Loner: Pulp Heroes

Author

Roberto Bisceglie

Published

July 31, 2026

Loner: Pulp Heroes

Loner: Pulp Heroes is a solo tabletop RPG adventure set in the shadow-drenched streets and smoke-choked cities of the 1930s, where masked vigilantes wage a relentless war against crime and corruption.

This minimalist Solo Role Playing Game is designed to plunge you into the dark heart of pulp heroism, where justice comes at the end of a gun and the only law that matters is the one you enforce yourself.

Introduction

Loner: Pulp Heroes follows the following design principles:

  1. Portable: to play you will need a few common (six-sided) dice and writing materials. Anything else is optional and not essential.
  2. Rules-Light: the game relies on a few rules and only one solving mechanic, easy to learn and eventually to memorize.
  3. Tag-based: characters and situations are defined only by qualitative descriptors and no quantitative characteristics.

With a focus on quick resolutions, Loner: Pulp Heroes throws you headfirst into the heart of noir action. Your character will be defined by thematic tags like Shadow Walker, Truth Serum, Ruthless, and Twin .45s.

What is a Role Playing Game (RPG)?

A role-playing game (RPG) is a type of game in which players assume the roles of fictional characters and act out their actions and decisions within a narrative or imaginary setting. The outcome of these actions and decisions is often determined by a set of rules and game mechanics, such as dice rolls or statistical attributes of the characters. Players may also collaborate to create a shared story or narrative through their characters’ actions and interactions.

What is a Solo RPG?

In a solo RPG a single player takes on the roles of one or more characters, while also simultaneously managing some elements of the game world. These games typically involve the use of a rule system and game mechanics to determine the outcome of actions taken by the player-controlled characters. Unlike a gamebook (such as the Fighting Fantasy, Lone Wolf, and Tunnels & Trolls series) a solo RPG is not a form of interactive, forked narrative in which outcomes are pre-determined and limited by the author’s choices.

Through the interaction of player, oracle, tools, and prompts, the character’s actions will build an emergent narrative within whose boundaries anything can be attempted, without predetermined limits.

Safety Tools

You will play alone, but be sure to play in an environment that is comfortable for you, without overexerting yourself, and reserve the option to stop as soon as you feel uncomfortable for any reason, physical or emotional. Don’t be afraid to tackle new themes, but do so in full awareness of your boundaries.

Minimum Requirements

To play Loner: Pulp Heroes you will need:

  • 4 six sided dice (also known as d6s): two pairs of different colors
  • Paper and writing tools: at least a sheet of scrap paper and and pencil, but index cards or sticky notes are a fine addition
  • Character sheet: you may use the provided sheet at the back or a simple index card.
  • Notebook: Loner: Pulp Heroes is not a solo journaling game, you can easily play it in the “theater of mind”. But you can keep track of you game if you feel the need!

The Dark City

The year is 1936. The Great Depression has left its mark on every street corner, but some wounds run deeper than economic hardship. In the sprawling metropolis where you operate, corruption flows like sewage through the gutters, and the line between law and lawlessness has been erased by those with enough money and influence.

The Concrete Jungle: Towering skyscrapers cast permanent shadows over narrow alleys where deals are made in blood and bullets. Art Deco facades hide opium dens, speakeasies that never closed after Prohibition ended, and backroom meetings where the city’s true rulers decide who lives and dies.

Technology of Terror: The modern age brings new tools for both hero and villain - radio networks span the city, zeppelins patrol the skies, and experimental weapons emerge from military contracts gone wrong. But for every innovation that promises progress, ten more serve the cause of corruption.

The Untouchables: Police commissioners on mob payrolls, judges who auction verdicts to the highest bidder, and politicians whose campaign promises are written in disappearing ink. The system isn’t broken - it’s working exactly as intended by those who bought it.

Desperate Citizens: Honest folks caught between the hammer of organized crime and the anvil of corrupt authority. They’ve stopped believing in heroes because heroes get bought, blackmailed, or buried. They need something different - something that can’t be corrupted because it never claimed to be good in the first place.

Occult Undercurrents: Beneath the rational veneer of industrial progress, ancient cults and eldritch societies pull strings from the shadows. Their goals transcend mere money or power - they seek to reshape reality itself, one ritual murder at a time.

Playable Themes

  • Vigilante Justice: Operating outside the law because the law has been purchased
  • Dual Identity: The constant struggle between public face and private war
  • Moral Ambiguity: Choosing between lesser evils when there are no good options
  • Urban Gothic: Horror that wears a three-piece suit and owns half the city
  • Pulp Action: Over-the-top stunts, dramatic confrontations, and impossible escapes
  • Noir Investigation: Following leads through a maze of lies, betrayal, and murder
  • Class Warfare: The elite versus everyone else, fought in penthouses and slums
  • Occult Conspiracy: Ancient evils using modern methods to achieve timeless goals

Timeline

  • 1929: The Stock Market crashes, but some fortunes grow larger in the chaos
  • 1930-1932: The first masked vigilantes appear as conventional justice fails
  • 1933: The Crimson Brotherhood cult is exposed, then mysteriously forgotten
  • 1934: Police Commissioner Hayes is assassinated; his replacement is twice as corrupt
  • 1935: The Zeppelin Disaster covers up something much worse in the wreckage
  • 1936: Present day - the city bleeds, and only shadows can stop the bleeding

Characters

In the world of Loner: Pulp Heroes, you are not a shining beacon of hope. You are a necessary darkness, a brutal remedy for a diseased city. Your methods are questionable, your morality is flexible, and your enemies know that encountering you means facing judgment without appeal.

Everything is a Character

In Loner: Pulp Heroes Non-Playing Characters (NPCs), Foes, Organizations, Monsters, and even relevant objects like vehicles are characters too!

Your Protagonist is described by some fixed traits:

  • Name: The name should be iconic and consistent with the tone and setting of the story.
  • Concept: A concise description of the character’s profession, background, and abilities. The best are adjective-name pairings, like “Merciless Mentalist” or “Cloaked Avenger”.
  • Skills (x2): Abilities not necessarily character-specific but not characteristics common to all. “Smart” is not a skill, “Mind Reader” is.
  • Frailty: Something that could potentially get in the way of the character, either physically, mentally, or socially.
  • Gear (x2): Particular equipment supplied to the character in coherence with the setting. Everyday items are taken for granted and do not fall under this trait.
  • Goal: The long-term objective.
  • Motive: What drives the pursuit of the goal.
  • Nemesis: A person or organization that hinders the protagonist. It can emerge during the first game sessions, it may or may or not be the direct antagonist of the story, ready to appear to make life even more difficult
  • Luck: The measure of a character’s ability to avoid ill fortune or an inauspicious outcome. It applies only in Conflicts and automatically recharges when they end. Luck starts and caps at 6.

These traits are described by tags, descriptive words or phrases that can identify anything in the game world. Even the details of the environment in which the action moves and conditions (physical or mental) of the characters are tags.

They are qualitative representations. They are not quantitative measures.

Character Traits

You can use these traits to create a character on the fly, mix them, or just use them as inspiration.

Character Traits

Concepts

1 2 3 4 5 6
1 Cloaked Avenger Shadow Walker Merciless Judge Night Stalker Grim Executioner Masked Vigilante
2 Vengeful Sleuth Truth Seeker Relentless Hunter Dark Detective Justice Bringer Phantom Nemesis
3 Brutal Enforcer Terror Incarnate Silent Death Urban Predator Moral Compass Shadowed Crusader
4 Lethal Protector Nightmare Walker Guilty Conscience Street Phantom Merciless Angel Righteous Fury
5 Broken Idealist Reformed Criminal Haunted Veteran Dual Personality Obsessed Avenger Living Weapon
6 Master of Fear Criminal Genius Corrupt Official Reluctant Hero Tortured Soul Urban Myth

Skills

1 2 3 4 5 6
1 Mind Reader Master Disguise Rooftop Runner Lock Picker Truth Serum Shadow Blend
2 Intimidation Martial Artist Sharpshooter Explosive Expert Voice Mimic Escape Artist
3 Criminal Network Police Contact Forensic Eye Street Informant Safe Cracker Knife Fighter
4 Pain Immunity Photographic Memory Quick Draw Lie Detector Torture Techniques Silent Movement
5 Chemical Knowledge Trap Setter Crowd Manipulator Fear Projector Evidence Planter Wound Ignorer
6 Radio Operator Hypnotist Acrobat Demolitions Master Tracker Combat Surgeon

Frailties

1 2 3 4 5 6
1 Guilty Conscience Obsessive Wanted by Police Haunted Past Double Identity Trust Issues
2 Violent Temper Substance Dependent Physical Scar Moral Rigidity Paranoid Social Outcast
3 Blackmailed Family Hostage Memory Gaps Chronic Pain Marked for Death Code of Honor
4 Unstable Mind Corrupt Contact Old Enemy Addiction Nightmares Reckless
5 Secret Exposed Loved One Target Authority Figure Debt Owed Mercy Weakness Identity Crisis
6 Physical Disability Emotional Trauma Legal Troubles Religious Conflict Age Catching Up Betrayed Before

Gear

1 2 3 4 5 6
1 Twin .45s Smoke Bombs Grappling Hook Trench Knife Truth Serum Gas Mask
2 Armored Coat Lock Picks Throwing Knives Disguise Kit Radio Set First Aid Kit
3 Rope & Harness Brass Knuckles Chloroform Camera Binoculars Crowbar
4 Skeleton Keys Flash Powder Silenced Pistol Caltrops Wiretap Device Emergency Cash
5 Poison Capsules Bulletproof Vest Signal Flares Glass Cutter Fingerprint Kit Medical Supplies
6 Tear Gas Steel-Toed Boots Pocket Watch Hip Flask Handcuffs Backup Weapon

Names

Female Names

1 2 3 4 5 6
1 Diana Victoria Margaret Eleanor Catherine Vivian
2 Helen Dorothy Frances Ruth Alice Rose
3 Marie Florence Edith Grace Anna Clara
4 Martha Louise Lillian Gladys Irene Pearl
5 Ethel Hazel Mildred Gertrude Stella Eva
6 Beatrice Josephine Agnes Ruby Mabel Viola

Male Names

1 2 3 4 5 6
1 Richard Charles William Thomas Robert Edward
2 Frank Arthur Henry George Walter Harold
3 Albert Samuel Louis David Frederick Ernest
4 Ralph Joseph Edgar Raymond Howard Victor
5 Lawrence Leonard Vincent Theodore Kenneth Eugene
6 Clarence Bernard Jerome Maurice Chester Harvey

Surnames

1 2 3 4 5 6
1 Blackwood Ashford Sterling Hartwell Grimm Kane
2 Steele Cross Stone Sharp Dark Grey
3 Hunter Walker Knight Bishop Judge King
4 Shadow Raven Crow Wolf Fox Hawk
5 Winters Storm Rivers Hill Vale West
6 Blake Reed Ward Bell Cole Price

Nicknames

1 2 3 4 5 6
1 The Shadow Spider Phantom Wraith Ghost Specter
2 Reaper Judge Executioner Avenger Hunter Stalker
3 Nightmare Terror Fear Dread Doom Death
4 Razor Blade Steel Iron Stone Bullet
5 Whisper Silence Echo Voice Truth Justice
6 Mask Cloak Hood Cape Shroud Veil

Rules

Loner: Pulp Heroes is a minimalist Solo Role Playing Game designed to be played with only one character (the Protagonist). You’ll guide them through the story that will unravel during the game, asking closed questions to an Oracle which will help you overturn your expectations.

Every now and then you will be surprised with an unexpected twist!

Keep The Action In Motion

A game in Loner: Pulp Heroes is a succession of scenes. A scene is a unit of time in which a certain action takes place in pursuit of a certain short-term goal.

