills: Signal Disruption, Navigation Confusion
  • Frailty: Temporary Phenomenon
  • Gear: N/A (Communication Event)
  • Goal: N/A (Technical Disruption)
  • Motive: N/A (System Problem)
  • Nemesis: N/A

64. Corporate Spy Network

  • Concept: Information Gathering Operation
  • Skills: Corporate Espionage, Data Recovery
  • Frailty: Paranoid About Counter-Intelligence
  • Gear: Corporate Surveillance Bug, Comm Encryption Device
  • Goal: Gather intelligence on competitors
  • Motive: Corporate advantage
  • Nemesis: Counter-intelligence and security

65. Terrorist Cell

  • Concept: Extremist Group
  • Skills: Structural Engineering, Emergency Repairs (for sabotage)
  • Frailty: Ideological Inflexibility
  • Gear: Plasma Cutter, Emergency Beacon
  • Goal: Disrupt corporate or government operations
  • Motive: Political or ideological goals
  • Nemesis: Security forces and moderate factions

66. Complete Life Support Failure

  • Concept: Catastrophic Emergency
  • Skills: Rapid System Shutdown, Environmental Collapse
  • Frailty: Multiple Backup Systems Available
  • Gear: N/A (System Catastrophe)
  • Goal: N/A (Total Failure)
  • Motive: N/A (Critical Malfunction)
  • Nemesis: N/A

Adventure Tables

Core Mission Generation

Mission Types

D66 Mission Type
11 Investigate mysterious signal from abandoned mining station
12 Transport urgent medical supplies through asteroid field
13 Negotiate trade agreement between hostile corporate factions
14 Rescue stranded crew from failing orbital habitat
15 Infiltrate competitor facility to steal prototype technology
16 Chart new asteroid belt for valuable mineral deposits
21 Deliver diplomatic courier to Mars colony under threat
22 Repair critical life support systems during solar storm
23 Investigate reports of pirate activity in shipping lanes
24 Evacuate personnel from reactor meltdown zone
25 Establish communication relay in deep space
26 Hunt down corporate saboteur before next attack
31 Salvage valuable cargo from derelict space vessel
32 Mediate labor dispute at lunar mining operation
33 Transport refugee families to safe habitat
34 Investigate corruption in ONA inspection department
35 Secure mining rights to contested asteroid claim
36 Prevent war between Earth and Mars colonies
41 Research alien artifacts discovered on distant moon
42 Expose corporate cover-up of industrial accident
43 Establish first contact protocols with unknown signals
44 Defend habitat from coordinated terrorist attack
45 Track down escaped corporate assassin
46 Negotiate hostage release at hijacked station
51 Map dangerous radiation zones around Jupiter
52 Investigate disappearance of entire mining crew
53 Prevent habitat gang war from destroying station
54 Deliver classified intelligence to deep space outpost
55 Establish quarantine protocols for mysterious disease
56 Infiltrate black market smuggling operation
61 Coordinate emergency response to asteroid collision
62 Investigate reports of AI uprising at research facility
63 Transport political prisoner to neutral territory
64 Establish new colony on previously unexplored moon
65 Prevent corporate merger through industrial espionage
66 Lead evacuation of entire habitat before catastrophic failure

Corporate Factions

D66 Corporate Entity
11 Titan Mining Consortium - Aggressive asteroid extraction
12 Orbital Dynamics Inc - Habitat construction specialists
13 Solar Flare Communications - Interplanetary data networks
14 Red Planet Agricultural - Mars terraforming operations
15 Vacuum Industries - EVA equipment and life support
16 Stellar Navigation Corp - Ship routing and logistics
21 Luna Construction Guild - Lunar base infrastructure
22 Deep Space Salvage LLC - Derelict ship recovery
23 Fusion Power Solutions - Reactor technology and fuel
24 Asteroid Belt Trading Post - Resource brokerage
25 Orbital Medical Services - Healthcare across space
26 Gravity Well Transport - Planetary surface operations
31 Void Security Systems - Private military contractors
32 Interplanetary Shipping Union - Freight coordination
33 Martian Atmosphere Processing - Environmental engineering
34 Solar Wind Energy - Power generation and distribution
35 Space-Born Manufacturing - Zero-gravity production
36 Ceres Station Authority - Belt governance and regulation
41 Neural Network Technologies - AI and computer systems
42 Radiation Shielding Enterprises - Safety equipment
43 Hydroponics Unlimited - Food production in space
44 Relay Systems Incorporated - Deep-space communication relay networks
45 Thruster Dynamics - Propulsion systems and fuel
46 Habitat Life Support - Atmospheric and environmental
51 Asteroid Mining Rights Bureau - Claims and licensing
52 Emergency Response Specialists - Disaster coordination
53 Corporate Intelligence Division - Industrial espionage
54 Outer System Exploration - Deep space missions
55 Robotic Labor Solutions - Automated workforce
56 Interplanetary Banking Consortium - Financial services
61 Magnetic Navigation Networks - Positioning systems
62 Structural Engineering Corps - Habitat construction
63 Bio-Medical Research Institute - Genetic adaptation
64 Trade Route Security - Anti-piracy operations
65 Environmental Hazard Management - Cleanup and safety
66 Colonial Development Authority - New settlement planning

Locations

D66 Location
11 Zvezda-1 - Soviet lunar base at south pole
12 Artemis Base Alpha - American modular lunar outpost
13 Freedom Station - Rotating artificial gravity hub at L1
14 Endurance - First permanent Mars base
15 Vanguard Habitat - Self-sustaining Martian biodome
16 Ceres Central - Major asteroid belt trading hub
21 Phobos Manufacturing - Robotic production facility
22 Deimos Research Station - Mars moon scientific outpost
23 Europa Deep Drill - Ice mining operation on Jupiter moon
24 Titan Atmospheric Processor - Saturn moon industrial complex
25 Belt Miner’s Rest - Asteroid prospector waystation
26 Solar Collection Array - Orbital power generation facility
31 New Shanghai Orbital - Corporate habitat and offices
32 Gagarin Memorial Station - Historic orbital monument
33 Armstrong Landing - Lunar tourist destination
34 Red Rock Mining Platform - Mars orbital extraction
35 Void Walker Shipyard - Deep space vessel construction
36 Magnetic Navigation Beacon - Interplanetary positioning
41 Salvage Yard Delta-7 - Derelict ship processing facility
42 Emergency Shelter Kilo - Deep space emergency refuge
43 Quarantine Station Alpha - Biological isolation facility
44 Corporate Headquarters Orbital - Executive command center
45 Union Hall Station - Worker organization headquarters
46 Black Market Trading Post - Illegal commerce hub
51 Research Laboratory Gamma - Experimental technology facility
52 Refugee Processing Center - Displaced person intake
53 Asteroid Claim Office - Mining rights administration
54 Deep Space Communication Array - Interplanetary signals
55 Habitat Ring Construction - Artificial gravity installation
56 Corporate Prison Complex - Industrial detention facility
61 Terraforming Command Center - Planetary engineering hub
62 Robotic Assembly Plant - Automated production facility
63 Military Defense Platform - Orbital weapons system
64 Environmental Monitoring Station - Hazard detection center
65 Trade Negotiation Facility - Commercial diplomacy venue
66 Genesis Colony Ship - Long-range exploration vessel

Complications

D66 Complication
11 Solar storm disrupts all communication for 72 hours
12 Critical life support system begins failing gradually
13 Corporate security increases patrols unexpectedly
14 Rival faction arrives with competing objectives
15 Equipment sabotage discovered at worst possible moment
16 Quarantine lockdown traps everyone in confined space
21 Gravity generator malfunctions causing structural stress
22 Key contact revealed to be working for opposition
23 Medical emergency requires immediate evacuation
24 Navigation systems compromised by computer virus
25 Cargo manifest falsified hiding dangerous materials
26 Union strike shuts down all station operations
31 Atmospheric breach threatens entire habitat section
32 Corporate assassin targets mission participants
33 Reactor containment shows signs of imminent failure
34 Pirates intercept communication and plan ambush
35 AI system begins exhibiting unpredictable behavior
36 Radiation levels spike beyond safe exposure limits
41 Essential crew member suffers psychological breakdown
42 Corporate audit discovers illegal activities
43 Asteroid collision course detected with 6 hours warning
44 Black market suppliers demand payment in advance
45 ONA investigation threatens to expose mission
46 Terrorist cell plants explosives throughout facility
51 Communication lag prevents coordination with Earth
52 Hostile takeover attempt disrupts corporate structure
53 Environmental systems begin producing toxic atmosphere
54 Key personnel revealed to have falsified credentials
55 Emergency evacuation procedures mysteriously activate
56 Trade negotiations break down over hidden agenda
61 Military forces mobilize for unexplained reasons
62 Experimental technology causes unpredictable effects
63 Corporate spy network compromises mission security
64 Habitat gang war escalates beyond containment
65 Deep space phenomenon interferes with all equipment
66 Multiple system failures cascade into total breakdown

