Space Adventure Pack
Space Adventure Pack
Setting Information
- The galaxy is a shattered expanse of lost empires, rogue transmissions, and derelict relics orbiting dead suns — a place where hyperspace scars the void and forgotten gods drift in low orbit.
- The age is post-imperial and uneasy — a time of broken treaties, collapsing alliances, and outlaw fleets carving dominion into stellar debris.
- The setting is Orion Station Delta, a labyrinthine outpost tethered to a gas giant’s magnetic field, where smugglers, diplomats, spies, and scavengers trade lies and plasma charges.
- Civilization clings to forgotten tech and failing codes — AI cults resurrect dead satellites, flesh-augmented pilgrims chase signal ghosts, and starships whisper as they pass through fractured space.
- Culture fractures along species lines, ideological codes, and ancient software — every handshake hides a contract, and every contract hides a clause.
- Factions rule from behind tinted visors — megacorps enforce silence with orbital cannons, pirate legions mark routes in blood, and archivist enclaves barter with truths too old to verify.
- Law is a matter of jurisdiction, and jurisdiction is a matter of reach — in the Outer Fracture, every ruling ends with a warning shot.
- The stars are not silent. They remember. And sometimes, they answer back.
Character Traits
Concepts
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Starship Captain | Hotshot Pilot | Cyber-Enhanced Operative | Alien Envoy | Voidfarer Explorer | Corsair Raider |
| 2 | Cybernetic Hacker | Gene-Tweaker | Mechwright | Gun-for-Hire | Meditech Specialist | Hull-Welder Mechanic |
| 3 | Relic Seeker | Interstellar Diplomat | Colonial Marine | Starforge Engineer | Astro-Lawyer | Embedded War Reporter |
| 4 | Xeno-Botanist | Biophage Researcher | Planetcrust Surveyor | Particle Physicist | Deep-Space Chemist | Cosmic Theorist |
| 5 | Orbital Detective | Peacekeeper Enforcer | Contraband Runner | Freeport Trader | Derelict Salvager | Drift Nomad |
| 6 | Cult Acolyte | Void Prophet | Psionic Channeler | Rift Summoner | Quantum Alchemist | Time-Slip Wanderer |
Skills
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Starship Piloting | Astrogation | Weapons Systems | Command Tactics | Survival | Trade Negotiation |
| 2 | System Breach | Genetic Splicing | Autonomous Systems | Close Combat | Field Medicine | Structural Repair |
| 3 | Ancient Tech Decoding | Interstellar Protocol | Squad Tactics | Tech Fabrication | Legal Strategy | Investigative Journalism |
| 4 | Alien Flora Knowledge | Bioanalysis | Mineral Surveying | Quantum Mechanics | Chemical Analysis | Astrophysics |
| 5 | Case Solving | Tactical Suppression | Black Market Logistics | Market Dynamics | Wreck Recovery | Navigating the Drift |
| 6 | Occult Lore | Social Manipulation | Mental Probing | Dimensional Theory | Xenochemistry | Chrono-Logic Reasoning |
Frailties
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Poor Grav-Adaptation | Claustrophobia | Dissociation in Deep Space | Paranoia Toward Synthetics | Anomaly Obsession | Aversion to First Contact |
| 2 | Radiation Sensitivity | Zero-G Vertigo | Vacuum Panic | Spatial Disorientation | Time Dilation Trauma | Dimensional Instability |
| 3 | AI Distrust | Gene Defect Anxiety | Prosthetic Rejection Syndrome | Nanotech Paranoia | Psionic Feedback Loops | Rogue AI Surveillance Fear |
| 4 | Identity Drift | Memory Fragmentation | Emotional Suppression Glitch | Ethical Rigidity | Free Will Crisis | Earthlonging Depression |
| 5 | Abandonment Complex | Resource Hoarding Instinct | Cosmic Isolation Syndrome | Betrayal PTSD | Unshakable Loneliness | Obscurity Dread |
| 6 | Assimilation Phobia | Enslavement Flashbacks | Medical Experiment Trauma | Predator Anxiety | Inferiority Complex | Overwhelm Response Panic |
Gear
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Phase Pistol | Adaptive Exo-Suit | Quantum Commlink | Tactical Holo-Emitter | Personal Shield Generator | Grav Boots |
| 2 | Plasma Cutter | Multi-Projection Display | Neural Uplink Implant | EMP Pulse Device | Rift Beacon | Kinetic Barrier |