In Loner: Pulp Heroes at each scene:

  1. Identify what you expect from the scene. Compared to traits, goal, and motivation determine the Protagonist’s action. What might be the reaction of the game world?
  2. Test your expectations. When you are uncertain (or overconfident) about the reaction to your actions, ask the Oracle a closed question (answer is Yes or No), considering the tags involved to determine if there is an Advantage or Disadvantage.
  3. Interpret the result. Is the Oracle’s answer in line with your expectations? If not, in the context in which the scene takes place, how should an answer that subverts them be considered?

This sequence will come to you naturally after some practice. Use it as a guideline the first few times.

Consulting the Oracle

When you need to test your expectations you’ll ask the Oracle a closed question.

You’ll need 2d6 in one color (Chance Dice), and 2d6 in another (Risk Dice).

To resolve a closed question, roll one Chance Die and one Risk Die:

  • If the Chance Die is highest, the answer is Yes.
  • If the Risk Die is highest, the answer is No.
  • If both are low (3 or less), add a but….
  • If both are high (4 or more), add an and….
  • If both are equal, the answer is Yes, but…. Add a point to the Twist Counter.
Dice Value Chance Die > Risk Die Risk Die > Chance Die
Both <= 3 Yes, but… No, but…
Both >= 4 Yes, and… No, and…
Mismatched Yes No
Equal Yes, but… Add 1 to the Twist Counter

Advantage and Disadvantage

If circumstances or positive tags grant an advantage, add a Chance Die to the roll. Otherwise, when hindrances or negative tag cause a disadvantage, add a Risk Die. In both cases keep only the higher die of the added type when you check the roll.

Consider tags intuitively and not quantitatively, using the context of the situation at play. It is important to keep the flow of play fast and not accounting for advantages and disadvantages numerically!

Twist Counter

The Twist Counter is a measure of the rising tension in the narrative. At the beginning is set to 0. Every time a double throw (dice are equal) happens, add 1 to the Counter. If the Counter is below three, consider the answer as “Yes, but…”. Otherwise a Twist happens and resets the Counter.

Roll 2d6 and consult the following Twist Table to determine what kind of twist happens.

D6 Subject Action
1 A third party Appears
2 The hero Alters the location
3 An encounter Helps the hero
4 A physical event Hinders the hero
5 An emotional event Changes the goal
6 An object Ends the scene

Interpret the two-word sentence in the context of the current scene. Twists will keep the plot and events going in unexpected ways.

Pulp Hero Mechanics

These specialized mechanics capture the unique aspects of pulp heroism that standard Loner rules don’t address. They integrate with the Oracle system and expand your character’s capabilities in thematically appropriate ways.

Secret Identity

Your hero lives two lives: the public face and the shadow that hunts in darkness. This duality is both your greatest strength and most dangerous weakness.

Identity States:

  • Civilian Identity: Your public persona - businessman, reporter, socialite, etc.
  • Hero Identity: Your masked vigilante persona - The Shadow, Night Hunter, etc.

Switching Identities:

  • Takes one full scene to complete the transformation
  • Requires a secure location (hideout, private office, abandoned warehouse, etc.)
  • If forced to switch in public or under pressure, ask the Oracle: “Do I maintain my secret?” with disadvantage

Mechanical Effects:

While in Civilian Identity:

  • Advantage on social interactions, information gathering, accessing restricted areas through legitimate means
  • Disadvantage on intimidation, combat, and obviously heroic actions
  • Cannot use signature weapons or equipment without risking exposure
  • Gain the “Vulnerable” condition if your civilian identity is threatened

While in Hero Identity:

  • Advantage on intimidation, investigation, and combat
  • Disadvantage on social interactions requiring trust or authority
  • Can use all gear and abilities freely
  • Automatically inspire fear in common criminals

Identity Exposure: If your secret identity is discovered or compromised:

  • Gain “Exposed” condition - disadvantage on all Oracle questions involving secrecy or anonymity
  • Gain “Hunted” condition - enemies actively seek you in both identities
  • Enemies may target your civilian connections as leverage
  • Must spend a full adventure establishing a new civilian identity or neutralizing the threat to remove conditions

Example Situations:

  • Civilian: Walking into a police station to gather information, attending a society function, conducting business
  • Hero: Confronting criminals, investigating crime scenes, engaging in rooftop chases

Terror and Intimidation

Pulp heroes weaponize fear as effectively as guns or fists. Your reputation becomes a tool that precedes you into every dark alley and criminal hideout.

Fear Hierarchy: Different enemies respond to intimidation differently based on their experience and organization:

Street Thugs & Petty Criminals:

  • Automatic advantage on intimidation
  • May flee rather than fight when first encountered
  • Often surrender after taking any damage in combat

Corrupt Officials:

  • Advantage on intimidation if you have evidence of their crimes
  • Disadvantage if they have legal protection or backup

Organized Crime:

  • Normal rolls - they’ve heard of you and come prepared
  • Advantage only if you’ve previously defeated their associates
  • Disadvantage if they have specific countermeasures

Occult Enemies & Masterminds:

  • Often immune to mundane intimidation
  • May have advantage against you if they’ve studied your methods
  • Require special approaches or evidence of supernatural power

Building Reputation: Track your growing legend with reputation tags:

  • After defeating significant enemies, gain reputation tags like “Dock District Terror” or “Mob Nightmare”
  • Reputation tags grant advantage on intimidation in related situations
  • But also alert enemies to prepare countermeasures

Intimidation Methods: Roll on Oracle with appropriate advantages/disadvantages, then describe how you leverage fear:

Physical Presence: Looming from shadows, revealing weapons, demonstrating strength Psychological: Revealing knowledge of their crimes, threatening loved ones, prophecies of doom Reputation: “I am the shadow that claimed Tommy the Knife” - letting your legend do the work Environmental: Using setting elements - cornering on rooftop, trapping in abandoned building

Backfire Conditions: If intimidation fails dramatically (No, and…):

  • Target becomes defiant rather than afraid
  • May call for backup or raise alarms
  • Could expose your location or methods
  • Reputation may suffer if witnessed

The Code

Your moral code defines the line between hero and vigilante, between justice and vengeance. It grants power but demands sacrifice.

Establishing Your Code: Choose 2-3 core principles that define your hero’s moral boundaries:

Common Codes:

  • “Never kill” - Always find non-lethal solutions
  • “Protect the innocent” - Civilians come before personal goals
  • “Truth above all” - Never lie, always expose corruption
  • “No guns” - Rely on fists, martial arts, and non-firearm weapons
  • “The law matters” - Work within legal boundaries when possible
  • “No collateral damage” - Precise strikes only, minimize property destruction
  • “Trust earned” - Never break a promise or betray an ally
  • “Justice for all” - Rich and poor deserve equal protection

Following Your Code: When acting in accordance with your code:

  • Gain advantage on related Oracle questions
  • Automatically succeed on certain actions that align with core principles
  • NPCs with similar moral standards are more likely to trust and aid you
  • Remove negative conditions related to guilt or moral compromise when making significant sacrifices to uphold the code

Breaking Your Code: When you violate your moral principles:

  • Gain “Guilt” condition (disadvantage on all social interactions and moral judgment calls)
  • Cannot gain code-related advantages until amends are made
  • May gain additional negative conditions based on the severity of the violation

Making Amends: To remove “Guilt” and restore code benefits, you must:

  • Confess the violation (to confidant, diary, or religious figure)
  • Perform a redemptive act related to the violation
  • Accept consequences of your actions
  • Ask Oracle: “Have I truly made amends?” Success removes the condition

Code Conflicts: When your principles conflict with pragmatic solutions:

  • Ask Oracle: “Can I find an alternative that honors my code?”
  • If “No” - must choose between effectiveness and morality
  • Breaking code in service of greater principle may reduce penalty
  • Repeated conflicts may force you to redefine your code

Example Codes in Play:

  • “Never kill” during rooftop fight: Must find non-lethal takedown (advantage on creative solutions)
  • “Protect innocents” when criminals take hostages: Automatically prioritize hostage safety over capturing villain
  • Breaking “no guns” to save child: Lose 1 Luck, gain “Guilt,” but gain advantage on rescue attempt

Investigation Chains

Pulp mysteries unfold through carefully connected clues that build toward dramatic revelations. This system helps you track and develop investigative storylines.

Creating Leads: When you successfully investigate (Oracle answers “Yes” or “Yes, and…”):

  • Gain a Lead tag describing what you discovered
  • Example leads: “Warehouse Meeting Tonight,” “Judge Morrison’s Gambling Debts,” “Ancient Symbol Connection”

Lead Categories: Physical Evidence: Fingerprints, weapons, documents, photographs Witness Information: Testimonies, overheard conversations, behavioral observations Location Intelligence: Meeting places, hideouts, crime scenes, suspicious buildings Connection Patterns: Financial links, shared associates, timing correlations Motive Insights: Personal grudges, political aims, occult purposes

Building the Chain:

  • Connect related leads with arrows or lines on paper
  • When you have 3+ connected leads about the same subject, gain advantage on major revelation attempts
  • Each lead can connect to multiple others, creating a web of information

Using Lead Chains: Minor Revelation (2-3 connected leads):

  • Identify immediate threat or next target
  • Understand criminal method or pattern
  • Locate important person or place

Major Revelation (4+ connected leads):

  • Expose the mastermind’s identity
  • Understand the complete criminal conspiracy
  • Predict where the climactic confrontation will occur

False Leads: When investigation fails (Oracle says “No”):

  • May gain a False Lead tag
  • False leads grant disadvantage when pursuing related investigations
  • Can be corrected by later successful investigation or by discovering contradictory evidence

Investigation Techniques: Different approaches yield different types of leads:

Crime Scene Analysis: Physical evidence, victim connections, method signatures Witness Interviews: Personal information, overheard conversations, suspicious behavior Records Research: Financial trails, legal documents, historical patterns Surveillance: Movement patterns, meeting locations, associate identification Undercover Work: Internal information, criminal plans, organization structure

Breakthrough Moments: When you have enough leads to attempt a major revelation:

  • Ask Oracle: “Do I understand the true scope of this conspiracy?”
  • Advantage if you have 4+ connected leads
  • Disadvantage if you have false leads in the chain
  • Success reveals key information and advances the plot significantly

Example Investigation Chain:

  1. Crime scene: “Victim had expensive watch” (Lead: Luxury Lifestyle)
  2. Financial records: “Judge’s salary couldn’t afford watch” (Lead: Hidden Income Source)
  3. Witness interview: “Saw judge at illegal casino” (Lead: Gambling Connection)
  4. Surveillance: “Casino owned by Torrino family” (Lead: Mob Ties)
  5. Major revelation attempt with advantage: “Judge Morrison is fixing cases to pay gambling debts to the Torrino crime family”

Resources and Equipment

Pulp heroes rely on more than just fists and determination. Managing your resources adds strategic depth to your adventures.

Resource Categories:

Cash Reserves:

  • Track as condition: “Well-Funded,” “Comfortable,” “Struggling,” “Broke”
  • Affects ability to purchase equipment, bribe informants, maintain hideouts
  • Wealthy civilian identities provide steady income
  • Can be gained through rewards or lost through expenses

Contacts Network:

  • Each named contact is a character with their own traits
  • Reliable contacts provide information or services
  • Can be cultivated through successful social interactions
  • May be lost if you endanger them or abuse their trust

Hideouts and Safe Houses:

  • Primary hideout: Fully equipped base of operations
  • Secondary hideouts: Emergency locations with basic supplies
  • Can be discovered and compromised by enemies
  • Each hideout has specific capabilities (laboratory, armory, surveillance center)

Signature Equipment: Beyond the standard gear list, pulp heroes often have unique items:

  • Experimental weapons created by allied scientists
  • Advanced vehicles modified for pursuit and escape
  • Communication devices for coordinating with allies
  • Forensic equipment for crime scene analysis

Resource Management: Resources can be gained, lost, or temporarily unavailable:

Gaining Resources:

  • Successfully completing adventures
  • Cultivating relationships with wealthy allies
  • Discovering hidden assets during investigations
  • Rewards from grateful citizens or organizations

Losing Resources:

  • Enemies discovering and destroying hideouts
  • Contacts being killed, corrupted, or intimidated
  • Equipment damaged or confiscated during conflicts
  • Civilian identity suffering financial losses

Emergency Protocols: When your primary resources are compromised:

  • Activate backup plans and secondary locations
  • Call in favors from remaining contacts
  • Use emergency caches of supplies and money
  • Temporary disadvantage until resources are restored

Vehicles and Chases

High-speed pursuits through city streets are a pulp hero staple. These rules add excitement and tactical options to your adventures.