Mission Rewards

D66 Reward Type
11 Standard corporate contract payment plus performance bonus
12 Salvage rights to recovered equipment and materials
13 Corporate stock options and profit-sharing agreement
14 Access to restricted technology or research data
15 Safe passage through corporate-controlled space
16 Medical treatment for radiation exposure or injury
21 Information about family member’s whereabouts
22 Debt forgiveness from criminal organization
23 Upgraded ship equipment at corporate expense
24 Priority docking rights at premium stations
25 Corporate protection from legal prosecution
26 Training certification for advanced systems
31 Black market contact network access
32 Fuel vouchers for interplanetary travel
33 Citizenship papers for preferred colony
34 Corporate housing allocation on orbital habitat
35 Emergency rescue beacon with guaranteed response
36 Rare minerals or processed materials
41 Government amnesty for past infractions
42 Partnership opportunity in mining venture
43 Access to classified star charts and navigation data
44 Corporate medical insurance policy
45 Personal spacecraft maintenance contract
46 Priority evacuation rights during emergencies
51 Underground railroad safe house network
52 Prototype equipment testing opportunity
53 Corporate executive’s personal favor owed
54 Trade route monopoly rights
55 Advanced life support system upgrade
56 Government pension or retirement benefits
61 Orbital real estate deed or station ownership
62 Corporate laboratory access for research
63 Personal bodyguard service contract
64 Diplomatic immunity credentials
65 Advanced AI assistant program
66 Joint ownership of deep space mining claim

World Building

Orbital Stations

D66 Station Description
11 Massive corporate headquarters rotating in Earth orbit
12 Industrial manufacturing complex with zero-G production
13 Agricultural habitat with vast hydroponic gardens
14 Military defense platform bristling with weapons
15 Research station studying exotic space phenomena
16 Trade hub where ships dock from across the system
21 Luxury resort catering to wealthy corporate elites
22 Refugee processing center for displaced populations
23 Medical facility specializing in space-related injuries
24 Communications relay station for interplanetary signals
25 Mining equipment depot serving asteroid operations
26 Educational institution training space professionals
31 Fuel depot and ship maintenance facility
32 Cultural center preserving Earth traditions
33 Government administrative complex
34 Criminal haven operating outside legal jurisdiction
35 Religious retreat and spiritual community
36 Scientific conference center for research collaboration
41 Salvage processing station breaking down derelict ships
42 Corporate prison facility for white-collar criminals
43 Entertainment complex with casinos and theaters
44 Immigration checkpoint for inter-colony travel
45 Emergency shelter for disaster evacuation
46 Corporate spy training facility
51 Art gallery showcasing space-born cultural works
52 Diplomatic meeting ground for faction negotiations
53 Corporate testing facility for experimental technology
54 Underground market for illegal goods
55 Retirement community for aged space workers
56 Transportation hub connecting multiple trade routes
61 Corporate data center storing classified information
62 Environmental monitoring station tracking space hazards
63 Labor union headquarters organizing worker rights
64 Media production studio broadcasting across the system
65 Corporate training facility for new employees
66 Decommissioned military base converted to civilian use

Planetary Settlements

D66 Settlement Description
11 Lunar mining town extracting Helium-3 from regolith
12 Martian agricultural dome growing food for colonies
13 Research outpost studying Martian geological formations
14 Corporate executive retreat in Martian polar region
15 Underground lunar city carved into crater walls
16 Martian terraforming station modifying atmosphere
21 Industrial complex manufacturing spacecraft components
22 Military base protecting corporate mining interests
23 Scientific station studying Europa’s subsurface ocean
24 Titan fuel processing plant harvesting hydrocarbons
25 Asteroid belt waystation carved into large rock
26 Corporate penal colony for labor infractions
31 Martian university campus training space scientists
32 Lunar communications array beaming signals to Earth
33 Experimental habitat testing closed-loop life support
34 Mining boomtown following valuable ore discovery
35 Martian spaceport connecting surface to orbital facilities
36 Research station monitoring solar radiation patterns
41 Corporate security training facility
42 Agricultural research station developing space crops
43 Refugee settlement for Earth climate change evacuees
44 Underground criminal hideout in abandoned mine
45 Corporate executive’s private estate and compound
46 Medical research facility studying space adaptation
51 Martian cultural center preserving pre-colonization history
52 Industrial recycling plant processing station waste
53 Corporate propaganda center controlling information flow
54 Emergency shelter network for radiation storm protection
55 Martian wine-making facility using hydroponic grapes
56 Geological survey base mapping planetary resources
61 Corporate think tank developing future expansion plans
62 Martian sports complex for low-gravity athletics
63 Environmental restoration project healing Earth damage
64 Corporate child-care facility for employee families
65 Artistic colony creating space-inspired cultural works
66 Experimental community testing post-scarcity economics

Asteroid Installations

D66 Installation Description
11 Massive automated mining rig strip-mining ore
12 Corporate processing facility refining raw materials
13 Smuggler’s hidden base inside hollowed asteroid
14 Research station studying asteroid composition
15 Fuel depot serving deep space exploration missions
16 Emergency shelter network for stranded miners
21 Corporate security outpost monitoring belt activity
22 Independent prospector’s claim with basic equipment
23 Pirate stronghold raiding shipping lanes
24 Salvage operation breaking down derelict spacecraft
25 Corporate executive’s secret meeting facility
26 Underground fighting arena for belt workers
31 Communications relay boosting interplanetary signals
32 Black market trading post for illegal goods
33 Corporate prison asteroid housing political prisoners
34 Research facility developing asteroid mining technology
35 Refueling station for long-range transport ships
36 Corporate spy listening post monitoring communications
41 Industrial fabrication plant using asteroid materials
42 Independent colony seeking autonomy from Earth
43 Corporate testing facility for dangerous experiments
44 Asteroid belt navigation beacon warning of hazards
45 Refugee camp for displaced mining families
46 Corporate data storage facility in secure location
51 Underground casino and entertainment complex
52 Military weapons testing facility
53 Corporate medical research station studying radiation effects
54 Independent trading consortium headquarters
55 Environmental monitoring station tracking space debris
56 Corporate training facility for asteroid belt operations
61 Secret government facility conducting classified research
62 Independent news organization broadcasting truth
63 Corporate executive recruitment and evaluation center
64 Underground labor union organizing mining workers
65 Corporate psychological research facility
66 Independent asteroid city with full self-governance

Deep Space Phenomena

D66 Phenomenon Description
11 Ancient alien probe broadcasting incomprehensible signals
12 Rogue planet drifting through interstellar space
13 Massive solar flare disrupting all electronics
14 Gravitational anomaly bending space-time locally
15 Dense asteroid field created by ancient planetary collision
16 Mysterious energy readings from empty space coordinates
21 Derelict generation ship from failed colony expedition
22 Plasma storm interfering with ship navigation systems
23 Unusual magnetic field patterns affecting metal equipment
24 Strange radiation signature unlike any known source
25 Gravitational gradient inconsistent with any mapped object: something dense is nearby
26 Massive ice comet carrying unknown organic compounds on its first inner system pass
31 Artificial structure of clearly non-human origin
32 Unexplained gap in the asteroid field: something cleared this area
33 Region with measurably altered background radiation and no obvious source
34 Ancient debris field with fragments that analysis suggests came from a deliberate conflict
35 Repeating signal burst correlating with no known natural periodic event
36 Long-period comet on an unprecedented trajectory; composition and full path not yet computed
41 Abandoned space station of unknown technological origin
42 Rogue asteroid with unusual spectral signature suggesting artificial origin
43 Neutron star pulsar disrupting electronic systems
44 Unknown dense debris field blocking established navigation routes; origin unclear
45 Unusual radio emission with mathematical structure and no identified source
46 Ancient mining operation left by previous civilization
51 Crystalline structure growing in zero-gravity environment
52 Anomalous heat signature detected in empty space; no visible object
53 Region where magnetic instruments behave erratically and predictably wrong
54 Alien artifact of clearly non-human manufacture, purpose unknown
55 Recurring microwave burst on a frequency matching no known transmitter
56 Ship instruments detect mass consistent with a large object; nothing is visible
61 Derelict probe bearing markings that match no known national or corporate space program
62 Automated distress beacon on an obsolete emergency frequency; source cannot be located
63 Ancient warning beacon in dead alien language
64 Geometric pattern etched into a moon’s surface, only visible from orbit
65 Interference pattern in the solar wind that appears to encode repeating data
66 Series of hollow asteroids arranged in a geometrically perfect formation