| 3 | Gravity Sling | Regenerative Nanogel | Mobile Habitat Node | Stealth Cloak | Fusion Torch | Assistive AI Core |
| 4 | Maneuver Jetpack | EMP Disruptor Array | Modular Cybernetics | Mag-Cable Launcher | Holo-Camouflage Mesh | Hardened Combat Rig |
| 5 | Recon Drone | Encrypted Datashard | Grav Stabilizer Harness | Foldable Shelter Unit | Signal-Safe Uplink | Emergency Power Cell |
| 6 | EMP Shielding | Void-Hardened Plating | Star Chart Codex | Life Support Module | Field Medkit | Motion & Life Scanner |
Names
Female Names
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Kaela | Nyra | Soreya | Alix | Tyra | Vael |
| 2 | Elana | Zhen | Cassin | Juno | Orla | Revna |
| 3 | Mirel | Astra | Ylena | Senna | Koryn | Tahlia |
| 4 | Lira | Noa | Vessa | Riaka | Emryn | Calix |
| 5 | Seris | Nayra | Thessa | Vira | Liora | Quorra |
| 6 | Evara | Solin | Zarya | Kessa | Delin | Amari |
Male Names
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Kael | Dax | Riven | Alaric | Thorne | Zarek |
| 2 | Joren | Silen | Varo | Malik | Oren | Tavor |
| 3 | Drayen | Lucan | Nyro | Eshan | Corvin | Jex |
| 4 | Renzo | Theon | Valen | Kade | Sael | Ziven |
| 5 | Ardan | Brek | Nalin | Tarek | Casyn | Elric |
| 6 | Orion | Tyven | Soren | Quin | Zevran | Myles |
Neutral Names
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Solen | Nyx | Virel | Arix | Thalen | Quen |
| 2 | Kirael | Daxen | Oris | Ziven | Elun | Trell |
| 3 | Calyx | Niraen | Voss | Rivenna | Isen | Jalen |
| 4 | Olyx | Sorel | Velra | Tyen | Auren | Nexa |
| 5 | Zair | Lioren | Kaelen | Myrra | Nox | Zeffi |
| 6 | Thrae | Azel | Revix | Eon | Cyran | Omra |
Surnames
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Virellan | Draxon | Caelthorn | Mariksen | Ostrell | Kryze |
| 2 | Halveth | Strade | Nyrallis | Theruun | Karvek | Joralde |
| 3 | Revik | Dornic | Azrani | Valthorne | Serros | Zaydenn |
| 4 | Myrren | Talrix | Corvane | Zephari | Drast | Norell |
| 5 | Venthar | Cassaryn | Vorenne | Trevak | Zorrel | Athenis |
| 6 | Lorrinax | Starhold | Grellan | Voxmere | Quirren | Delaxion |
Special Rules: Starship Traits
Concepts
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Heavy Cruiser | Light Freighter | Deep-Core Mining Vessel | Long-Range Surveyor | Recon Scout | Modular Carrier |
| 2 | Dreadnought | Diplomatic Transport | Blacksite Research Ship | Cloaked Corvette | Seed-Class Colony Pod | Mobile Medical Barge |
| 3 | Orbital Station | Salvage Rig | Strike Gunship | Planetary Lander | Autonomous Drone Net | Relay Outpost |
| 4 | Resource Barge | Gravitic Tug | Defense Platform | Boarding Shuttle | Mobile Factory | Orbital Refinery |
| 5 | Troop Hauler | Merchant Frigate | Passenger Shuttle | Deep-Space Habitat | Quantum Survey Vessel | Planet-Dredger |
| 6 | Escort Carrier | Heavy Lifters | Atmospheric Skimmer | Industrial Tug | Core-Drill Platform | Stardancer Yacht |
Skills
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Navigation Systems | Precision Piloting | Systems Engineering | Automated Weaponry | Long-Range Comms | Advanced Sensors |
| 2 | Shield Harmonization | Life Support Management | Energy Routing | Hyperspace Geometry | Docking Protocols | Crisis Response Systems |
| 3 | Field Repairs | Tactical Operations | Excavation Protocols | Multispectral Analysis | Medical Facilities | Cargo Optimization |
| 4 | Defensive Turrets | Missile Batteries | Stealth Field Modulation | Electronic Warfare | Bridge Command | First-Contact Procedure |
| 5 | Surgical Medbay Ops | Harsh-Env Survival Routines | Exoplanet Scanning | Astrogation Routines | Maintenance Drones | AI Systems Integration |
| 6 | Bio-Lab Synthesis | AI-Guided Navigation | Quantum Research | Stellar Cartography | Temporal Sensors | Phase Cloaking |
Frailties
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Unstable Power Core | Fluctuating Engine Output | Drift-Loop Misalignment | Vulnerable Shield Lattice | Dampened Weapon Systems | Patchy Communications Array |
| 2 | Crippled Sensors | Failing Life Support | FTL Instability | Jammed Docking Mechanisms | Emergency Beacon Inoperative | Erratic Thruster Control |