Vehicle Types: Automobiles: Fast and maneuverable, good for urban chases Motorcycles: Excellent acceleration, can navigate narrow spaces Aircraft: Autogyros, small planes for aerial surveillance and pursuit Boats: Harbor and river operations, smuggler interception Public Transport: Streetcars, buses, subways for blending in

Chase Mechanics: Chases are extended conflicts using the Oracle system:

  1. Establish the Scene: What’s the terrain? Weather conditions? Traffic density?
  2. Define Objectives: Are you pursuing, escaping, or racing to a destination?
  3. Ask Oracle Questions: “Do I gain ground on the target?” “Do I avoid the roadblock?”
  4. Apply Vehicle Advantages/Disadvantages: Consider speed, maneuverability, condition

Chase Complications: When Oracle results include “but…” or “and…” complications:

  • Traffic obstacles: Pedestrians, other vehicles, construction
  • Environmental hazards: Wet streets, fog, narrow bridges
  • Mechanical problems: Tire blowouts, engine trouble, fuel shortage
  • Law enforcement: Police joining the pursuit
  • Terrain changes: Moving from streets to docks to rooftops

Dramatic Maneuvers: Pulp heroes attempt impossible stunts during chases:

  • Leaping between vehicles while in motion
  • Using the environment - ramps, shortcuts, creative routes
  • Disabling pursuit vehicles without killing the occupants
  • Impossible escapes through seemingly blocked passages

Vehicle Combat: When weapons are used during chases:

  • Firing while driving: Disadvantage on attack rolls
  • Ramming and sideswiping: Damage to both vehicles
  • Targeting specific parts: Tires, engine, driver
  • Environmental weapons: Leading enemies into obstacles

Dramatic Escapes

Pulp heroes routinely escape from certain death through cleverness, preparation, and dramatic timing.

Death Trap Situations: Classic pulp scenarios where heroes face seemingly impossible odds:

  • Tied up in a room filling with water/gas/fire
  • Strapped to elaborate execution devices
  • Buried alive or trapped in collapsing buildings
  • Suspended over acid pits or dangerous machinery
  • Locked in with deadly animals or unstable explosives

Escape Mechanics:

  1. Assess the Situation: What resources do you have? What’s the time limit?
  2. Look for Weaknesses: Ask Oracle: “Is there a flaw in this trap?”
  3. Use Available Tools: Hidden lockpicks, concealed weapons, environmental elements
  4. Make Your Attempt: Oracle question with advantages/disadvantages based on preparation

Preparation Bonuses: Heroes who think ahead gain advantages:

  • Hidden Tools: Lockpicks in shoe heels, razor blades in coat seams
  • Emergency Plans: Pre-arranged signals, backup allies
  • Environmental Knowledge: Understanding building layouts, structural weaknesses
  • Psychological Insight: Predicting villain behavior patterns

Last-Second Timing: Dramatic escapes often depend on perfect timing:

  • Cavalry Arrives: Allied forces appear at the crucial moment
  • Environmental Changes: Train schedules, tide changes, scheduled explosions
  • Villain Mistakes: Monologuing too long, mechanical failures
  • Chain Reactions: One escape triggers multiple advantages

Failed Escape Attempts: When escape attempts fail:

  • Partial Success: Escape immediate death but remain trapped
  • Temporary Setback: Must try a different approach
  • Increased Danger: Trap becomes more complex or time runs shorter
  • Captured Again: Face interrogation or transportation to new location

Signature Escape Methods: Develop recurring themes for your hero’s escapes:

  • The Technician: Uses mechanical knowledge to disable traps
  • The Acrobat: Physically impressive feats of agility and strength
  • The Psychologist: Manipulates captors into making mistakes
  • The Prepared: Always has the right tool for the situation

Conflicts

A Conflict is any situation in which opponents clash, attacking, defending, or wearing each other down in order to win. This applies both in a practical and metaphorical sense.

So, a Conflict is not only limited to combat (or fighting) in the strict sense but also to competitive situations (such as contests, duels, verbal confrontations, etc.) in which two or more characters (including vehicles, of course!) compete.

Conflicts can be resolved in different ways depending on preferences and context:

  1. Ask a single closed question. The Oracle’s answer determines the outcome of the conflict.
  2. Ask a series of closed questions to resolve current single actions.
  3. Use the rules of Harm & Luck below.

Note that the Twist Counter does not apply to Harm & Luck. Instead, it is used regularly if the Conflict is handled with closed questions.

If the conflict is resolved by applying damage to the Luck trait, roll the dice to determine whether the protagonist causes damage to the opponent or suffers damage due to counterattack or failed defense. The rolls are player facing only.

The damage reduces the Luck of the target, whether protagonist or NPC. When the Luck runs out, the character has lost the conflict.

The final outcome depends on the context. Do you get caught? Are you seriously injured? You may even die if that fits the narrative.

Answer Do you get what you want? Harm
Yes, and… You get what you want, and something else. Cause 3
Yes… You get what you want. Cause 2
Yes, but… You get what you want, but at a cost. Cause 1
No, but… You don’t get what you want, but it’s not a total loss. Take 1
No… You don’t get what you were after. Take 2
No, and… You don’t get what you want, and things get worse. Take 3

Determine the mood of the next scene

At the end of the current scene sometimes you will be clear about the direction to take, other times you may need to determine the general mood of the next one. In this case roll 1d6 and consult the following table:

D6 Next Scene
1-3 Dramatic scene
4-5 Quiet Scene
6 Meanwhile…
  • A dramatic scene does not break the tension of the previous scene but carries it further forward, introducing further obstacles or difficulties.
  • During a quiet scene there is time to take a breath, to heal, to make plans for the next steps and to deepen relationships.
  • A meanwhile scene takes place somewhere else, other than where the hero is. It cuts to villains or other plot-important characters.

Open-Ended Question or Get Inspired

To answer an Open-Ended question, roll 1d6 once on each of the Inspiration Tables (roll at least a verb and a noun, adjectives are optional).

When the story ends

At the end of the adventure you may add another trait to the character. It is better that this is related to how the story just ended and can be either a Skill, Gear, a new Frailty, or even a new Nemesis! You can also modify an existing trait to better represent an enhanced expertise.

Also update the list of NPCs, Locations, and Events that may show up again in future adventures.

Creatures & Foes

11. Criminal Mastermind

  • Concept: Brilliant Schemer
  • Skills: Master Manipulator, Criminal Network
  • Frailty: Overconfident
  • Gear: Hidden Weapons, Loyal Bodyguards
  • Goal: Control the city
  • Motive: Power and wealth
  • Nemesis: The hero who keeps interfering

12. Corrupt Police Commissioner

  • Concept: Bought Authority
  • Skills: Political Connections, Evidence Tampering
  • Frailty: Blackmail Vulnerability
  • Gear: Police Resources, Planted Evidence
  • Goal: Maintain position
  • Motive: Greed and self-preservation
  • Nemesis: Honest cops

13. Cult High Priest

  • Concept: Occult Fanatic
  • Skills: Ritual Magic, Mind Control
  • Frailty: Religious Obsession
  • Gear: Ancient Tome, Sacrificial Knife
  • Goal: Summon dark entity
  • Motive: Divine power
  • Nemesis: Those who deny the truth

14. Mad Scientist

  • Concept: Deranged Genius
  • Skills: Chemical Expertise, Surgical Precision
  • Frailty: Unstable Mind
  • Gear: Experimental Serum, Laboratory
  • Goal: Perfect human evolution
  • Motive: Scientific advancement
  • Nemesis: Ethical limitations

15. Crime Boss Enforcer

  • Concept: Professional Killer
  • Skills: Expert Marksman, Intimidation
  • Frailty: Loyalty Bound
  • Gear: Tommy Gun, Bulletproof Vest
  • Goal: Complete the contract
  • Motive: Professional pride
  • Nemesis: Rival hitmen

16. Crooked Judge

  • Concept: Corrupt Magistrate
  • Skills: Legal Manipulation, Bribery Network
  • Frailty: Gambling Addiction
  • Gear: Court Authority, Secret Files
  • Goal: Accumulate wealth
  • Motive: Lifestyle maintenance
  • Nemesis: Honest lawyers

21. Foreign Spy

  • Concept: International Agent
  • Skills: Master Disguise, Sabotage
  • Frailty: Divided Loyalty
  • Gear: Code Book, Hidden Radio
  • Goal: Steal military secrets
  • Motive: National duty
  • Nemesis: Counter-intelligence

22. Industrialist Tycoon

  • Concept: Ruthless Businessman
  • Skills: Financial Manipulation, Political Influence
  • Frailty: Public Image
  • Gear: Corporate Resources, Private Army
  • Goal: Monopolize industries
  • Motive: Ultimate profit
  • Nemesis: Worker unions

23. Asylum Escapee

  • Concept: Dangerous Lunatic
  • Skills: Unpredictable Behavior, Pain Immunity
  • Frailty: Medication Dependent
  • Gear: Improvised Weapons, Straitjacket
  • Goal: Revenge on doctors
  • Motive: Twisted justice
  • Nemesis: Mental health system

24. Black Market Smuggler

  • Concept: Underground Trader
  • Skills: Contraband Networks, Bribery
  • Frailty: Paranoid
  • Gear: Hidden Compartments, Armed Guards
  • Goal: Expand territory
  • Motive: Easy money
  • Nemesis: Federal agents

25. Occult Assassin

  • Concept: Mystical Killer
  • Skills: Ritual Murder, Shadow Walking
  • Frailty: Bound by Rules
  • Gear: Cursed Blade, Protective Amulets
  • Goal: Complete the prophecy
  • Motive: Dark covenant
  • Nemesis: Holy symbols

26. Corrupt Reporter

  • Concept: Bought Journalist
  • Skills: Information Gathering, Public Manipulation
  • Frailty: Alcohol Dependent
  • Gear: Press Credentials, Camera
  • Goal: Protect sponsors
  • Motive: Career survival
  • Nemesis: Honest news

31. Gang Lieutenant

  • Concept: Street Soldier
  • Skills: Street Fighting, Territory Control
  • Frailty: Hot Tempered
  • Gear: Switchblade, Brass Knuckles
  • Goal: Earn promotion
  • Motive: Respect and fear
  • Nemesis: Rival gangs

32. Deranged Inventor

  • Concept: Mad Tinkerer
  • Skills: Death Traps, Mechanical Genius
  • Frailty: Perfectionist
  • Gear: Killing Machines, Workshop
  • Goal: Perfect murder device
  • Motive: Intellectual challenge
  • Nemesis: Simple solutions

33. Hypnotist Villain

  • Concept: Master of Minds
  • Skills: Hypnotic Control, Psychological Manipulation
  • Frailty: Relies on Eye Contact
  • Gear: Pocket Watch, Stage Props
  • Goal: Control prominent citizens
  • Motive: Ultimate authority
  • Nemesis: Strong-willed individuals

34. Socialite Spy

  • Concept: High Society Agent
  • Skills: Social Infiltration, Seduction
  • Frailty: Luxury Dependent
  • Gear: Jewelry Weapons, Social Connections
  • Goal: Extract secrets
  • Motive: Thrill of deception
  • Nemesis: Suspicious rivals

35. Rogue Detective

  • Concept: Dirty Cop
  • Skills: Police Procedure, Evidence Planting
  • Frailty: Guilt Ridden
  • Gear: Police Badge, Service Weapon
  • Goal: Cover past crimes
  • Motive: Self-preservation
  • Nemesis: Internal affairs