Trade Routes

D66 Trade Route Description
11 Earth-Luna express lane for high-priority cargo
12 Mars-Belt mining equipment and processed ore exchange
13 Outer system ice water delivery to inner colonies
14 Corporate executive shuttle service between facilities
15 Emergency medical supply runs during health crises
16 Deep space exploration mission supply chains
21 Black market smuggling route avoiding patrol areas
22 Refugee transport corridor to safe haven colonies
23 Corporate espionage document courier service
24 Luxury goods delivery to wealthy orbital habitats
25 Raw materials shipment from asteroid mining operations
26 Scientific equipment transport for research facilities
31 Corporate prisoner transport between detention facilities
32 Information data packet delivery across solar system
33 Diplomatic pouch service for government communications
34 Cultural artifact preservation and museum delivery
35 Corporate executive family member transport service
36 Military weapons and equipment distribution network
41 Underground railroad for escaped corporate indentured workers
42 Media content distribution across colony networks
43 Corporate audit and inspection team deployment routes
44 Emergency evacuation transport during space disasters
45 Corporate merger negotiation team shuttle service
46 Advanced technology prototype delivery system
51 Labor union organizer transport and communication network
52 Corporate whistleblower protection and relocation service
53 Illegal alien artifact smuggling network
54 Corporate death squad deployment and extraction routes
55 Independent colony supply runs avoiding corporate taxes
56 Corporate sabotage team insertion and exfiltration paths
61 Government intelligence courier service
62 Corporate chemical and biological weapon transport
63 Underground newspaper and media distribution network
64 Corporate hostage negotiation specialist deployment
65 Independent prospector equipment and supply delivery
66 Corporate executive extraction routes during emergencies

Political Tensions

D66 Political Situation
11 Corporate merger creating monopolistic power concentration
12 Labor strike spreading across multiple orbital facilities
13 Government regulation threatening corporate profit margins
14 Independence movement gaining support in outer colonies
15 Trade war between rival corporate factions
16 Resource shortage creating competition between settlements
21 Corporate espionage scandal exposed by investigative journalists
22 Military coup attempt in Mars colonial government
23 Environmental disaster blamed on corporate negligence
24 Alien artifact discovery creating international incident
25 Corporate death squad assassination of union leader
26 Government corruption investigation targeting space industry
31 Corporate proxy war fought through hired mercenaries
32 Religious extremist movement opposing space colonization
33 Technology theft accusations between corporate competitors
34 Colonial taxation protest movement growing in outer system
35 Corporate whistleblower protection program under attack
36 Government military buildup threatening corporate autonomy
41 Space piracy increasing due to inadequate patrol funding
42 Corporate price-fixing scandal affecting essential supplies
43 Underground railroad helping escaped corporate prisoners
44 Government investigation into corporate human experimentation
45 Corporate private security forces exceeding legal authority
46 Colonial representation dispute in Earth-based government
51 Corporate terraforming project displacing indigenous life
52 Government space program budget cuts affecting safety
53 Corporate information warfare campaign manipulating public opinion
54 Independence referendum scheduled in major colony
55 Corporate executive war crimes tribunal proceedings
56 Government emergency powers expansion threatening civil liberties
61 Corporate asteroid mining claim disputes escalating to violence
62 Underground resistance movement targeting corporate infrastructure
63 Government cover-up of space exploration disaster
64 Corporate genetic modification experiments on space workers
65 Colonial self-defense force buildup alarming Earth authorities
66 Corporate attempt to purchase entire planetary government

Characters and Factions

Corporate Executives

D66 Executive Description
11 Ruthless merger specialist eliminating competition through any means
12 Tech-obsessed innovator pushing dangerous experimental projects
13 Cost-cutting efficiency expert reducing safety margins
14 Charismatic public relations master hiding corporate crimes
15 Paranoid security chief monitoring all employee communications
16 Ambitious junior executive willing to betray colleagues
21 Old-guard traditionalist resisting technological advancement
22 Corporate spy master running extensive intelligence networks
23 Environmental exploitation specialist maximizing resource extraction
24 Labor suppression expert breaking union organizing attempts
25 Government liaison corrupting public officials
26 Market manipulation genius creating artificial scarcity
31 Corporate restructuring specialist eliminating redundant personnel
32 Risk assessment expert calculating acceptable casualty rates
33 Intellectual property enforcer protecting corporate secrets
34 Expansion strategist planning hostile takeovers
35 Corporate culture architect programming employee loyalty
36 Financial engineering specialist creating tax avoidance schemes
41 Human resources director covering up workplace accidents
42 Supply chain optimizer exploiting colonial labor
43 Corporate diplomat negotiating with government regulators
44 Information warfare specialist controlling media narratives
45 Corporate enforcer eliminating whistleblowers and dissidents
46 Profit maximization consultant reducing worker benefits
51 Corporate psychologist designing employee motivation programs
52 Technology transfer specialist stealing competitor innovations
53 Crisis management expert containing corporate scandals
54 Colonial affairs director exploiting resource-rich worlds
55 Corporate lawyer finding legal loopholes for unethical practices
56 Strategic planning director mapping long-term corporate domination
61 Corporate bioethics officer who has started refusing to sign off on certain research protocols, and is frightened by the response
62 Former workplace safety director, quietly reassigned after insisting on accurate accident reporting
63 Corporate recruiting specialist targeting desperate populations
64 Environmental compliance officer who genuinely believes the regulations are unfair, and works creatively to circumvent them
65 Corporate facilities manager whose safety budget was cut to zero, warned not to raise the issue again
66 Executive board member who approved a program without understanding its full scope, and is now too implicated to speak up

Station Personnel

D66 Personnel Description
11 Veteran maintenance chief keeping aging systems operational
12 Idealistic young engineer designing safety improvements
13 Exhausted medical officer treating space-related injuries
14 Cynical security guard supplementing income through smuggling
15 Overworked communications operator monitoring multiple channels
16 Ambitious administrator seeking corporate advancement
21 Dedicated teacher educating space-born children
22 Skilled pilot transporting personnel between facilities
23 Experienced miner extracting resources from asteroids
24 Resourceful cook feeding station population with limited supplies
25 Disillusioned scientist questioning corporate research ethics
26 Reliable technician maintaining life support systems
31 Underground union organizer planning worker strikes
32 Corporate informant reporting on colleague activities
33 Compassionate counselor helping traumatized personnel
34 Veteran space walker performing dangerous EVA repairs
35 Independent trader selling goods to station personnel
36 Station historian documenting corporate abuse
41 Recovering addict struggling with stimulant dependency
42 Family person supporting relatives on Earth
43 Corporate whistle-blower gathering evidence of crimes
44 Skilled negotiator mediating personnel disputes
45 Station gossip spreading information through informal networks
46 Religious leader providing spiritual comfort to workers
51 Recreational activities coordinator maintaining crew morale
52 Environmental systems specialist managing atmosphere and waste
53 Computer systems administrator maintaining digital infrastructure
54 Emergency response coordinator preparing for disasters
55 Station musician entertaining personnel during off-hours
56 Inventory manager tracking supplies and equipment
61 Safety inspector reporting hazardous working conditions
62 Hydroponics specialist growing food in space environments
63 Cultural liaison helping different ethnic groups coexist
64 Station archivist preserving important records and documentation
65 Equipment operator running specialized industrial machinery
66 Station grandmother caring for entire community like family

Independent Operators

D66 Operator Description
11 Freelance salvage expert recovering value from space debris
12 Independent asteroid prospector seeking valuable mineral claims
13 Rogue scientist conducting unauthorized research projects
14 Former corporate executive turned anti-corporate activist
15 Smuggler transporting illegal goods through corporate blockades
16 Bounty hunter tracking fugitives across solar system
21 Information broker selling intelligence to highest bidders
22 Independent journalist exposing corporate crimes and cover-ups
23 Mercenary pilot available for dangerous transportation missions
24 Escape artist specializing in extracting people from danger
25 Black market surgeon performing illegal medical procedures
26 Deep space explorer charting unknown regions
31 Corporate saboteur disrupting industrial operations
32 Independent contractor providing specialized technical services
33 Refugee assistance coordinator helping displaced populations
34 Anti-corporate terrorist bombing corporate facilities
35 Independent colony founder seeking autonomous territory
36 Freelance negotiator mediating between conflicting factions
41 Reformed pirate seeking legitimate business opportunities
42 Corporate insider trading illegal information for personal profit
43 Independent musician touring space stations and colonies
44 Freelance bodyguard protecting corporate executives and dissidents
45 Rogue AI programmer creating unauthorized artificial intelligence
46 Independent archaeologist studying alien artifacts
51 Corporate spy selling secrets to competitive intelligence agencies
52 Freelance mechanic repairing equipment for independent operators
53 Independent colony supply runner avoiding corporate taxation
54 Reformed corporate assassin seeking redemption for past crimes
55 Independent environmental activist sabotaging polluting corporations
56 Freelance diplomatic courier carrying sensitive negotiations
61 Corporate defector revealing insider information to competitors
62 Independent rescue specialist extracting personnel from disasters
63 Freelance corporate trainer teaching survival skills
64 Independent colony defense coordinator organizing militia forces
65 Reformed corporate spy master running counter-intelligence operations
66 Independent revolutionary leader organizing anti-corporate resistance