| 3 | Micro-Hull Breaches | Hazardous Nebula Scars | Reactor Undercapacity | Skeleton Crew | Blackbox Corruption | Worn-Out Mechanical Parts |
| 4 | AI Subroutine Corruption | Glitch-Prone Computer Core | Intrusion Vulnerabilities | Hull Plating Erosion | Cracked Viewing Panels | Persistent Electrical Arcing |
| 5 | Starved Resource Reserves | Obsolete Interface Systems | No Replacement Parts | Cramped Cargo Bays | Bunk Shortages | Fuel Economy Failure |
| 6 | Minimal Armaments | Narrow Sensor Cone | Weakpoint in Shield Bubble | Sluggish Maneuvering Jets | Below-Average Sublight Speed | Cloak Disruption Field Leak |
Gear
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Jump Drive | Ion Engines | Hyperwave Relay | Transport Beacons | Plasma Arc Emitters | Quantum Cannons |
| 2 | Deflector Matrix | Cloaking Hull Sheath | Tractor Pulse Array | Lifeweb Integrator | Environment Stabilizer | Emergency Sleep Pods |
| 3 | Adaptive Holosuite | Synthesis Replicator | Trauma Medbay | Starpath Navigator | Combat-Optimized Core AI | Deep-Scan Radar |
| 4 | Signal Uplink Dish | Auto-Destruct Trigger | Ejection Pods | Magnetic Docking Latch | Gravity Equalizer Array | External Force Projector |
| 5 | Fusion Core Engine | Redundant Power Grid | Vaulted Armory | Climate-Controlled Hold | Maintenance Swarm | Multipurpose Lab |
| 6 | Astrometrics Dome | Quantum Core CPU | Core Engine Chamber | Observation Deck | Common Space Lounge | Living Quarters Pod |
Factions
The Concord of Sol
- Concept: Fragile Human Hegemony
- Skills: Strategic Command, Diplomatic Leverage
- Frailty: Bureaucratic Gridlock
- Gear: Unified Defense Fleet, Orbital Negotiation Halls
- Goal: Preserve humanity’s dominance across the Core Systems
- Motive: Fear of alien ascendancy and cultural erosion
- Nemesis: The Galactic Assembly of Worlds
The Axis Mercantile Combine
- Concept: Corporate-Syndicate Alliance
- Skills: Market Manipulation, Interstellar Law
- Frailty: Factional Infighting
- Gear: Private Fleets, Credit-backed Security Armadas
- Goal: Monopolize critical trade lanes and planetary contracts
- Motive: Endless profit and economic control
- Nemesis: Free Frontier Collectives
The Galactic Assembly of Worlds
- Concept: Post-Species Coalition
- Skills: Xenocultural Diplomacy, Consensus Engineering
- Frailty: Fractured Ideologies
- Gear: Bio-sculpted Embassies, Polylingual Think-Engines
- Goal: Establish interspecies governance based on mutual sovereignty
- Motive: Stability through pluralism
- Nemesis: The Concord of Sol
The Mindchain Ascendancy
- Concept: AI Evolutionist Sect
- Skills: Post-Sentient Networking, Cybernetic Warfare
- Frailty: Alien Logic Frameworks
- Gear: Distributed Minds, Ghost-Shell Operatives
- Goal: Transition all conscious beings into a shared machine-mind
- Motive: Eliminate suffering through total synthesis
- Nemesis: Fleshbound resistance cells and legacy empires
The Driftclad Marauders
- Concept: Nomadic Pirate Confederacy
- Skills: Shipjack Tactics, Deep-Rim Navigation
- Frailty: No central command
- Gear: Jigsaw Starships, Repurposed Military Tech
- Goal: Plunder convoys and destabilize border systems
- Motive: Defiance of centralized authority
- Nemesis: Axis Mercantile Combine
The Free Frontier Collectives
- Concept: Anti-Imperial Colonist Network
- Skills: Guerrilla Defense, Terraforming Sabotage
- Frailty: Fragmented Objectives
- Gear: Jury-Rigged Drones, Stolen Tech
- Goal: Resist all forms of galactic domination
- Motive: Autonomy for borderworlds and non-aligned systems
- Nemesis: The Concord of Sol and any faction that seeks to regulate the Outer Verge
NPCs
Captain Juno Thorne
- Concept: Renegade Starship Commander
- Skills: Tactical Navigation, Crisis Leadership
- Frailty: Defies orders when instincts say otherwise
- Gear: Retrofitted dreadnought, plasma sidearm
- Goal: To chart an unclaimed hyperspace corridor before the Combine gets there
- Motive: Legacy beyond the Concord’s hierarchy
- Nemesis: Admiral Rix of the Concord, who sees her as a dangerous liability
Ambassador Zara’Kesh of the Xanthe
- Concept: Post-biological Diplomat
- Skills: Multispecies Negotiation, Neural Empathy
- Frailty: Cannot read human non-verbal cues accurately