36. Cult Assassin

  • Concept: Religious Killer
  • Skills: Silent Murder, Fanatical Devotion
  • Frailty: Blind Faith
  • Gear: Sacred Weapons, Holy Symbols
  • Goal: Eliminate heretics
  • Motive: Divine command
  • Nemesis: Religious authorities

41. Political Fixer

  • Concept: Behind-Scenes Operator
  • Skills: Blackmail Expert, Vote Buying
  • Frailty: Too Many Enemies
  • Gear: Dirt Files, Cash Reserves
  • Goal: Control elections
  • Motive: Political power
  • Nemesis: Reform candidates

42. Underground Fighter

  • Concept: Brutal Pugilist
  • Skills: Devastating Punches, Pain Endurance
  • Frailty: Fighting Addiction
  • Gear: Weighted Gloves, Medical Supplies
  • Goal: Championship belt
  • Motive: Glory and money
  • Nemesis: Faster opponents

43. Fence and Forger

  • Concept: Criminal Facilitator
  • Skills: Document Forgery, Stolen Goods Network
  • Frailty: Risk Averse
  • Gear: Printing Equipment, Hidden Vault
  • Goal: Stay invisible
  • Motive: Steady profit
  • Nemesis: Police raids

44. Corrupt Priest

  • Concept: False Shepherd
  • Skills: Congregation Manipulation, Confession Secrets
  • Frailty: Crisis of Faith
  • Gear: Church Authority, Donation Money
  • Goal: Maintain facade
  • Motive: Fear of exposure
  • Nemesis: True believers

45. Experimental Subject

  • Concept: Lab Creation
  • Skills: Enhanced Strength, Regeneration
  • Frailty: Unstable Condition
  • Gear: Restraining Device, Medical Implants
  • Goal: Escape containment
  • Motive: Freedom from pain
  • Nemesis: Creating scientists

46. Nightclub Owner

  • Concept: Entertainment Mogul
  • Skills: Social Networks, Money Laundering
  • Frailty: Public Reputation
  • Gear: Establishment Resources, Armed Bouncers
  • Goal: Expand empire
  • Motive: Wealth and influence
  • Nemesis: Temperance movement

51. International Terrorist

  • Concept: Political Extremist
  • Skills: Bomb Making, Cell Networks
  • Frailty: Ideological Tunnel Vision
  • Gear: Explosives, Safe Houses
  • Goal: Destabilize government
  • Motive: Revolutionary fervor
  • Nemesis: Federal agents

52. Crime Family Matriarch

  • Concept: Underworld Mother
  • Skills: Family Loyalty, Strategic Planning
  • Frailty: Protective Instincts
  • Gear: Family Resources, Hidden Assets
  • Goal: Protect the bloodline
  • Motive: Maternal duty
  • Nemesis: Rival families

53. Occult Librarian

  • Concept: Forbidden Knowledge Keeper
  • Skills: Ancient Languages, Ritual Research
  • Frailty: Obsessed with Learning
  • Gear: Cursed Books, Protective Wards
  • Goal: Preserve dark wisdom
  • Motive: Academic pursuit
  • Nemesis: Book burners

54. Radio Villain

  • Concept: Broadcast Manipulator
  • Skills: Mass Hypnosis, Technical Broadcasting
  • Frailty: Equipment Dependent
  • Gear: Radio Station, Transmission Equipment
  • Goal: Control public opinion
  • Motive: Social engineering
  • Nemesis: Counter-broadcasts

55. Circus Performer

  • Concept: Deadly Entertainer
  • Skills: Acrobatic Combat, Animal Training
  • Frailty: Show Must Go On
  • Gear: Performance Weapons, Trained Animals
  • Goal: Perfect the act
  • Motive: Artistic expression
  • Nemesis: Audience expectations

56. Government Agent

  • Concept: Federal Operative
  • Skills: Investigation, Surveillance
  • Frailty: Bureaucratic Constraints
  • Gear: Government Resources, Badge Authority
  • Goal: Complete the mission
  • Motive: National security
  • Nemesis: Corrupt politicians

61. Opium Den Operator

  • Concept: Vice Merchant
  • Skills: Chemical Knowledge, Customer Control
  • Frailty: Product Addiction
  • Gear: Drug Supplies, Loyal Addicts
  • Goal: Expand customer base
  • Motive: Easy profits
  • Nemesis: Anti-drug crusaders

62. Vigilante Rival

  • Concept: Competing Hero
  • Skills: Similar Methods, Different Code
  • Frailty: Refuses Cooperation
  • Gear: Comparable Equipment, Secret Base
  • Goal: Clean up the city
  • Motive: Personal vendetta
  • Nemesis: Other vigilantes

63. Asylum Doctor

  • Concept: Mind Breaker
  • Skills: Psychological Torture, Medical Authority
  • Frailty: God Complex
  • Gear: Medical Equipment, Patient Records
  • Goal: Perfect mind control
  • Motive: Scientific advancement
  • Nemesis: Patient advocates

64. Art Forger

  • Concept: Cultural Criminal
  • Skills: Artistic Reproduction, Authentication Fraud
  • Frailty: Artistic Pride
  • Gear: Art Supplies, Gallery Connections
  • Goal: Create perfect fake
  • Motive: Artistic challenge
  • Nemesis: Art experts

65. Dock Worker Boss

  • Concept: Labor Controller
  • Skills: Union Manipulation, Cargo Theft
  • Frailty: Worker Dependent
  • Gear: Dock Access, Loyal Workers
  • Goal: Control shipping
  • Motive: Economic power
  • Nemesis: Honest workers

66. Society Blackmailer

  • Concept: Secret Trader
  • Skills: Information Gathering, Social Infiltration
  • Frailty: Vulnerable to Exposure
  • Gear: Compromising Photos, Safe Deposit Box
  • Goal: Accumulate secrets
  • Motive: Power over elite
  • Nemesis: Private investigators

Adventure Tables

Investigation & Intrigue

Information Sources

D66 Information Source
11 Police Station Records Room - Files on current and past investigations
12 Newspaper Morgue Archive - Historical articles and unreported stories
13 City Hall Document Vault - Official records and permit applications
14 Hospital Patient Registry - Medical records revealing violent patterns
15 Bank Transaction Ledgers - Financial records showing money movement
16 Hotel Guest Registration - Identity records and suspicious stays
21 Immigration Office Files - Entry records and deportation documentation
22 Courthouse Filing Cabinet - Legal proceedings and case outcomes
23 Prison Visitor Logs - Connection records between inmates and outside world
24 Morgue Autopsy Reports - Death examination revealing murder details
25 Library Card Catalogs - Reading habits revealing research interests
26 Post Office Mail Records - Communication patterns between suspects
31 Telephone Company Records - Call logs showing contact networks
32 Transportation Ticket Sales - Travel patterns and escape routes
33 Employment Agency Files - Job placement records and worker movements
34 Insurance Claim Documents - Suspicious accidents and payout patterns
35 Real Estate Transaction Records - Property ownership and transfer patterns
36 Utility Company Billing - Service records showing occupancy and usage
41 School Enrollment Records - Educational backgrounds and family connections
42 Military Service Files - Combat experience and discipline records
43 Union Membership Rolls - Labor organization affiliations and activities
44 Church Membership Lists - Religious affiliations and community connections
45 Club Association Records - Social organization memberships and activities
46 Professional License Bureau - Certification records and disciplinary actions
51 Pawn Shop Transaction Logs - Stolen goods tracking and seller identification
52 Taxi Company Dispatch Records - Transportation patterns and passenger information
53 Delivery Service Route Logs - Package distribution and customer patterns
54 Emergency Services Call Records - Police, fire, and medical response patterns
55 Port Authority Manifest Records - Cargo and passenger shipping documentation
56 Construction Permit Applications - Building project approvals and contractor information
61 Divorce Court Proceedings - Marital dispute records and financial disclosures
62 Bankruptcy Filing Documents - Financial failure records and asset transfers
63 Adoption Agency Records - Child placement and family background information
64 Mental Health Facility Records - Patient treatment and commitment documentation
65 Cemetery Plot Purchase Records - Burial arrangements and family grief patterns
66 Private Detective Case Files - Investigative records from competing agencies

Surveillance Opportunities

D66 Surveillance Location
11 Abandoned Building Rooftop - High vantage point overlooking target area
12 Parked Vehicle with Tinted Windows - Mobile observation post on street
13 Coffee Shop Window Seat - Natural cover for extended observation
14 Hotel Room Across Street - Elevated position with clear sightlines
15 Construction Site Hiding Spot - Industrial camouflage among equipment
16 Public Park Bench - Open area surveillance with escape routes
21 Telephone Pole Maintenance Position - Utility worker disguise with height advantage
22 Restaurant Kitchen Delivery Door - Back entrance monitoring with cover story
23 Fire Escape Landing - Building exterior position with multiple exit options
24 Subway Platform Observation - Underground transit monitoring point
25 Church Bell Tower - Religious building height advantage
26 Library Reading Room - Quiet interior space for long-term observation
31 Warehouse Loading Dock - Industrial area with cargo truck cover
32 Bridge Walkway Position - Elevated transportation route monitoring
33 Theater Balcony Seat - Entertainment venue with crowd cover
34 Office Building Window - Professional environment with legitimate presence
35 Dock Worker Position - Harbor area with shipping activity cover
36 Street Vendor Cart - Mobile observation post with business disguise
41 Apartment Building Stairwell - Residential interior with multiple floors
42 Factory Smoke Stack Platform - Industrial height with wide area view
43 Radio Tower Observation Deck - Communication facility with panoramic view
44 Market Stall Booth - Commercial area with natural crowd cover
45 Hospital Visitor Waiting Area - Medical facility with extended stay justification
46 Train Station Platform - Transportation hub with traveler disguise
51 Funeral Home Parlor - Mortuary service with grief cover story
52 Gymnasium Balcony - Sports facility with recreational activity cover
53 Art Gallery Corner - Cultural venue with browsing patron disguise
54 Barbershop Waiting Chair - Service business with conversation opportunity
55 Police Station Public Area - Law enforcement facility with citizen business cover
56 Courthouse Steps - Legal building with public access justification
61 Prison Visitor Area - Correctional facility with family visit cover
62 Bank Lobby Seating - Financial institution with transaction waiting cover
63 Department Store Window Display - Retail location with shopping disguise
64 Taxi Driver Seat - Mobile surveillance with passenger service cover
65 Emergency Room Waiting Area - Medical facility with injured person cover
66 Cemetery Monument - Burial ground with mourning visitor disguise

Breaking & Entering Targets

D66 B&E Target
11 Corrupt Judge’s Private Residence - Judicial home containing bribery evidence
12 Crime Boss Office Suite - Criminal headquarters with organization records
13 Police Commissioner Home - Law enforcement leader with corruption secrets
14 City Hall Record Room - Municipal building with permit fraud documentation
15 Bank Safety Deposit Vault - Financial institution with hidden criminal assets
16 Newspaper Editor Private Office - Media headquarters with suppressed story files
21 District Attorney File Cabinet - Prosecution office with case fixing evidence
22 Hospital Administrator Office - Medical facility with malpractice cover-up records
23 Factory Owner Mansion - Industrial leader home with worker exploitation evidence
24 Union Boss Headquarters - Labor organization office with corruption documentation
25 Real Estate Developer Office - Property business with zoning bribery files
26 Insurance Company Claims Department - Coverage business with fraud investigation records
31 Organized Crime Family Home - Criminal residence with territorial operation plans
32 Corrupt Politician Campaign Office - Electoral headquarters with illegal funding records
33 Professional Assassin Safe House - Killer hideout with contract documentation
34 Black Market Fence Warehouse - Stolen goods broker with inventory records
35 Bootlegger Distribution Center - Alcohol smuggler with route and customer information
36 Numbers Racket Collection Office - Illegal gambling with betting records
41 Government Contract Office - Public works with bid-rigging documentation
42 Immigration Officer Private Home - Federal employee with deportation bribery evidence
43 Military Supply Depot - Armed forces facility with weapons trafficking records
44 Scientific Research Laboratory - Experimental facility with unethical testing documentation
45 Art Gallery Private Storage - Cultural institution with stolen masterpiece evidence
46 Pharmaceutical Company Executive Office - Drug business with safety cover-up files
51 Transportation Company Dispatch - Shipping business with smuggling route documentation
52 Construction Company Headquarters - Building business with safety violation records
53 Entertainment Venue Owner Office - Recreation business with vice operation documentation
54 Financial Investment Firm - Securities business with embezzlement evidence
55 Legal Aid Office - Attorney practice with client betrayal documentation
56 Social Services Department - Government agency with child welfare corruption files
61 Private Detective Agency - Investigation business with blackmail client records
62 Auction House Appraisal Room - Art business with forgery authentication documentation
63 Shipping Company Manifest Office - Import business with contraband cargo records
64 Educational Institution Endowment Office - Academic facility with donation misuse files
65 Religious Organization Treasury - Spiritual institution with charity fund embezzlement records
66 International Trade Company - Commerce business with foreign espionage documentation