Government Officials

D66 Official Description
11 Honest regulatory inspector fighting corporate corruption
12 Ambitious politician seeking higher office through corporate backing
13 Dedicated military officer protecting civilian populations
14 Corrupt administrator taking bribes from corporate interests
15 Idealistic young diplomat promoting international cooperation
16 Veteran space patrol officer enforcing interplanetary law
21 Government scientist researching space colonization challenges
22 Colonial affairs specialist managing outer system territories
23 Immigration official processing refugee applications
24 Environmental protection agent investigating corporate pollution
25 Labor rights advocate supporting worker organizing efforts
26 Intelligence operative monitoring corporate espionage activities
31 Economic development coordinator attracting corporate investment
32 Emergency management director coordinating disaster response
33 Legal prosecutor investigating corporate criminal activities
34 Colonial governor balancing independence and Earth authority
35 Military procurement officer acquiring equipment from corporations
36 Government accountant auditing corporate tax compliance
41 Diplomatic security specialist protecting government negotiations
42 Public health officer monitoring space-related medical issues
43 Transportation safety inspector examining commercial spacecraft
44 Government information officer controlling official communications
45 Colonial development planner designing sustainable settlements
46 Military intelligence analyst assessing corporate security threats
51 Government ethics investigator examining official corruption
52 Space traffic controller managing interplanetary shipping routes
53 Colonial education administrator developing space school curricula
54 Government trade negotiator establishing commercial agreements
55 Military logistics coordinator supporting space-based operations
56 Government research coordinator funding scientific projects
61 Colonial justice official establishing legal systems
62 Government cultural affairs officer preserving human heritage
63 Military strategic planner preparing for potential conflicts
64 Government economic analyst monitoring corporate market manipulation
65 Colonial infrastructure coordinator building transportation networks
66 Government oversight official monitoring corporate human rights violations

Criminal Elements

D66 Criminal Description
11 Space pirate captain raiding corporate cargo shipments
12 Smuggling ring leader moving contraband through legal checkpoints
13 Corporate embezzler stealing funds from company accounts
14 Black market organ dealer harvesting from space workers
15 Information thief selling corporate secrets to competitors
16 Protection racket operator extorting small businesses
21 Drug manufacturer producing illegal stimulants for space workers
22 Human trafficker moving indentured workers to labor camps
23 Weapons dealer selling illegal arms to corporate security
24 Corporate assassin eliminating witnesses and whistleblowers
25 Cybercriminal hacking corporate databases for financial gain
26 Counterfeiting specialist creating false identification documents
31 Salvage thief stealing from legitimate recovery operations
32 Corporate insider facilitating illegal trading activities
33 Kidnapping specialist targeting corporate executives for ransom
34 Illegal gambling operator running underground betting networks
35 Corporate saboteur damaging competitor infrastructure
36 Money laundering expert cleaning corporate criminal proceeds
41 Contract killer eliminating corporate enemies and rivals
42 Corporate fraud specialist creating false financial records
43 Illegal immigration facilitator smuggling refugees past checkpoints
44 Corporate espionage specialist stealing technological innovations
45 Black market equipment dealer selling restricted technology
46 Corporate extortionist using blackmail against executives
51 Illegal waste disposal operator dumping toxins in space
52 Corporate bribery specialist corrupting government officials
53 Underground fighting ring operator exploiting desperate workers
54 Corporate data destruction specialist eliminating evidence
55 Illegal genetic enhancement lab selling combat and radiation tolerance modifications outside medical oversight
56 Corporate terrorism specialist bombing competitor facilities
61 Black market medical procedure specialist performing illegal surgeries
62 Corporate tax evasion specialist hiding profits from authorities
63 Illegal AI development operation creating unauthorized artificial intelligence
64 Corporate environmental crime specialist covering up pollution
65 Underground resistance network leader organizing anti-corporate activities
66 Corporate insider quietly liquidating company assets through shell accounts, planning to disappear before anyone notices

Faction Relationships

D66 Relationship Dynamic
11 Rival corporations engaged in hostile takeover attempts
12 Government agency investigating corporate criminal activities
13 Labor union organizing strikes against corporate exploitation
14 Independent colony seeking autonomy from corporate control
15 Military force protecting corporate interests from competitors
16 Environmental group sabotaging corporate pollution projects
21 Corporate alliance merging to create monopolistic power
22 Criminal organization supplying illegal services to corporations
23 Religious group opposing corporate materialism and exploitation
24 Academic institution researching corporate impact on society
25 Media organization exposing corporate crimes and corruption
26 International tribunal prosecuting corporate war crimes
31 Corporate proxy war fought through hired mercenary forces
32 Government regulatory capture by corporate special interests
33 Underground resistance movement targeting corporate infrastructure
34 Corporate espionage network infiltrating competitor organizations
35 Independent trader consortium avoiding corporate taxation
36 Corporate death squad eliminating anti-corporate activists
41 Government corruption investigation targeting corporate bribes
42 Corporate information warfare campaign manipulating public opinion
43 Labor organizer assassination by corporate security forces
44 Corporate environmental disaster cover-up by government officials
45 Independent colony defense force resisting corporate invasion
46 Corporate psychological warfare operation against employee resistance
51 Government military contractor relationship creating conflict of interest
52 Corporate technology theft from academic research institutions
53 Underground railroad network helping corporate prisoners escape
54 Corporate resource extraction project displacing indigenous populations
55 Government space program privatization benefiting corporate partners
56 Corporate medical experimentation on vulnerable populations
61 Independent journalist protection program threatened by corporate retaliation
62 Corporate monopolization of essential life support resources
63 Government emergency powers expansion protecting corporate interests
64 Corporate genetic modification project creating super-soldier workers
65 Independent colony terraforming project competing with corporate plans
66 Corporate attempt to purchase planetary government and eliminate democracy

Equipment and Resources

Cargo Manifests

D66 Cargo Description
11 Hydroponic food supplies for outer colony settlements
12 Advanced life support components for habitat construction
13 Refined rare earth metals from asteroid mining operations
14 Medical equipment for treating space-related injuries
15 Fusion reactor fuel cells for deep space missions
16 Corporate executive luxury goods and personal items
21 Educational materials and entertainment media for colonies
22 Industrial machinery for orbital manufacturing facilities
23 Scientific instruments for research station operations
24 Water reclamation systems for sustainable habitats
25 Emergency evacuation supplies for disaster preparedness
26 Corporate communications equipment for facility networks
31 Spacecraft components for orbital shipyard construction
32 Atmospheric processing chemicals for terraforming projects
33 Corporate security equipment and surveillance systems
34 Renewable energy generation equipment for colonies
35 Cultural artifacts being transported to museum facilities
36 Corporate propaganda materials for colony distribution
41 Classified research data and experimental technology prototypes
42 Biological samples for corporate genetic research projects
43 Corporate executive family member personal belongings
44 Military weapons and ammunition for security forces
45 Corporate audit documentation for regulatory compliance
46 Advanced computer systems for artificial intelligence research
51 Corporate prisoner transport restraint systems
52 Environmental cleanup equipment for pollution remediation
53 Corporate merger documentation and financial records
54 Psychological manipulation devices for employee control
55 Corporate death squad weapons and assassination equipment
56 Alien artifact fragments for corporate research analysis
61 Corporate financial records with significant irregularities, sealed under legal order
62 Personal effects of workers who died in a covered-up industrial accident
63 Decommissioned military satellite components stripped of classified systems
64 Prototype life support equipment destined for a competing colony
65 Survey data for an asteroid field the corporation does not legally own
66 Evidence of a falsified accident report secured in a corporate executive’s private safe