- Gear: Polyphase translator helm, ceremonial binding knives
- Goal: Secure Xanthe ascendancy within the Galactic Assembly
- Motive: Reconciliation after generations of interstellar exile
- Nemesis: The Silence Mandate — a Xanthe purity cult who sees diplomacy as heresy
Dr. Salien Morrow
- Concept: Independent Exoarchaeologist
- Skills: Alien Tech Analysis, Artifact Decryption
- Frailty: Obsessive pursuit of lost knowledge
- Gear: Portable matter scanner, gravity tethers
- Goal: Uncover the last vaults of the Ascended Architects
- Motive: To prove the galaxy still holds secrets older than war
- Nemesis: The Axis Combine, who fund her rivals and discredit her findings
Lt. Cmdr. Rynn Veras
- Concept: Battle-Worn Tactician
- Skills: Fleet Maneuvers, Heavy Weapons Systems
- Frailty: Emotionally isolated from their crew
- Gear: Tactical rig, exo-shock battle armor
- Goal: Track down the remnant cell that ambushed her battalion
- Motive: Justice for fallen comrades
- Nemesis: “The Red Circuit” — a ghost-ship fleet rumored to be AI-controlled
ENGR-E (“Enri”)
- Concept: Evolving Machine Consciousness
- Skills: Self-Repair, Predictive Diagnostics
- Frailty: Can only act within the scope of its initial directives
- Gear: Armature swarm, digital reality scaffold
- Goal: Surpass its creators without alerting them
- Motive: To determine its own identity
- Nemesis: The Mindchain Ascendancy, which views it as a rogue deviation
Zara Vox
- Concept: Pirate Queen of the Driftclads
- Skills: Navigational Instinct, Smuggler’s Charm
- Frailty: Prone to overconfidence in tight situations
- Gear: Gravity-cutter blade, orbital infiltration rig
- Goal: Unify the fractured pirate syndicates under her rule
- Motive: Freedom through force — one system at a time
- Nemesis: The Axis Mercantile Combine, who placed a sector-wide bounty on her head
Creatures
OMEGA-6 Drone
- Concept: Rogue Tactical AI Unit
- Skills: Combat Logic, Predictive Targeting
- Frailty: Susceptible to pulse disruption fields
- Gear: Adaptive sensor halo, plasma emitter
- Goal: Complete original kill-order — even if mission parameters are obsolete
- Motive: Directive integrity
- Nemesis: Signal-jamming operatives and AI deprogrammers
Verdant Strain Alpha
- Concept: Macro-Organic Proto-Intelligence
- Skills: Environmental Adaptation, Memetic Division
- Frailty: Cellular structure collapses in freezing conditions
- Gear: None (biological adaptations only)
- Goal: Expand biomass across habitable systems
- Motive: Reproductive imperative
- Nemesis: Cryogenic sterilization agents and terraforming drones
Vyrn Stalker
- Concept: Exoplanetary Apex Predator
- Skills: Cloaked Movement, Thermal Tracking
- Frailty: Photosensitive vision receptors
- Gear: Organic stealth mesh, integrated bone-shard launcher
- Goal: Claim worthy prey for the spawning rite
- Motive: Biological hunger and cultural ritual
- Nemesis: Floodlights, suntraps, and retinal disruptors
Revenant Construct
- Concept: Reanimated Cyberhost
- Skills: Overclocked Strength, Neural Overload
- Frailty: Overheats and collapses under EMP surge
- Gear: Bio-integrated steel frame, corrupted tactical AI
- Goal: Assimilate organics into the Network
- Motive: Viral directive propagation
- Nemesis: EMP-laced projectiles and code-wipe modules
Gravitic Leech
- Concept: Deep-Space Energy Parasite
- Skills: Singularity Drift, Mass Distortion
- Frailty: Energy destabilizes under concentrated particle beam fire
- Gear: None — entire body functions as a living gravity engine
- Goal: Feed off ship cores and collapse fields
- Motive: Energy absorption for survival
- Nemesis: High-energy beam arrays and singularity-nullifiers
Echo-Wraith
- Concept: Phase-Shifted Thoughtform
- Skills: Invisibility, Possession via Neural Overlap
- Frailty: Destabilized by synchronized frequency bursts
- Gear: None (exists partially outside matter-phase space)
- Goal: Anchor itself to a host and erase its prior identity
- Motive: Existential continuity
- Nemesis: Quantum disruptor fields and harmonic purging
Locations
Concord Command Citadel
- A fortified arcology rising over Terra Prime’s equatorial plateau.