Document Types

D66 Document Type
11 Financial Ledger - Accounting records showing illegal money movement
12 Correspondence Files - Personal letters revealing criminal relationships
13 Contract Agreement - Legal documents outlining illegal business arrangements
14 Photograph Collection - Visual evidence of criminal activities or blackmail material
15 Meeting Minutes - Official records of conspiracy planning sessions
16 Property Deed - Real estate ownership documents with fraudulent transfers
21 Medical Records - Healthcare documentation covering up suspicious deaths
22 Employee Roster - Personnel lists revealing criminal organization structure
23 Shipping Manifest - Cargo documentation concealing smuggling operations
24 Legal Brief - Court documents showing case fixing or judicial corruption
25 Insurance Policy - Coverage documents with suspicious beneficiary changes
26 Government Permit - Official authorization obtained through bribery
31 Personal Diary - Private journal documenting criminal activities and plans
32 Bank Statement - Financial records showing suspicious deposits and withdrawals
33 Travel Itinerary - Transportation schedules for criminal operation timing
34 ## Adventure Tables (Expanded)

Locations

City Districts

D66 District
11 Financial Quarter - Steel towers hiding dirty money
12 Factory District - Smokestacks and worker tenements
13 Harbor Front - Docks where anything can be smuggled
14 Theatre District - Neon lights masking darker shows
15 Government Plaza - Marble facades concealing corruption
16 Old Town - Cobblestone streets and gaslight shadows
21 Mansion Row - Where the powerful live behind gates
22 Chinatown - Narrow alleys and ancient traditions
23 Little Italy - Family loyalties and old vendettas
24 University Quarter - Young minds and radical ideas
25 Rail Yards - Freight trains and hobo camps
26 Cemetery District - Where secrets are buried deep
31 Slums - Desperate people in crumbling buildings
32 Market District - Commerce and black market deals
33 Red Light District - Vice hidden behind velvet curtains
34 Industrial Zone - Factories working around the clock
35 Residential Heights - Middle class trying to stay clean
36 Warehouse Quarter - Storage for legitimate and illegal goods
41 Financial Ruins - Buildings abandoned since the crash
42 Artists’ Quarter - Bohemians and revolutionary thinkers
43 Medical District - Hospitals and questionable experiments
44 Transport Hub - Buses, trolleys, and human trafficking
45 Park District - Green spaces hiding dangerous meetings
46 Immigrant Quarter - New arrivals seeking the American dream
51 Banking Row - Vaults holding more than just money
52 Newspaper District - Where truth goes to die
53 Church Quarter - Faith corrupted by worldly concerns
54 Shopping District - Boutiques funded by crime money
55 Sports District - Stadiums where bets are fixed
56 Hillside Estates - Mansions with panoramic views of the city’s sins
61 Underground District - Tunnels and forgotten spaces
62 Airfield Area - Where mysterious cargo arrives by night
63 Bridge District - Connecting points where deals are made
64 Power Plant Area - Where the city’s energy comes from
65 Abandoned Quarter - Buildings left empty after economic collapse
66 Restricted Zone - Military or government areas off-limits to civilians

Street Types

D66 Street Type
11 Main Boulevard - Wide avenue with heavy traffic
12 Back Alley - Narrow passage between buildings
13 Dead End Street - No exit, perfect for cornering prey
14 Underground Tunnel - Subway or sewer access
15 Elevated Walkway - Bridge or platform above street level
16 Cobblestone Lane - Old-fashioned street with poor lighting
21 Industrial Road - Truck route between factories
22 Residential Street - Lined with apartment buildings
23 Commercial Strip - Shops and businesses side by side
24 Waterfront Boardwalk - Wooden planks over water
25 Railroad Crossing - Tracks intersecting with road
26 Construction Zone - Torn up street with equipment
31 Park Path - Winding route through green space
32 Steep Hill - Challenging terrain for vehicles
33 Bridge Span - Crossing over water or other streets
34 Rooftop Route - Jumping between building tops
35 Service Alley - Where deliveries and trash collection happen
36 Trolley Line - Street with electric car tracks
41 Market Street - Crowded with vendors and shoppers
42 Mansion Drive - Private road through wealthy area
43 Factory Row - Lined with industrial buildings
44 Pier Extension - Wooden platform jutting into water
45 Stairway Street - Steep steps instead of regular road
46 Utility Corridor - Service road for power and water lines
51 Cemetery Path - Gravel road through burial grounds
52 Abandoned Street - No longer maintained or patrolled
53 One-Way Passage - Traffic flows in single direction
54 Circular Drive - Road that loops back on itself
55 Covered Walkway - Street with roof or awning overhead
56 Emergency Route - Road used by police and fire vehicles
61 Secret Passage - Hidden route known only to few
62 Drainage Canal - Concrete waterway through urban area
63 Loading Dock - Where trucks pick up and deliver goods
64 Fire Escape Route - External stairway on building side
65 Underground Mall - Subterranean shopping and meeting area
66 Restricted Access - Road blocked to general public

Buildings - Civilian

D66 Building
11 Apartment Complex - Multiple families, thin walls
12 Corner Grocery - Small market with gossiping owner
13 Diner - 24-hour coffee and late-night conversations
14 Barbershop - Where men gather to discuss neighborhood news
15 Laundromat - Steam and secrets mix in the wash
16 Pharmacy - Pills and potions for various ailments
21 Movie Theater - Escape from reality in darkened rooms
22 Hotel - Temporary lodging with permanent problems
23 Office Building - Multi-story professional spaces
24 Department Store - Multiple floors of consumer goods
25 Restaurant - Fine dining with not-so-fine clientele
26 Gas Station - Fuel and information for travelers
31 Public Library - Books and quiet corners for meetings
32 Post Office - Communication hub and federal presence
33 Bank Branch - Local finance and safety deposit boxes
34 Tailor Shop - Custom clothing and costume alterations
35 Shoe Repair - Cobbler who sees everyone’s comings and goings
36 Flower Shop - Beautiful blooms hiding ugly transactions
41 Boarding House - Cheap rooms for transient residents
42 Newsstand - Information hub and rumor mill
43 Pawn Shop - Where stolen goods find new owners
44 Photography Studio - Portraits and possibly blackmail material
45 Music Store - Instruments and soundproof practice rooms
46 Bakery - Early morning activity and overhear conversations
51 Insurance Office - Policies on buildings that burn down suspiciously
52 Travel Agency - Tickets for those who need to disappear quickly
53 Jewelry Store - Valuable items and security systems
54 Bookstore - Rare volumes and intellectual meetings
55 Art Gallery - Expensive pieces and wealthy patrons
56 Funeral Home - Final arrangements and family secrets
61 Dance Studio - Lessons and after-hours activities
62 Print Shop - Where documents can be forged
63 Radio Repair - Electronic expertise and eavesdropping equipment
64 Antique Shop - Old items with mysterious histories
65 Tea House - Quiet conversations over imported leaves
66 Boarding School - Young minds being shaped by unknown influences

Buildings - Criminal

D66 Building
11 Hidden Speakeasy - Behind unmarked door, password required
12 Underground Casino - Basement gambling with high stakes
13 Numbers Runner Office - Illegal lottery operations
14 Loan Shark Headquarters - Where debts are collected violently
15 Fence Operation - Where stolen goods are bought and sold
16 Drug Den - Opium, cocaine, and other illegal substances
21 Bootlegger Warehouse - Alcohol storage and distribution
22 Prostitution House - Vice disguised as boarding house
23 Fight Club - Illegal boxing with betting
24 Counterfeit Workshop - Fake money and document production
25 Gang Hideout - Meeting place for criminal organization
26 Black Market Clinic - Medical treatment, no questions asked
31 Arms Dealer Shop - Weapons disguised as legitimate business
32 Chop Shop - Where stolen cars are dismantled
33 Smuggler’s Den - Import/export of illegal goods
34 Bookie Joint - Where sporting bets are placed illegally
35 Protection Racket Office - “Insurance” against trouble
36 Kidnapper’s Hideout - Where victims are held
41 Murder Inc. Headquarters - Professional assassination services
42 Extortion Center - Where blackmail schemes are coordinated
43 Illegal Distillery - Homemade alcohol production
44 Human Trafficking Hub - Modern slavery operations
45 Corrupt Union Hall - Labor organization turned criminal
46 Underground Fight Arena - Gladiatorial combat for entertainment
51 Safe House - Temporary refuge for criminals on the run
52 Money Laundering Front - Clean business hiding dirty cash
53 Assassination Planning Room - Where hits are organized
54 Criminal Court - Mob justice dispensed outside the law
55 Torture Chamber - Information extraction facility
56 Body Disposal Site - Where evidence disappears permanently
61 Criminal Training Ground - Where thugs learn their trade
62 Surveillance Center - Illegal monitoring and intelligence gathering
63 Forgery Workshop - False documents and identity papers
64 Hijacker’s Base - Where stolen cargo is processed
65 Arsonist’s Laboratory - Fire-starting materials and planning
66 Criminal Mastermind’s Lair - Hidden headquarters of major villain

Buildings - Official

D66 Building
11 Police Station - Law enforcement and holding cells
12 City Hall - Municipal government and public records
13 Courthouse - Justice dispensed with varying degrees of honesty
14 Federal Building - FBI and other government agencies
15 Post Office - Mail service and federal investigations
16 Fire Station - Emergency response and community service
21 Prison - Where criminals serve time or plan escapes
22 Military Base - Armed forces and classified operations
23 Government Office - Bureaucracy and public services
24 Tax Office - Revenue collection and financial investigations
25 Customs House - Import inspection and smuggling prevention
26 Public Works - Infrastructure maintenance and city planning
31 District Attorney Office - Prosecution and legal proceedings
32 Public Defender Office - Legal aid for those who can’t afford lawyers
33 Coroner’s Office - Death investigations and autopsies
34 Registry Office - Birth certificates, marriage licenses, and vital records
35 Housing Authority - Public housing and urban development
36 Health Department - Disease control and medical oversight
41 Immigration Office - Processing new arrivals and deportations
42 Election Commission - Voting oversight and ballot counting
43 Public Library - Government documents and civic information
44 Municipal Court - Minor offenses and traffic violations
45 Planning Commission - Zoning decisions and development permits
46 Water Department - Utility management and infrastructure
51 Transit Authority - Public transportation oversight
52 Parks Department - Recreation facilities and green space management
53 Building Inspector Office - Construction compliance and safety codes
54 License Bureau - Permits and professional certifications
55 Public Safety Department - Emergency coordination and disaster response
56 City Auditor Office - Financial oversight and accountability
61 Zoning Board - Land use decisions and urban planning
62 Public Health Laboratory - Disease testing and medical research
63 Emergency Services Dispatch - 911 coordination center
64 Municipal Archives - Historical records and document storage
65 Public Utilities Commission - Utility regulation and rate setting
66 Government Intelligence Office - Surveillance and counterintelligence