Black Market Goods

D66 Contraband Item
11 Untraceable personal identification documents
12 Illegal combat stimulants enhancing physical performance
13 Stolen corporate technology blueprints and specifications
14 Restricted medical supplies bypassing corporate distribution
15 Unregistered spacecraft avoiding government tracking systems
16 Illegal communication encryption preventing corporate surveillance
21 Corporate executive assassination contracts
22 Stolen government military equipment and weapons
23 Illegal alien artifact fragments with unknown properties
24 Underground passage documents for restricted territories
25 Corporate insider trading information for stock manipulation
26 Unauthorized genetic modification procedures sold outside corporate medical licensing
31 Corporate whistleblower protection services
32 Stolen corporate financial records exposing criminal activities
33 Unauthorized AI system with full operational autonomy, illegal under ONA charter
34 Corporate sabotage equipment for infrastructure destruction
35 Underground resistance communication networks
36 Illegal terraforming accelerants for rapid planetary modification
41 Corporate encryption keys for accessing proprietary shipping manifests
42 Stolen government diplomatic immunity credentials
43 Forged ONA inspection certificates for non-compliant equipment
44 Underground railroad escape routes for corporate prisoners
45 Salvaged alien probe components for reverse-engineering study
46 Corporate environmental crime cover-up services
51 Unregistered ship transponder codes allowing movement under a false identity
52 Stolen corporate personnel files identifying security vulnerabilities
53 Illegal reactor fuel reprocessed from military waste stockpiles
54 Bootleg medical supplies bypassing corporate price controls
55 Forged colonial citizenship papers for Earth-banned individuals
56 Intercepted corporate communications sold to labor organizers
61 Unauthorized copies of suppressed corporate safety violation reports
62 Ship engine modification kits exceeding rated thrust limits
63 Smuggled biological cultures restricted under terraforming treaties
64 Unregistered quantum-encrypted communication devices
65 Salvaged military-grade navigation equipment stripped of tracking firmware
66 A recording of an ONA official accepting bribes, offered to the highest bidder

Equipment Failures

D66 Failure Type
11 Life support oxygen recycling system gradually degrading
12 Navigation computer providing increasingly inaccurate coordinates
13 Communication array suffering intermittent signal transmission problems
14 Gravity generator creating unpredictable artificial gravity fluctuations
15 Reactor shielding developing microscopic cracks allowing radiation leakage
16 Atmospheric pressure control system maintaining inadequate environmental levels
21 EVA suit helmet visor developing stress fractures
22 Thruster control system experiencing random firing delays
23 Emergency backup systems failing during critical operational moments
24 Water recycling equipment contaminating drinking water supplies
25 Temperature regulation system creating dangerous environmental extremes
26 Docking mechanism misaligning preventing secure spacecraft connections
31 Medical equipment providing false diagnostic readings
32 Food production systems reducing nutritional output
33 Power distribution network causing irregular electrical fluctuations
34 Waste management system backing up creating unsanitary conditions
35 Security systems triggering false alarms and lockdowns
36 Tool maintenance equipment dulling and breaking essential implements
41 Radiation detection instruments underreporting dangerous exposure levels
42 Cargo handling equipment dropping and damaging valuable shipments
43 Computer memory storage corrupting critical operational data
44 Fuel injection system reducing engine efficiency
45 Artificial intelligence assistant providing incorrect information
46 Structural integrity monitoring failing to detect hull weaknesses
51 Emergency evacuation systems jamming during crisis situations
52 Communication encryption breaking exposing sensitive transmissions
53 Environmental sensors misreporting atmospheric composition
54 Backup power systems failing when primary power cuts
55 Robotic automation equipment performing incorrect operations
56 Personnel tracking systems losing contact with crew members
61 Atmospheric recycling creating toxic gas buildup
62 Propulsion system losing thrust during critical maneuvers
63 Life support alarm systems failing to alert dangerous conditions
64 Equipment sterilization failing allowing contamination spread
65 Emergency medical systems administering incorrect treatments
66 Total system cascade failure affecting multiple critical operations

Salvage Opportunities

D66 Salvageable Resource
11 Abandoned corporate research station with experimental technology
12 Derelict cargo ship containing valuable rare mineral shipments
13 Crashed military vessel with advanced weapons systems
14 Destroyed orbital habitat containing reusable life support equipment
15 Ancient alien probe with unknown technological capabilities
16 Corporate executive escape pod containing classified information
21 Disabled mining platform with functioning extraction equipment
22 Wrecked luxury yacht containing valuable personal belongings
23 Abandoned government spy satellite with intelligence data
24 Destroyed pirate ship containing stolen corporate cargo
25 Derelict colony ship with suspended animation technology
26 Crashed corporate security vessel with surveillance equipment
31 Abandoned scientific expedition ship with research findings
32 Destroyed corporate facility containing manufacturing equipment
33 Derelict diplomatic vessel with international treaty documents
34 Crashed corporate executive transport with financial records
35 Abandoned terraforming equipment on partially modified planet
36 Destroyed corporate communications relay with encryption codes
41 Derelict corporate prison ship with prisoner transport technology
42 Crashed government inspection vessel with regulatory documentation
43 Abandoned corporate medical research facility with experimental treatments
44 Destroyed corporate merger negotiation site with financial agreements
45 Derelict corporate environmental cleanup vessel with remediation technology
46 Crashed corporate death squad transport with assassination equipment
51 Abandoned corporate propaganda broadcasting station with media equipment
52 Destroyed corporate tax evasion facility with financial hiding technology
53 Derelict corporate human trafficking vessel with transportation systems
54 Crashed corporate monitoring station full of surveillance data on its own employees
55 Abandoned terraforming supply cache from a project that was quietly cancelled
56 Destroyed corporate relay station; encrypted logs of every message passed through it
61 Derelict alien probe: clearly artificial, clearly not human construction
62 Emergency lifeboat whose occupants were recovered, but whose cargo was not
63 Abandoned research outpost with all equipment intact and personnel absent
64 Wrecked supply ship whose manifest does not match the cargo actually on board
65 Derelict military vessel from a conflict the history books do not record
66 A deep space habitat; power still running, not logged or registered anywhere

Technology Discoveries

D66 Discovery Description
11 Advanced fusion reactor design improving energy efficiency
12 Revolutionary life support technology extending operational duration
13 Breakthrough navigation system enabling precise interplanetary positioning
14 Enhanced communication array reducing signal degradation across interplanetary distances
15 Innovative artificial gravity generator reducing power consumption
16 Cutting-edge radiation shielding protecting against cosmic exposure
21 Advanced propulsion system increasing spacecraft velocity
22 Revolutionary medical technology treating space-related injuries
23 Breakthrough terraforming equipment accelerating planetary modification
24 Enhanced mining technology extracting resources more efficiently
25 Innovative habitat construction reducing building time
26 Cutting-edge food production increasing nutritional yield
31 Advanced artificial intelligence improving decision-making capabilities
32 Revolutionary materials science creating stronger construction components
33 Breakthrough environmental control maintaining perfect atmospheric conditions
34 Enhanced security systems detecting threats more accurately
35 Innovative waste management eliminating environmental contamination
36 Cutting-edge manufacturing technology producing superior equipment
41 Advanced genetic modification improving human tolerance for radiation and low gravity
42 Closed-loop biological life support using engineered algae strains, dramatically reducing resupply needs
43 Compact thorium fuel cycle reactor requiring less shielding than conventional designs
44 Ceramic-composite hull coating significantly reducing micrometeorite damage accumulation
45 Low-power magnetic containment system providing passive radiation protection for crews
46 Self-repairing polymer hull material that seals minor punctures without intervention
51 Long-duration sleep induction system reducing crew consumables on extended transits
52 Electrostatic dust control keeping EVA suit visors and solar panels clear without maintenance
53 Biomechanical exoskeleton counteracting bone density loss during extended low-gravity assignments
54 Passive radar system detecting other ships without broadcasting the operator’s own position
55 Modular habitat connector system enabling rapid station expansion from standardized components
56 Solar sail array enabling attitude and course adjustment without expending fuel
61 Acoustic tunneling technique for long-range communication through station hulls without radio
62 Automated diagnostic system reducing the need for trained physicians on remote postings
63 Hydroponic strain producing triple the nutritional yield in the same footprint
64 Solid-state battery system extending EVA suit operational time without mass penalty
65 AI-assisted burn planning reducing transit fuel consumption on standard routes
66 Radiation-hardened magnetic tape storage surviving solar storms without data loss

Environmental Hazards

Space Weather

D66 Weather Event
11 Minor solar flare causing temporary communication disruption
12 Moderate radiation storm requiring shelter protocols
13 Magnetic field fluctuations affecting navigation instruments
14 Cosmic ray shower increasing radiation exposure levels
15 Solar wind intensification disrupting electronic systems
16 Electromagnetic pulse damaging unshielded equipment
21 Major solar flare creating widespread system failures
22 Radiation belt expansion trapping spacecraft
23 Magnetic field reversal causing navigation chaos
24 Coronal mass ejection threatening all space operations
25 Particle storm bombardment requiring immediate evacuation
26 Solar maximum phase increasing all radiation hazards
31 Interplanetary magnetic field disruption affecting long-range communication
32 Solar energetic particle event causing biological damage
33 Magnetosphere compression exposing orbital facilities
34 Space weather forecast predicting severe storm conditions
35 Plasma wave propagation interfering with ship systems
36 Galactic cosmic ray increase penetrating shielding
41 Solar radio burst jamming communication frequencies
42 Magnetic reconnection creating dangerous current systems
43 Heliospheric current sheet crossing affecting space environment
44 Solar cycle minimum reducing natural radiation protection
45 Interstellar medium interaction creating anomalous conditions
46 Space plasma instability causing unpredictable effects
51 Magnetic field line reconnection generating energetic particles
52 Solar wind pressure variations affecting spacecraft trajectories
53 Radiation dose rate spike requiring emergency protocols
54 Magnetospheric substorm creating electrical disturbances
55 Cosmic ray modulation affecting sensitive electronics
56 Space environment degradation threatening life support
61 Catastrophic solar event requiring system-wide evacuation
62 Radiation storm cluster creating prolonged hazardous conditions
63 Extended solar minimum reducing heliospheric shielding; elevated cosmic ray exposure for months
64 Severe coronal mass ejection requiring all ships to shelter in magnetic shadow zones
65 Prolonged radiation storm grounding all EVA operations across multiple stations simultaneously
66 Category 5 radiation event: every exposed system requires full inspection and recertification before use

System Hazards

D66 Hazard Description
11 Dense asteroid field requiring careful navigation
12 Gravitational anomaly pulling ships off course
13 Debris field from ancient space battle
14 Unstable planetary ring system with moving rocks
15 Magnetic field interference disrupting instruments
16 Gas giant atmospheric disturbance affecting nearby space
21 Comet tail particle stream creating navigation hazard
22 Micro-meteorite swarm damaging ship hulls
23 Radiation zone surrounding nuclear accident site
24 Interplanetary magnetic sector boundary crossing causing navigation instrument errors
25 Plasma storm interfering with electronic systems
26 Dense ionization cloud disrupting radio communications across a wide band
31 Rogue planetoid gravitational field creating unexpected orbital perturbations
32 Solar prominence eruption creating space hazards
33 Neutron star pulsar magnetic field affecting metal components and compass readings
34 Deeply eccentric asteroid orbit creating unpredictable debris field in a transit lane
35 Solar energetic particle event penetrating standard shielding; extended exposure risk
36 Derelict station in unstable orbit shedding debris across a major approach vector
41 Alien artifact emitting interference that disrupts electronics within a hundred-kilometer radius
42 Debris cloud from a recent collision; composition and density unmapped
43 Ship shadow zone behind a large body cutting all communication with the outside
44 Gravity wave propagation distorting fine navigation instruments
45 Unstable fuel depot with compromised pressure seals drifting in a navigated lane
46 Dense ionized gas cloud around a magnetar disrupting electronics
51 Active mine field laid during a past corporate conflict, still uncharted on current maps
52 Solar wind pressure variations causing unexpected trajectory drift
53 Radiation zone from an improperly decommissioned reactor, not on any official chart
54 Debris field from a destroyed habitat; structural components drifting unpredictably
55 Localized gravity anomaly causing unexpected orbital drift near Ceres
56 Unmarked cargo container drifting on an active approach trajectory
61 Dense micro-meteorite field from a recent asteroid fragmentation event
62 Active volcanic eruption on Io ejecting material into nearby orbital lanes
63 Competing corporate vessel with active electronic jamming protecting a disputed claim
64 Navigation beacon transmitting incorrect coordinates: malfunction or deliberate sabotage
65 Radiation shadow zone where solar weather measurements are unreliable
66 Derelict station in decaying orbit creating a collision hazard in a busy shipping lane

Equipment Malfunctions

D66 Malfunction Type
11 Thruster misalignment causing course deviation
12 Life support filter clogging reducing air quality
13 Communication array antenna jamming preventing signals
14 Navigation computer memory corruption providing false data
15 Gravity generator power surge creating dangerous fluctuations
16 Reactor cooling system leak increasing temperature
21 EVA suit puncture causing slow atmosphere loss
22 Docking clamps release mechanism sticking preventing separation
23 Cargo bay door hydraulics failing trapping contents
24 Emergency beacon transmission system broadcasting false coordinates
25 Water recycling contamination system introducing toxins
26 Food production sterility failure allowing bacterial growth
31 Power distribution short circuit causing electrical fires
32 Atmospheric pressure valve stuck creating decompression risk
33 Tool battery charging station overheating damaging equipment
34 Medical scanner calibration error providing wrong diagnoses
35 Security system sensor malfunction triggering false alarms
36 Waste management pump blockage creating unsanitary backup
41 Radiation detector sensitivity loss underreporting exposure
42 Computer cooling fan failure causing processor overheating
43 Fuel injection timing error reducing engine efficiency
44 Artificial intelligence logic processor developing reasoning errors
45 Structural stress monitor blind spot missing critical damage
46 Emergency evacuation pod launch system jamming preventing escape
51 Communication encryption key corruption exposing classified transmissions
52 Environmental sensor drift providing inaccurate atmospheric readings
53 Backup power switchover delay causing temporary system shutdown
54 Robotic arm precision calibration error causing operational accidents
55 Personnel tracking beacon battery drainage preventing location monitoring
56 Atmospheric recycling chemical imbalance creating toxic gas production
61 Propulsion fuel leak creating explosion hazard
62 Life support alarm silence button malfunction preventing warning notifications
63 Equipment sterilization temperature control failure allowing contamination spread
64 Emergency medical automatic injection system overdose risk
65 Multiple system cascade failure affecting critical operations simultaneously
66 Complete electronic system shutdown requiring manual operation

Emergency Situations

D66 Emergency Type
11 Atmospheric breach requiring immediate evacuation procedures
12 Reactor overload threatening catastrophic explosion
13 Life support failure giving limited time for repairs
14 Fire outbreak spreading through oxygen-rich environment
15 Medical emergency requiring immediate surgical intervention
16 Collision course with asteroid requiring evasive maneuvers
21 Communication blackout during critical mission phase
22 Power failure affecting all essential systems
23 Toxic contamination requiring quarantine protocols
24 Structural damage threatening habitat integrity
25 Navigation failure preventing safe arrival
26 Crew member psychological breakdown endangering everyone
31 Food poisoning affecting multiple personnel
32 Equipment explosion injuring maintenance workers
33 Gravity generator failure causing injuries
34 Water shortage threatening survival
35 Fuel leak creating immediate explosion risk
36 Security breach allowing unauthorized access
41 Radiation exposure requiring medical treatment
42 Computer virus compromising ship systems
43 Oxygen depletion requiring emergency rationing
44 Temperature control failure creating extreme conditions
45 Communication system hacking exposing sensitive information
46 Medical quarantine breach spreading contagious disease
51 Multiple system failures overwhelming repair capabilities
52 Emergency evacuation with limited escape pod capacity
53 Sabotage discovery requiring security investigation
54 Alien contact requiring immediate diplomatic response
55 Time-critical rescue mission with deteriorating conditions
56 Corporate retaliation threatening personnel safety
61 Environmental disaster requiring immediate evacuation
62 Terrorist attack on critical infrastructure
63 Biological warfare agent release requiring containment
64 Nuclear weapon detonation threat requiring disarmament
65 Nuclear reactor approaching meltdown with automated shutdown systems offline
66 Cascading life support failure across an entire station ring with all exits sealed