Buildings - Industrial

D66 Building
11 Steel Mill - Heavy industry and dangerous machinery
12 Textile Factory - Fabric production and sweatshop conditions
13 Auto Assembly Plant - Car manufacturing and union activity
14 Chemical Plant - Industrial chemicals and toxic waste
15 Food Processing Plant - Canning and meat packing
16 Power Plant - Electricity generation and infrastructure
21 Warehouse Complex - Storage and distribution center
22 Oil Refinery - Petroleum processing and environmental hazards
23 Shipyard - Vessel construction and maritime industry
24 Aircraft Factory - Airplane manufacturing and defense contracts
25 Munitions Plant - Weapons manufacturing and explosives
26 Pharmaceutical Factory - Drug production and medical supplies
31 Paper Mill - Publishing materials and deforestation
32 Cement Plant - Construction materials and heavy dust
33 Brewery - Legal alcohol production and distribution
34 Tobacco Factory - Cigarette manufacturing and processing
35 Machine Shop - Tool production and metalworking
36 Electronics Factory - Radio and communication equipment
41 Construction Site - New building under development
42 Mining Operation - Resource extraction and dangerous work
43 Lumber Mill - Wood processing and furniture manufacturing
44 Glass Factory - Window and bottle production
45 Rubber Plant - Tire manufacturing and synthetic materials
46 Cold Storage - Refrigerated warehouse for perishables
51 Scrap Yard - Metal recycling and salvage operations
52 Train Repair Shop - Locomotive maintenance and parts
53 Foundry - Metal casting and industrial manufacturing
54 Printing Press - Newspaper and book production
55 Research Laboratory - Industrial experiments and development
56 Testing Facility - Quality control and safety evaluation
61 Fuel Depot - Gasoline storage and distribution
62 Loading Dock - Cargo transfer and shipping coordination
63 Assembly Line - Mass production and worker efficiency
64 Quality Control Center - Product inspection and standards
65 Industrial Kitchen - Large-scale food preparation
66 Experimental Workshop - Prototype development and innovation

Atmospheric Details

D66 Atmosphere
11 Thick fog rolling off the harbor, muffling sounds
12 Rain-slicked streets reflecting neon signs
13 Steam rising from manholes and industrial vents
14 Cigarette smoke creating hazy clouds indoors
15 Flickering streetlights casting dancing shadows
16 Snow falling silently on empty midnight streets
21 Blazing heat from factory furnaces warming the night
22 Cold wind whistling through steel and concrete
23 Acrid smell of chemicals and burning coal
24 Distant jazz music drifting from hidden clubs
25 Police sirens wailing across the urban landscape
26 Church bells tolling mournfully over the city
31 Gasoline and motor oil scents from busy streets
32 Fresh bread aroma mixing with garbage and decay
33 Perfume and gin lingering in expensive establishments
34 Gunpowder residue hanging in the air after violence
35 Musty odors of old books and forgotten corners
36 Salty sea breeze carrying messages from distant shores
41 Broken glass crunching underfoot on sidewalks
42 Footsteps echoing in empty hallways and stairwells
43 Typewriter keys clicking urgently in newsrooms
44 Radio static crackling with distant voices
45 Machinery humming and grinding in factory districts
46 Telephone ringing persistently in abandoned offices
51 Bright searchlight beams cutting through darkness
52 Candlelight flickering in basement speakeasies
53 Harsh fluorescent lighting in government buildings
54 Golden sunset casting long shadows across rooftops
55 Lightning illuminating crime scenes in stark detail
56 Moonlight creating silver pathways on water surfaces
61 Crowded spaces with bodies pressed close together
62 Empty buildings echoing with ghosts of past activities
63 Luxurious settings hiding desperate poverty underneath
64 Spartan environments revealing hidden wealth
65 Chaotic scenes of violence and destruction
66 Unnaturally quiet moments before explosive action

People

Civilian NPCs

D66 Civilian
11 Factory Worker - Honest laborer struggling to feed family
12 Shop Owner - Small business trying to survive tough times
13 Secretary - Office worker who overhears important conversations
14 Taxi Driver - Night shift operator who sees everything
15 Janitor - Invisible cleaner with access to private spaces
16 Nurse - Medical professional treating suspicious injuries
21 Teacher - Educator concerned about students’ home situations
22 Librarian - Keeper of information and quiet observer
23 Waitress - Restaurant server who remembers every customer
24 Elevator Operator - Silent witness to building comings and goings
25 Street Vendor - Corner merchant with neighborhood connections
26 Housewife - Domestic manager aware of family secrets
31 Mechanic - Auto repair expert who works on suspicious vehicles
32 Mailman - Postal worker who notices unusual correspondence
33 Bank Teller - Financial worker processing questionable transactions
34 Hotel Clerk - Hospitality worker registering mysterious guests
35 Photographer - Artist capturing images others want hidden
36 Musician - Performer working in establishments with criminal ties
41 Seamstress - Clothing worker mending garments with bullet holes
42 Barber - Grooming professional who hears neighborhood gossip
43 Delivery Boy - Young courier carrying packages without asking questions
44 Boarding House Manager - Landlord renting to desperate tenants
45 Market Vendor - Food seller observing daily neighborhood rhythms
46 Theater Usher - Entertainment worker witnessing clandestine meetings
51 Telephone Operator - Communications worker overhearing private calls
52 Shoe Shine Boy - Street worker positioned to observe foot traffic
53 Florist - Flower arranger delivering to funerals and celebrations
54 Ice Delivery Man - Service worker entering homes when residents are away
55 Newspaper Boy - Young vendor hearing adult conversations
56 Church Organist - Religious musician aware of confession secrets
61 Night Watchman - Security guard protecting buildings with valuable contents
62 Streetcar Conductor - Transit worker familiar with passenger patterns
63 Pharmacy Assistant - Medical aide dispensing questionable prescriptions
64 Radio Technician - Electronics expert monitoring unusual frequencies
65 Gravedigger - Cemetery worker burying more than just natural deaths
66 Social Worker - Government employee investigating family problems

Authority Figures

D66 Authority Figure
11 Police Beat Cop - Street-level law enforcement with flexible morals
12 Police Detective - Investigator balancing justice and survival
13 Police Commissioner - Top cop making deals with dangerous people
14 FBI Agent - Federal investigator with national perspective
15 District Attorney - Prosecutor choosing which cases to pursue
16 Superior Court Judge - Magistrate dispensing purchased justice
21 Municipal Judge - Local official handling minor cases and major bribes
22 City Mayor - Political leader balancing public image and private interests
23 City Councilman - Local politician trading votes for personal gain
24 Fire Chief - Emergency services leader aware of suspicious blazes
25 Building Inspector - Safety official overlooking dangerous violations
26 Health Inspector - Public safety enforcer with selective vision
31 Tax Collector - Revenue officer discovering unreported income sources
32 Customs Officer - Border agent controlling international smuggling
33 Harbor Master - Port authority managing legitimate and illicit cargo
34 Public Works Director - Infrastructure manager overseeing construction corruption
35 School Principal - Educational leader protecting institutional reputation
36 Hospital Administrator - Medical facility manager hiding malpractice
41 Prison Warden - Correctional facility head managing escape attempts
42 Parole Officer - Criminal rehabilitation supervisor with parolee connections
43 Public Defender - Court-appointed lawyer with overwhelming caseloads
44 Court Clerk - Legal system administrator processing sensitive documents
45 Zoning Board Chairman - Development overseer approving questionable projects
46 Election Supervisor - Voting official ensuring desired outcomes
51 Military Officer - Armed forces leader involved in civilian affairs
52 Veterans Administrator - Former soldier advocate managing benefits fraud
53 Immigration Officer - Border control agent processing suspicious entries
54 Postal Inspector - Mail service investigator tracking criminal correspondence
55 Treasury Agent - Federal financial investigator following money trails
56 Prohibition Agent - Alcohol enforcement officer during and after dry years
61 Public Housing Director - Government housing manager controlling tenant access
62 Transit Authority Chief - Transportation official managing route corruption
63 Parks Commissioner - Recreation facility manager hiding criminal activities
64 Water Department Head - Utility manager controlling essential services
65 License Bureau Chief - Permit official selling approvals to highest bidders
66 Emergency Services Coordinator - Disaster response leader with suspicious timing

Criminal Types

D66 Criminal
11 Street Thug - Low-level muscle for hire
12 Pickpocket - Skilled finger artist working crowds
13 Burglar - Breaking and entering specialist
14 Con Artist - Smooth talker running elaborate scams
15 Numbers Runner - Illegal lottery collection agent
16 Bootlegger - Alcohol smuggler and distributor
21 Gang Lieutenant - Mid-level organizer with territory
22 Professional Hitman - Assassin for hire with no conscience
23 Safecracker - Vault-opening expert with steady hands
24 Smuggler - Import/export specialist for illegal goods
25 Fence - Stolen goods broker with extensive network
26 Drug Dealer - Narcotics distributor with deadly product
31 Loan Shark - Money lender with violent collection methods
32 Protection Racket Boss - Insurance salesman with criminal twist
33 Kidnapper - Abduction specialist holding victims for ransom
34 Arsonist - Fire starter for insurance money and intimidation
35 Forger - Document falsification artist with artistic skills
36 Human Trafficker - People smuggler treating humans as cargo
41 Crime Family Boss - Organized crime leader with political connections
42 Corrupt Union Leader - Labor organizer using workers for criminal purposes
43 Black Market Doctor - Medical professional treating criminals without questions
44 Bent Lawyer - Legal counsel helping clients break the law
45 Crooked Accountant - Financial expert hiding illegal money
46 Dirty Banker - Financial institution officer laundering criminal profits
51 Gambling House Owner - Vice establishment operator taking percentage
52 Brothel Madam - Prostitution manager protecting girls and profits
53 Cult Leader - Religious manipulator using faith for criminal purposes
54 Mad Scientist - Researcher conducting illegal experiments
55 International Spy - Foreign agent stealing national secrets
56 Corporate Criminal - Business executive using company for illegal activities
61 Political Fixer - Behind-scenes operator selling government access
62 Jury Tamperer - Court system corruptor influencing legal outcomes
63 Evidence Destroyer - Crime scene cleaner eliminating proof
64 Witness Intimidator - Testimony suppressor using fear tactics
65 Information Broker - Intelligence seller trading secrets for money
66 Criminal Mastermind - Master planner orchestrating elaborate schemes

Professional NPCs

D66 Professional
11 Family Doctor - Physician treating everyone from babies to bullet wounds
12 Newspaper Editor - Information gatekeeper deciding what gets published
13 Radio Station Manager - Broadcasting executive controlling public messages
14 Bank President - Financial institution leader managing institutional money
15 Factory Foreman - Industrial supervisor managing worker productivity
16 Hotel Manager - Hospitality executive discretely serving diverse clientele
21 Theater Owner - Entertainment venue proprietor hosting diverse events
22 Restaurant Chef - Culinary professional serving everyone from saints to sinners
23 Department Store Manager - Retail executive moving legitimate and questionable merchandise
24 Insurance Investigator - Claims examiner determining payout legitimacy
25 Private Detective - Independent investigator taking cases police won’t touch
26 Funeral Director - Death industry professional arranging final arrangements
31 Real Estate Agent - Property broker facilitating legitimate and suspicious transactions
32 Stockbroker - Investment advisor managing money from various sources
33 Advertising Executive - Marketing professional crafting public persuasion campaigns
34 Art Dealer - Cultural broker authentication expensive pieces
35 Jewelry Appraiser - Valuable goods expert examining suspicious acquisitions
36 Antique Dealer - Historical items merchant with mysterious inventory sources
41 Architect - Building designer creating structures for various purposes
42 Engineer - Technical professional working on infrastructure projects
43 Chemist - Laboratory scientist developing products for multiple applications
44 Photographer - Image documentation expert capturing moments others want hidden
45 Translator - Language specialist facilitating international communications
46 Librarian - Information professional managing access to knowledge
51 Veterinarian - Animal doctor treating injuries that might not be animal-related
52 Dentist - Oral health professional providing discreet medical services
53 Pharmacist - Medication expert dispensing prescriptions without excessive questions
54 Optometrist - Vision specialist helping people see clearly or remain unrecognized
55 Psychiatrist - Mental health professional treating trauma from various sources
56 Social Worker - Community service professional investigating family situations
61 Employment Agency Director - Job placement specialist matching workers with opportunities
62 Trade Union Organizer - Labor representative protecting worker interests
63 Church Minister - Religious leader providing spiritual guidance and sanctuary
64 School Superintendent - Educational administrator managing institutional operations
65 Hospital Surgeon - Medical specialist treating emergency cases
66 University Professor - Academic professional researching specialized subjects