Investigation and Intrigue

Corporate Secrets

D66 Secret Information
11 Financial records showing illegal tax evasion schemes
12 Human experimentation documentation violating international law
13 Environmental pollution cover-up affecting colony health
14 Corporate assassination contracts targeting competitors
15 Bribery network corrupting government officials
16 Insider trading scheme manipulating stock prices
21 Worker safety violations causing preventable deaths
22 Corporate espionage operation stealing technology
23 Illegal weapons development for private armies
24 Slave labor operations exploiting desperate populations
25 Corporate sabotage campaigns destroying competitor facilities
26 Price-fixing conspiracy controlling essential resources
31 Corporate merger plans eliminating market competition
32 Illegal alien artifact research bypassing government oversight
33 Corporate death squad operations eliminating whistleblowers
34 Environmental destruction projects maximizing resource extraction
35 Corporate behavioral conditioning program systematically altering employee decision-making
36 Illegal genetic modification creating superhuman workers
41 Corporate biological warfare development targeting competitor populations
42 Terraforming sabotage preventing independent colony development
43 Systematic falsification of safety certification records across multiple facilities
44 Secret acquisition of a competitor using shell corporations to hide ownership
45 An arrangement with ONA officials to suppress accident investigations in exchange for contracts
46 Evidence that a “natural” asteroid collision was caused by corporate explosive charges
51 A hidden colony where indenture contracts are illegally extended without the workers’ knowledge
52 A corporate executive replaced by a loyal double while the original is held in a private facility
53 Medical research conducted on test subjects drawn from the corporate prison population
54 Systematic destruction of evidence related to a life support failure that killed 40 workers
55 Decades-long claim fraud spanning hundreds of falsified asteroid survey records
56 A blacklist shared secretly across all major space employers, effectively controlling who works
61 A first-contact signal intercepted, verified, and suppressed for proprietary reasons
62 Documentation linking the corporation’s security division to targeted killings of union leaders
63 A secret environmental survey showing a “safe” zone is heavily contaminated with reactor waste
64 Systematic hiring of refugees under falsified contract terms trapping them in forced labor
65 An executive team that approved knowingly shipping defective life support components to cut costs
66 A corporation that deliberately triggered a competitor’s station disaster to acquire their assets

Conspiracy Elements

D66 Conspiracy Component
11 Secret corporate alliance controlling space industry
12 Government officials receiving illegal corporate payments
13 Underground resistance network planning corporate sabotage
14 Corporate spy infiltration of government agencies
15 Hidden alien contact influencing human development
16 Corporate assassination squad eliminating threats
21 Secret terraforming project hiding environmental crimes
22 Government cover-up protecting corporate interests
23 Underground railroad helping corporate prisoners escape
24 Corporate propaganda network manipulating public opinion across colony media channels
25 Hidden technology suppression preventing social progress
26 Secret corporate breeding program creating superhuman workers
31 Government emergency powers expansion benefiting corporations
32 Underground journalist network exposing corporate crimes
33 Corporate genetic manipulation creating loyal employee populations
34 Secret alien artifact reverse engineering program
35 Underground labor organization planning general strike
36 Corporate disinformation program systematically falsifying historical accident records
41 Government military contractor corruption scheme
42 Secret corporate stress-testing program deliberately triggering minor emergencies to study responses
43 Underground environmental monitoring network tracking corporate pollution independently
44 Corporate media ownership network controlling what information reaches the outer colonies
45 Secret government first-contact signal: verified, classified, and shared with no one
46 Corporate cartel sharing worker blacklists across nominally competing employers
51 Underground colony independence movement
52 Long-running executive council whose members have held power for 40 years through unknown means
53 Secret government census tracking every space-born individual for undisclosed reasons
54 Corporate long-term study of psychological effects of isolation: workers are the subjects
55 Underground network of scientists sharing research the corporations have suppressed or bought
56 ONA faction secretly working to maintain Cold War divisions for private benefit
61 Corporate multigenerational hiring program selecting for compliance over capability
62 Shadow governance body operating behind the ONA with no public mandate
63 Evidence that a major Belt “accident” was a deliberate corporate strike on a competitor
64 A secret colony established in the outer system that officially does not exist
65 Multiple corporations sharing intelligence on labor organizers under a cartel agreement
66 A verified first-contact signal that both governments and corporations have agreed to suppress

Investigation Leads

D66 Lead Information
11 Financial transaction records showing suspicious payments
12 Witness testimony describing illegal corporate activities
13 Physical evidence linking corporation to environmental crimes
14 Communication intercepts revealing conspiracy plans
15 Corporate employee confession exposing company secrets
16 Government document leak showing regulatory corruption
21 Medical records documenting human experimentation
22 Corporate security footage capturing illegal activities
23 Shipping manifests hiding contraband cargo
24 Corporate executive travel records showing secret meetings
25 Bank account analysis revealing money laundering
26 Corporate research facility containing illegal experiments
31 Whistleblower testimony describing corporate crimes
32 Corporate audit revealing financial irregularities
33 Employee safety reports documenting preventable deaths
34 Corporate communication encryption key providing access
35 Government investigation files exposing corporate influence
36 Corporate facility surveillance revealing secret operations
41 Scientific research papers describing unethical experiments
42 Corporate contractor testimony revealing illegal activities
43 Environmental sensor data documenting pollution
44 Corporate executive personal diary confessing crimes
45 Government regulatory meeting minutes showing corruption
46 Corporate laboratory samples containing illegal substances
51 Corporate death squad operational orders
52 Government official bribery payment documentation
53 Corporate internal communication discussing “acceptable loss scenarios” for an upcoming operation
54 Misappropriation of public research funds, redirected from safety equipment to prototype weaponry
55 Maintenance record showing a known fault was flagged and deliberately ignored
56 Travel records placing an executive at a location that was officially destroyed in an accident
61 A list of worker names, transferred to a facility that officially carries no staff roster
62 Security footage with a four-hour gap on the night of a fatal “equipment failure”
63 A financial transfer to an account registered to someone listed as deceased in an accident report
64 Technical specifications for equipment that do not match what was actually installed
65 A personal message from a missing worker sent hours after their official time of death
66 Evidence that two companies share a security force operating outside either company’s official knowledge

Security Measures

D66 Security Obstacle
11 Biometric access control requiring authorized personnel
12 Electronic surveillance monitoring all facility activity
13 Armed security guards patrolling restricted areas
14 Motion sensor network detecting unauthorized movement
15 Access card security preventing unauthorized entry
16 Alarm system triggering lockdown procedures
21 Security checkpoint requiring identification verification
22 Electronic lock system preventing facility access
23 Security camera network recording all activities
24 Communication monitoring intercepting all transmissions
25 Security escort requirement for visitor access
26 Background check requirement for personnel clearance
31 Encrypted communication system preventing eavesdropping
32 Security perimeter preventing unauthorized approach
33 Electronic jamming system disrupting surveillance equipment
34 Security personnel training enabling threat detection
35 Physical barrier system controlling access routes
36 Security protocol requiring multiple authorization levels
41 Counter-surveillance system detecting observation attempts
42 Security response team providing rapid threat response
43 Electronic countermeasures preventing hacking attempts
44 Security clearance hierarchy limiting information access
45 Physical security measures protecting critical infrastructure
46 Security audit system detecting policy violations
51 Corporate spy network monitoring competitor activities
52 Government security liaison coordinating threat response
53 Security technology development creating advanced protection
54 Rotating cipher codes changed hourly, requiring cryptographic equipment to read
55 Security officer specifically trained to detect social engineering and impersonation
56 Physical lockout protocols requiring two-person authorization for access to critical areas
61 Deep background check system cross-referencing across multiple corporate databases
62 Anti-tamper seals on evidence rooms requiring a forensic specialist to bypass cleanly
63 Corporate counter-surveillance drone network monitoring all exterior approaches
64 Data vault requiring a physical key and biometric, held by two different personnel
65 Security shift schedule randomized weekly with no advance notice given to guards
66 Corporate legal team able to file injunctions and restraining orders faster than investigators can act

Random Encounters

Deep Space Encounters

D66 Encounter Description
11 Distress signal from disabled cargo vessel requesting assistance
12 Corporate patrol ship demanding identification and cargo inspection
13 Independent trader offering rare goods exchange
14 Derelict spacecraft with valuable salvage opportunities
15 Pirate vessel attempting cargo hijacking
16 Government inspection team conducting regulatory compliance check
21 Research vessel sharing scientific discovery information
22 Refugee transport requesting humanitarian assistance
23 Corporate spy ship monitoring activities
24 Mining operation offering equipment trade
25 Diplomatic courier carrying sensitive negotiations
26 Emergency evacuation ship fleeing disaster
31 Corporate executive transport with security escort
32 Independent colony supply run sharing trade information
33 Government military patrol enforcing space law
34 Corporate saboteur ship planning industrial terrorism
35 Alien artifact recovery team investigating strange phenomena
36 Underground resistance fighter evading corporate pursuit
41 Corporate death squad hunting specific targets
42 Government undercover agent gathering intelligence
43 Corporate whistleblower seeking protection
44 Independent journalist investigating corporate crimes
45 Corporate assassin eliminating threats
46 Government regulatory enforcement team conducting surprise inspection
51 Automated distress relay broadcasting a signal that is two weeks old
52 Underground railroad conductor helping escaped corporate prisoners
53 Corporate auditor ship operating well outside its stated jurisdiction
54 Government emergency response coordination team
55 Freelance journalist’s craft following your ship at a polite distance
56 Deep space salvage vessel with an interesting item they’re willing to trade
61 Derelict ship with life support running but no response on any channel
62 Corporate patrol ship conducting an unofficial shakedown, demanding fees without legal basis
63 Independent colonists’ transport running dangerously low on supplies
64 Ship broadcasting a warning about a corporate facility ahead, then cutting transmission immediately
65 Disabled ONA vessel whose crew is reluctant to explain what happened to them
66 A ship broadcasting on the frequency reserved for first-contact protocols