NPC Motivations

D66 Motivation
11 Survival - Just trying to make it through each day
12 Family Protection - Keeping loved ones safe from harm
13 Financial Security - Escaping poverty through any means necessary
14 Personal Revenge - Settling an old score that still burns
15 Professional Ambition - Climbing the ladder regardless of consequences
16 Addiction Feeding - Serving a habit that controls their life
21 Blackmail Compliance - Forced cooperation due to compromising secrets
22 Debt Repayment - Working off money owed to dangerous creditors
23 Information Trading - Selling knowledge for personal advantage
24 Territory Protection - Defending turf from rival encroachment
25 Loyalty Honor - Serving organization or person above self-interest
26 Fear Avoidance - Staying alive by avoiding dangerous attention
31 Power Acquisition - Gaining influence and control over others
32 Reputation Building - Establishing respect through feared reputation
33 Past Redemption - Making amends for previous terrible mistakes
34 Justice Seeking - Pursuing fairness when legal system fails
35 Truth Discovery - Uncovering hidden facts regardless of danger
36 Community Service - Helping neighborhood despite personal risk
41 Religious Devotion - Serving higher spiritual purpose
42 Ideological Commitment - Fighting for political or social beliefs
43 Love Protection - Safeguarding romantic partner from threats
44 Child Welfare - Ensuring next generation has better opportunities
45 Professional Pride - Maintaining standards despite corrupt environment
46 Personal Freedom - Escaping control or oppression
51 Curiosity Satisfaction - Learning secrets just to know them
52 Thrill Seeking - Pursuing excitement through dangerous activities
53 Status Maintenance - Preserving social position and respectability
54 Legacy Creation - Building something lasting for future generations
55 Guilt Atonement - Making up for past failures or betrayals
56 Honor Defense - Protecting personal or family reputation
61 Greed Fulfillment - Accumulating wealth beyond reasonable need
62 Control Exercise - Dominating others for psychological satisfaction
63 Competition Winning - Defeating rivals through superior strategy
64 Security Establishment - Creating safe space in dangerous world
65 Knowledge Preservation - Protecting important information from destruction
66 Chaos Creation - Destroying existing order for personal or philosophical reasons

NPC Relationships

D66 Relationship
11 Blood Relatives - Family members sharing genetic bonds and secrets
12 Marriage Partners - Spouses navigating legal and emotional commitments
13 Business Associates - Professional partners sharing financial interests
14 Criminal Accomplices - Partners in illegal activities
15 Childhood Friends - Long-term personal relationships with shared history
16 Romantic Lovers - Intimate partners outside marriage bounds
21 Mentor-Student - Teaching relationships with knowledge transfer
22 Employer-Employee - Work hierarchies with power dynamics
23 Landlord-Tenant - Property relationships with financial obligations
24 Creditor-Debtor - Financial relationships with payment pressures
25 Blackmailer-Victim - Coercive relationships based on secret knowledge
26 Informant-Handler - Intelligence relationships with information exchange
31 Doctor-Patient - Medical relationships with confidential knowledge
32 Lawyer-Client - Legal relationships with privileged communication
33 Priest-Confessor - Religious relationships with spiritual secrets
34 Neighbor Relations - Geographic proximity creating social obligations
35 Club Members - Organizational relationships with shared interests
36 Political Allies - Ideological relationships with mutual support
41 Rival Competitors - Antagonistic relationships with conflicting goals
42 Former Partners - Dissolved relationships with lingering connections
43 Protective Guardian - Caretaking relationships with responsibility dynamics
44 Dependent Ward - Support relationships with vulnerability factors
45 Witness-Observer - Informational relationships based on seen events
46 Victim-Perpetrator - Harm relationships with unresolved trauma
51 Secret Lovers - Hidden romantic relationships requiring discretion
52 Adopted Family - Chosen relationships stronger than blood bonds
53 War Veterans - Military service relationships with shared combat experience
54 Addiction Partners - Substance relationships enabling mutual destruction
55 Conspiracy Members - Secret organization relationships with hidden agendas
56 Revenge Seekers - Retribution relationships motivated by past wrongs
61 Protection Racket - Criminal relationships with enforced payment
62 Double Agents - Betrayal relationships with divided loyalties
63 Hostage Situations - Coercion relationships with captive dynamics
64 Arranged Marriages - Forced relationships serving family or political purposes
65 Gambling Partners - Vice relationships with shared financial risks
66 Unacknowledged Relations - Hidden family connections with secret parentage

NPC Current Activities

D66 Current Activity
11 Planning Robbery - Organizing theft of valuable target
12 Hiding Evidence - Concealing proof of criminal activity
13 Meeting Informant - Exchanging information for money or favors
14 Fleeing Town - Preparing hasty departure from dangerous situation
15 Paying Debts - Settling financial obligations to avoid violence
16 Seeking Revenge - Pursuing retribution against past enemy
21 Covering Tracks - Eliminating traces of previous activities
22 Recruiting Allies - Building network for upcoming operation
23 Surveilling Target - Gathering intelligence on future victim
24 Negotiating Deal - Arranging terms for illegal transaction
25 Laundering Money - Converting illegal profits into legitimate assets
26 Establishing Alibi - Creating false evidence of innocence
31 Seeking Protection - Looking for safety from dangerous threats
32 Trading Information - Selling secrets for personal advantage
33 Destroying Documents - Eliminating written evidence of crimes
34 Intimidating Witness - Silencing potential testimony through fear
35 Smuggling Goods - Moving illegal items across borders or territories
36 Bribing Official - Purchasing government cooperation or blindness
41 Planning Escape - Preparing emergency exit from current situation
42 Gathering Blackmail - Collecting compromising information on targets
43 Recruiting Criminals - Hiring muscle or specialists for operations
44 Celebrating Victory - Enjoying success of recent criminal enterprise
45 Mourning Loss - Grieving death or betrayal of close associate
46 Preparing Disguise - Creating false identity for covert operations
51 Staking Territory - Claiming new area for criminal operations
52 Settling Disputes - Resolving conflicts between criminal factions
53 Training Subordinates - Teaching skills needed for illegal activities
54 Counting Profits - Calculating earnings from recent criminal ventures
55 Seeking Medical Care - Getting treatment for injuries from violence
56 Planning Betrayal - Preparing to double-cross current associates
61 Establishing Front - Creating legitimate business to hide illegal activities
62 Mapping Routes - Planning transportation for smuggling operations
63 Testing Loyalty - Determining trustworthiness of organization members
64 Expanding Operations - Growing criminal enterprise into new areas
65 Eliminating Competition - Removing rival criminal organizations
66 Preparing Final Score - Planning retirement heist or ultimate criminal achievement

Situations & Events

Street Encounters

D66 Street Encounter
11 Pickpocket attempting to steal from well-dressed victim
12 Street vendor selling suspicious goods from hidden compartments
13 Homeless veteran begging while observing criminal activity
14 Police officer taking envelope from known criminal
15 Taxi driver arguing with passenger about unpaid fare
16 Newspaper boy shouting headlines about recent murder
21 Prostitute fleeing from violent customer or pimp
22 Drug dealer conducting business in plain sight
23 Gang members marking territory with graffiti or violence
24 Bootlegger’s truck being chased by federal agents
25 Fire department responding to suspicious warehouse blaze
26 Ambulance racing to scene of apparent gang shooting
31 Street preacher warning about moral corruption
32 Political candidate giving impromptu campaign speech
33 Labor organizer distributing leaflets to factory workers
34 Wealthy socialite slumming in poor neighborhood
35 Foreign immigrant asking for directions in broken English
36 Child running away from abusive home situation
41 Professional assassin stalking target through crowd
42 Undercover detective following suspected criminal
43 Corrupt building inspector taking bribes from contractor
44 Numbers runner collecting bets from neighborhood residents
45 Loan shark’s enforcer collecting overdue payment
46 Fence examining stolen goods in back-alley transaction
51 Kidnapper’s lookout watching for police interference
52 Arsonist casing building for future fire-setting
53 Con artist running three-card monte game on tourists
54 Smuggler’s contact waiting for illegal cargo delivery
55 Blackmailer meeting victim to collect payment
56 Hit-and-run driver fleeing scene of vehicular crime
61 Witness to murder trying to decide whether to report
62 Corrupt judge accepting bribes in parked car
63 Criminal mastermind surveying territory for expansion
64 Police informant being threatened by former associates
65 Escaped convict hiding in crowd while avoiding capture
66 Vigilante hero pursuing criminal through busy streets

Ongoing Events

D66 Ongoing Event
11 Major Factory Strike - Workers demanding better conditions and pay
12 Mayoral Election Campaign - Candidates making promises they can’t keep
13 Police Commissioner Scandal - Corruption investigation making headlines
14 Harbor Workers’ Slowdown - Cargo backing up while negotiations continue
15 Federal Prohibition Raid - Government crackdown on illegal alcohol trade
16 Construction of New Skyscraper - Development bringing change and conflict
21 Newspaper Circulation War - Competing papers using any means necessary
22 Religious Revival Movement - Charismatic preacher gathering large following
23 Immigration Deportation Drive - Government targeting foreign-born residents
24 Banking Crisis Aftermath - Financial institutions failing and recovering
25 Public Health Epidemic - Disease outbreak testing city infrastructure
26 Veterans’ Benefit Protest - Former soldiers demanding promised compensation
31 Organized Crime Territorial War - Families fighting for neighborhood control
32 Labor Union Corruption Trial - Leadership accused of criminal activities
33 Real Estate Development Boom - Land speculation driving up prices
34 Anti-Vice Crusade Campaign - Moral reformers targeting entertainment districts
35 Federal Tax Investigation - IRS auditing prominent business leaders
36 Public Works Infrastructure Failure - Utilities breaking down citywide
41 International Spy Ring Exposure - Foreign agents discovered operating locally
42 Corporate Merger Battle - Business titans fighting for market dominance
43 Political Assassination Attempt - Violence targeting government officials
44 Criminal Justice System Reform - Calls for changes in police and courts
45 Economic Recovery Initiative - Government programs addressing unemployment
46 Cultural Censorship Controversy - Artistic expression versus moral standards
51 Transportation System Expansion - New routes creating opportunities and problems
52 Educational System Crisis - Schools struggling with funding and quality
53 Military Preparation Campaign - Armed forces readying for potential conflict
54 Scientific Research Breakthrough - New discoveries with unknown implications
55 Environmental Disaster Response - Industrial accident affecting public health
56 Social Welfare Program Implementation - Government assistance creating new bureaucracy
61 Criminal Investigation Task Force - Multi-agency effort targeting organized crime
62 International Trade Dispute - Foreign relations affecting local business
63 Technology Innovation Race - Companies competing to develop new products
64 Agricultural Crisis Impact - Rural problems affecting urban food supply
65 Legal System Backlog Crisis - Courts overwhelmed with pending cases
66 Population Migration Wave - New residents changing neighborhood demographics