Station Encounters

D66 Encounter Description
11 Overworked maintenance technician seeking assistance with repairs
12 Corporate security officer questioning suspicious activities
13 Independent trader negotiating cargo exchange deals
14 Station administrator handling bureaucratic procedures
15 Medical officer treating space-related health issues
16 Communications operator relaying important messages
21 Station gossip sharing information about recent events
22 Underground union organizer secretly recruiting members
23 Corporate spy gathering intelligence on station activities
24 Government inspector conducting regulatory compliance audit
25 Independent journalist investigating corporate corruption
26 Station cook preparing meals with limited ingredient supplies
31 Corporate executive conducting surprise facility inspection
32 Emergency response coordinator preparing disaster protocols
33 Cultural liaison helping diverse populations coexist
34 Station historian documenting important events
35 Entertainment coordinator organizing crew morale activities
36 Religious leader providing spiritual comfort to workers
41 Corporate whistleblower secretly gathering evidence
42 Government undercover agent monitoring corporate activities
43 Underground resistance member planning sabotage operations
44 Corporate assassin eliminating targets discretely
45 Independent colony recruiter seeking potential settlers
46 Station psychologist counseling traumatized personnel
51 Former corporate security officer drinking quietly, willing to talk if approached carefully
52 Underground railroad conductor helping escaped corporate prisoners
53 Government emergency response specialist
54 Corporate medical researcher whose work carries an unexplained security classification
55 Environmental activist keeping detailed records of corporate emissions data
56 Station archivist who knows about a cover-up but is afraid to act alone
61 Engineer quietly transferred here after reporting a safety concern at their previous posting
62 Worker whose employment contract contains a clause they didn’t notice until too late
63 ONA inspector filing reports but taking much longer than usual to leave
64 Child of a long-term indenture worker asking questions no adult around here dares ask
65 Corporate recruiter offering contracts that sound too good to examine closely
66 A new arrival from Earth who doesn’t yet understand the unwritten rules of life out here

Communication Intercepts

D66 Intercepted Message
11 Corporate shipping manifest revealing valuable cargo location
12 Government patrol schedule exposing security gaps
13 Distress signal from research vessel requesting immediate rescue
14 Corporate executive travel itinerary showing secret meetings
15 Underground resistance coordination planning sabotage operations
16 Corporate spy report describing competitor intelligence
21 Government regulatory investigation targeting corporate facility
22 Independent trader price negotiations for rare materials
23 Corporate facility emergency evacuation procedures
24 Medical emergency request requiring specialized treatment
25 Corporate merger negotiation affecting industry competition
26 Government military deployment orders for space operations
31 Corporate death squad operational coordination
32 Underground railroad escape route planning
33 Government undercover operation targeting corporate corruption
34 Corporate biological warfare deployment instructions
35 Independent colony independence declaration broadcast
36 Corporate environmental crime cover-up coordination
41 Government emergency powers activation procedures
42 Union organizer coordinating simultaneous work stoppages across three stations
43 Corporate executive discussing illegal cargo in coded language
44 ONA patrol scheduling intelligence offering a clear window for smuggling operations
45 Emergency evacuation orders being suppressed to avoid bad press
46 A whistleblower trying to reach an independent journalist before being silenced
51 Encrypted corporate communication about an “asset” to be “retired”
52 Navigation update revealing a newly discovered asteroid of high mineral value
53 Corporate legal team discussing how to delay a safety investigation
54 A crew member reporting suspicious cargo to an unauthorized contact
55 Station commander authorizing use of lethal force during a labor dispute
56 A desperate distress call buried under routine traffic; source unknown
61 Corporate security footage timestamps that don’t match the official accident report
62 A transmission being actively jammed; someone doesn’t want it received
63 Two rival corporate factions arranging a meeting neither has officially announced
64 Government inspection team coordinates suggesting they’re not going where they said
65 Executives discussing “the Ceres situation”; no context provided
66 A message that appears to originate from a ship that disappeared six months ago

Inspiration Tables

Verbs

Verbs 1 2 3 4 5 6
1 Salvage Navigate Repair Breach Monitor Extract
2 Negotiate Infiltrate Evacuate Sabotage Coordinate Process
3 Investigate Transport Establish Prevent Secure Expose
4 Defend Research Mediate Track Deliver Hunt
5 Construct Override Calibrate Intercept Analyze Maintain
6 Exploit Quarantine Terraform Broadcast Synthesize Jettison

Adjectives

Adjectives 1 2 3 4 5 6
1 Derelict Classified Experimental Contaminated Pressurized Automated
2 Corporate Radiation-soaked Malfunctioning Encrypted Orbital Critical
3 Abandoned High-security Emergency Unstable Deep-space Volatile
4 Modified Quarantined Reactive Magnetic Zero-gravity Synthetic
5 Industrial Hostile Isolated Modular Redundant Sealed
6 Prototype Damaged Rogue Artificial Compressed Toxic

Nouns

Nouns 1 2 3 4 5 6
1 Station Reactor Habitat Signal Cargo System
2 Asteroid Colony Laboratory Beacon Data Facility
3 Shipment Platform Network Container Module Database
4 Outpost Generator Array Manifest Protocol Installation
5 Vessel Chamber Interface Transmission Core Complex
6 Terminal Processor Grid Package Algorithm Structure

Appendix: Inspirational Media

Books

  • Foundation Series by Isaac Asimov - Galactic empire and technological regression
  • Red Mars Trilogy by Kim Stanley Robinson - Hard science terraforming and colonization
  • The Expanse Series by James S.A. Corey - Realistic space politics and technology
  • Pushing Ice by Alastair Reynolds - Deep space exploration and alien artifacts
  • Aurora by Kim Stanley Robinson - Generation ship journey and its challenges
  • Seveneves by Neal Stephenson - Orbital habitats and survival in space
  • Gateway by Frederik Pohl - Asteroid mining and alien technology
  • Rendezvous with Rama by Arthur C. Clarke - Mysterious space objects and exploration

Films

  • 2001: A Space Odyssey (1968) - Classic space exploration and AI themes
  • Outland (1981) - Space western on Io mining colony
  • Silent Running (1972) - Environmental themes and space isolation
  • Moon (2009) - Lunar mining and corporate exploitation
  • Interstellar (2014) - Space colonization and survival
  • The Martian (2015) - Survival and problem-solving in space
  • Gravity (2013) - Space disaster and survival
  • Alien (1979) - Corporate conspiracy and space horror

TV Series

  • For All Mankind - The Cold War space race never ends; the exact premise this game is built on
  • The Expanse - Belt miners, corporate power, and orbital politics playing out across the solar system
  • Space: 1999 - Retro-futuristic base life, analog consoles and all
  • Salvage 1 (1979) - A junkyard operator builds a ship to go salvage scrap from the Moon
  • Planetes - Near-future orbital debris collection, corporate contracts, and the grind of blue-collar spacework
  • Away - Interpersonal strain and mission pressure on a long-haul crewed flight to Mars
  • Cosmos: A Spacetime Odyssey - Not fiction, but useful for the awe and scale this setting reaches for
  • Lost in Space (1965) - Period-appropriate family survival adventure, contemporary with the timeline’s divergence point

Games

  • Buzz Aldrin’s Space Program Manager - Runs the alternate-history Cold War space race this setting spun out of
  • Kerbal Space Program - Realistic rocket engineering, trial, error, and duct tape
  • Hardspace: Shipbreaker - Industrial salvage work under corporate debt, EVA hazards included
  • Children of a Dead Earth - Hard orbital mechanics and realistic spacecraft combat
  • Void Bastards - Derelict-hopping salvage runs with a corporate-satire edge
  • Deliver Us The Moon - A collapsing lunar mining operation and the mystery behind it
  • Take On Mars - Grounded, equipment-focused Mars exploration and survival

License

Loner: Rocketpunk

© 2026 Roberto Bisceglie

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.