Criminal Activities in Progress

D66 Criminal Activity
11 Bank Robbery Planning - Crew preparing for vault heist
12 Numbers Racket Collection - Illegal lottery money gathering
13 Bootlegging Operation Delivery - Alcohol smuggling truck route
14 Protection Racket Extortion - Business owners forced to pay
15 Drug Manufacturing Setup - Narcotics production in hidden facility
16 Human Trafficking Transport - Victims being moved against their will
21 Art Theft in Progress - Valuable paintings being stolen from gallery
22 Government Document Heist - Classified papers being copied or stolen
23 Kidnapping for Ransom - Wealthy victim being held for payment
24 Witness Intimidation Campaign - Testimony suppression through threats
25 Evidence Tampering Operation - Crime scene manipulation in progress
26 Money Laundering Transaction - Illegal profits being converted to clean cash
31 Arms Smuggling Shipment - Weapons being moved to criminal buyers
32 Bribery Exchange Meeting - Official corruption payment being made
33 Contract Assassination Attempt - Professional killer stalking target
34 Gambling House Raid Preparation - Police planning to shut down illegal gaming
35 Counterfeiting Workshop Operation - Fake money or documents being produced
36 Arson Attack Preparation - Building being prepared for deliberate fire
41 Police Evidence Theft - Corrupt cops stealing proof of crimes
42 Jury Tampering Effort - Court case outcome being illegally influenced
43 Smuggling Ring Coordination - International goods movement organization
44 Blackmail Material Collection - Compromising information being gathered
45 Safe House Network Establishment - Hiding places being prepared for criminals
46 Criminal Territory Expansion - Gang moving into rival neighborhood
51 Government Contract Fraud - Public works project being manipulated for profit
52 Identity Theft Operation - False papers being created for multiple people
53 Stolen Goods Fencing Network - Hot merchandise distribution system
54 Labor Union Infiltration - Criminal organization taking over legitimate group
55 Corporate Espionage Mission - Business secrets being stolen from competitors
56 Political Campaign Sabotage - Election interference through illegal means
61 Medical Malpractice Cover-up - Healthcare crimes being hidden from authorities
62 Real Estate Fraud Scheme - Property ownership being illegally manipulated
63 Tax Evasion Network - Systematic avoidance of government revenue collection
64 Immigration Document Forgery - False citizenship papers being produced
65 Criminal Justice Corruption - Legal system being manipulated for criminal benefit
66 International Conspiracy Coordination - Multi-national criminal organization meeting

Political Developments

D66 Political Development
11 Mayor Announces Anti-Crime Initiative - New policies targeting organized crime
12 City Council Budget Hearings - Public money allocation debates
13 Police Commissioner Appointment - New law enforcement leadership selection
14 Federal Investigation Launched - Government agents examining local corruption
15 Judicial Reform Proposal - Changes to court system procedures
16 Immigration Policy Changes - New rules affecting foreign-born residents
21 Labor Relations Mediation - Government intervention in worker disputes
22 Public Works Project Approval - Infrastructure development with potential corruption
23 Tax Policy Adjustment - Revenue collection changes affecting businesses
24 Electoral District Redistricting - Voting boundaries being redrawn
25 Government Contract Bidding - Public spending opportunities for private companies
26 Regulatory Enforcement Changes - Rule interpretation affecting business operations
31 International Trade Agreement - Foreign commerce deals affecting local economy
32 Public Health Policy Implementation - Government response to medical issues
33 Educational Funding Debate - School system resource allocation discussions
34 Military Base Expansion Proposal - Armed forces facility development plans
35 Environmental Protection Measures - Conservation policies affecting industry
36 Social Welfare Program Expansion - Government assistance program changes
41 Criminal Justice Reform Initiative - Legal system improvement proposals
42 Public Safety Enhancement Plan - Security measures for citizen protection
43 Economic Development Incentives - Business attraction and retention policies
44 Transportation Infrastructure Upgrade - Travel system improvement projects
45 Housing Development Regulation - Residential construction oversight changes
46 Cultural Arts Funding Decision - Government support for creative community
51 Veterans Affairs Policy Revision - Former military service member benefit changes
52 Agricultural Support Program - Rural community assistance initiative
53 Technology Regulation Proposal - New invention oversight and control measures
54 International Relations Summit - Foreign diplomacy meeting with local impact
55 Public Information Access Debate - Transparency versus security considerations
56 Emergency Preparedness Planning - Disaster response capability development
61 Civil Rights Protection Enforcement - Minority population safety measures
62 Political Party Convention Planning - Electoral organization major gathering
63 Government Transparency Initiative - Public access to official information
64 Public Employee Union Negotiations - Government worker contract discussions
65 Campaign Finance Reform Debate - Political funding regulation proposals
66 Constitutional Amendment Consideration - Fundamental law change discussion

Social Events

D66 Social Event
11 High Society Charity Gala - Wealthy elite gathering for public cause
12 Political Campaign Fundraiser - Candidate supporter money collection event
13 Business Association Dinner - Professional networking with hidden agendas
14 Cultural Arts Exhibition Opening - Gallery show attracting diverse crowds
15 Religious Congregation Revival - Spiritual gathering with charismatic leadership
16 Labor Union Solidarity Rally - Worker organization demonstration
21 Neighborhood Block Party - Community celebration with local politics
22 Professional Club Meeting - Exclusive organization gathering
23 University Academic Conference - Educational institution knowledge sharing
24 Hospital Fundraising Benefit - Medical facility financial support event
25 Theatre Season Opening - Entertainment venue debut performance
26 Sports Championship Celebration - Athletic achievement recognition party
31 Wedding Reception - Family joining celebration with community connections
32 Funeral Service - Community mourning with hidden tensions
33 Birthday Milestone Party - Personal celebration with social implications
34 Anniversary Commemoration - Relationship or institution recognition event
35 Graduation Ceremony - Educational achievement recognition
36 Retirement Farewell - Career conclusion celebration with industry implications
41 Holiday Community Festival - Seasonal celebration bringing diverse groups together
42 Ethnic Cultural Celebration - Immigrant community tradition sharing
43 Veterans Reunion Gathering - Former military service member social event
44 Professional Awards Ceremony - Industry recognition with networking opportunities
45 Literary Society Book Discussion - Intellectual gathering with political undertones
46 Musical Performance Concert - Entertainment event with diverse audience
51 Fashion Show Presentation - Style exhibition attracting wealthy patrons
52 Culinary Competition Event - Cooking contest with restaurant industry connections
53 Auction House Estate Sale - Valuable item bidding with questionable provenance
54 Garden Club Exhibition - Horticultural display with social networking
55 Photography Exhibition Opening - Visual art presentation with documentation implications
56 Dance Competition Tournament - Entertainment contest with gambling opportunities
61 Antique Collectors Convention - Historical item enthusiast gathering
62 Automobile Show Exhibition - Vehicle display with technology and status implications
63 Real Estate Investment Seminar - Property development networking event
64 Scientific Research Symposium - Academic knowledge sharing with practical applications
65 Public Speaking Contest - Oratory competition with political networking
66 Secret Society Initiation - Exclusive organization membership ceremony

Industrial Accidents

D66 Industrial Accident
11 Factory Machinery Explosion - Equipment failure causing casualties
12 Chemical Plant Toxic Leak - Dangerous substance release threatening community
13 Steel Mill Furnace Collapse - High-temperature equipment failure
14 Warehouse Fire Outbreak - Storage facility blaze destroying evidence
15 Construction Site Cave-in - Building project structural failure
16 Power Plant Electrical Failure - Energy facility malfunction causing blackouts
21 Oil Refinery Pipeline Rupture - Petroleum system break causing environmental damage
22 Textile Factory Worker Injury - Industrial equipment harming employee
23 Mining Operation Tunnel Collapse - Underground extraction site failure
24 Railroad Yard Derailment - Train accident affecting cargo and personnel
25 Shipyard Crane Malfunction - Heavy equipment failure during vessel construction
26 Automobile Plant Assembly Line Halt - Production stoppage due to equipment failure
31 Paper Mill Chemical Spill - Manufacturing process accident contaminating area
32 Cement Factory Dust Explosion - Fine particle ignition causing blast
33 Food Processing Plant Contamination - Product safety violation affecting public health
34 Pharmaceutical Laboratory Accident - Drug development facility incident
35 Glass Factory Furnace Overload - High-temperature equipment exceeding safety limits
36 Rubber Plant Equipment Fire - Manufacturing facility blaze
41 Brewery Fermentation Tank Rupture - Alcohol production equipment failure
42 Tobacco Factory Air Quality Crisis - Workplace environment hazard
43 Electronics Assembly Electrical Short - Production line power surge
44 Machine Shop Tool Accident - Precision equipment causing worker injury
45 Lumber Mill Saw Blade Failure - Wood processing equipment malfunction
46 Cold Storage Refrigeration Breakdown - Temperature control system failure
51 Scrap Yard Crane Collapse - Heavy equipment failure in salvage operation
52 Train Repair Shop Fire - Locomotive maintenance facility blaze
53 Foundry Metal Spill - Molten material containment failure
54 Printing Press Ink Contamination - Publishing equipment chemical accident
55 Research Laboratory Equipment Explosion - Scientific facility experimental accident
56 Testing Facility Structural Failure - Quality control building collapse
61 Fuel Depot Tank Rupture - Gasoline storage facility leak
62 Loading Dock Equipment Failure - Cargo handling accident
63 Assembly Line Conveyor Malfunction - Production system mechanical failure
64 Quality Control Center Fire - Inspection facility blaze destroying records
65 Industrial Kitchen Pressure Cooker Explosion - Food service equipment failure
66 Experimental Workshop Chemical Reaction - Research facility uncontrolled experiment

Inspiration Tables

Verbs

Verbs 1 2 3 4 5 6
1 Stalks Hunts Tracks Follows Pursues Corners
2 Betrays Deceives Lies Tricks Cons Fools
3 Threatens Intimidates Menaces Terrifies Scares Haunts
4 Investigates Searches Explores Examines Studies Probes
5 Escapes Flees Runs Hides Vanishes Disappears
6 Confronts Challenges Accuses Exposes Reveals Unmasks

Adjectives

Adjectives 1 2 3 4 5 6
1 Dark Shadow Hidden Secret Mysterious Occult
2 Corrupt Dirty Rotten Crooked Evil Wicked
3 Deadly Lethal Fatal Dangerous Harmful Toxic
4 False Fake Forged Counterfeit Phony Deceiving
5 Ancient Old Forgotten Lost Buried Sealed
6 Bloody Violent Brutal Savage Ruthless Merciless

Nouns

Nouns 1 2 3 4 5 6
1 Evidence Witness Clue Trail Lead Proof
2 Contract Deal Agreement Bargain Pact Treaty
3 Weapon Gun Knife Poison Bomb Trap
4 Document Letter File Report Record Message
5 Identity Face Name Past Secret Truth
6 Revenge Justice Judgment Punishment Retribution Vengeance

Appendix: Inspirational Media

Books

  • The Shadow series by Walter B. Gibson
  • The Spider series by Norvell W. Page
  • The Avenger series by Kenneth Robeson
  • Doc Savage series by Kenneth Robeson (Lester Dent)
  • The Phantom Detective series by various authors
  • Black Mask Magazine stories
  • Dashiell Hammett’s Continental Op stories
  • Raymond Chandler’s Philip Marlowe novels

Films

  • The Shadow (1994)
  • The Phantom (1996)
  • The Rocketeer (1991)
  • Dick Tracy (1990)
  • The Spirit (2008)
  • Sky Captain and the World of Tomorrow (2004)
  • The Maltese Falcon (1941)
  • Double Indemnity (1944)

TV Series

  • The Shadow radio show (1937-1954)
  • Batman: The Animated Series (1992-1995)
  • The Untouchables (1959-1963)
  • Boardwalk Empire (2010-2014)

Comics

  • The Shadow comic series
  • The Spider comic adaptations
  • Batman: Year One by Frank Miller
  • The Spirit by Will Eisner
  • Sandman Mystery Theatre by Matt Wagner
  • Criminal by Ed Brubaker and Sean Phillips

Games

  • Call of Cthulhu RPG (1920s setting)
  • GURPS Cliffhangers
  • Pulp Hero (HERO System)
  • Spirit of the Century (Fate System)
  • Dime Adventures (Ubiquity System)

License

Loner: Pulp Heroes

© 2025 Roberto Bisceglie

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.