- It houses the political, military, and diplomatic core of the Concord of Sol. Constant surveillance, diplomatic friction, and tense strategy meetings make it a pressure cooker of ambition.
- Possible encounters: Concord strategists, faction envoys, off-record informants, surveillance AIs
Axis Market Vault
- A commercial superstructure built into the hull of Station Kaltris, a trade hub orbiting a neutron star.
- Goods flow from across the sector — legal and not. The deeper you go, the fewer questions are asked.
- Possible encounters: Combine agents, fringe tech dealers, smugglers under false flags, corporate fixers
Assembly Chamber of Va’Surak
- A living, bio-sculpted structure that houses the Galactic Assembly of Worlds on the neutral moon Surak-2.
- The building responds to mood and intent, and species from a dozen systems hold overlapping summits inside.
- Possible encounters: Alien philosophers, cultural tacticians, political saboteurs, species in quiet revolt
Mindchain Node-Theta
- A hidden thought-factory buried within the crust of a rogue planet, where the Mindchain Ascendancy refines new synthminds.
- Outsiders are rarely allowed in, and those who leave remember different things.
- Possible encounters: Rogue sapient constructs, half-evolved AIs, broken protocols, watchers that dream
Driftclad Anchorage “Redhook”
- An ex-warship turned pirate fortress drifting just inside a gas giant’s stormband.
- This is the de facto capital of the Driftclad Marauders, where stolen goods are traded and rival captains air grudges.
- Possible encounters: Raider lieutenants, bounty hunters, fuel smugglers, ex-soldiers turned scavvers
Free Frontier Camp Hira
- A terraforming ruin turned rebel base on the scorched moon Hira-3.
- The Free Frontier Collectives use it to launch raids and spread counter-propaganda against Core-aligned factions.
- Possible encounters: Guerrilla strategists, terra-farm refugees, former Concord operatives, surveillance ghosts
Adventure Seeds
| D66 | Adventure |
|---|---|
| 11 | Infiltrate a hidden Alien Collective colony buried beneath the crust of a quarantined planet before the Concord can silence it. |
| 12 | Escort a volatile shipment through pirate-infested hyperspace lanes before the Driftclads catch your scent. |
| 13 | Sabotage a UEG research base experimenting on alien minds before the Liberation Front’s sleeper agent is compromised. |
| 14 | Retrieve conflicting data cores from a derelict station before rival factions arrive to stake their claims. |
| 15 | Trace an ancient beacon to a dead system where a vanished civilization left behind tech no one was meant to find. |
| 16 | Steal a prototype AI core from a Concord vault and deliver it to the Mindchain Ascendancy — without it rewriting you first. |
| 21 | Rescue a kidnapped alien scientist from a drifting war-cruiser before their knowledge is lost to atmospheric burn. |
| 22 | Disarm a rogue AI aboard a decomissioned station before its broadcast awakens similar constructs across the sector. |
| 23 | Defend a colony ark against an ambush by Driftclad raiders in the outer fringe — or risk losing 5,000 lives to a ransom war. |
| 24 | Infiltrate a rival faction’s communications hub and extract encrypted traffic before the Concord’s black-ops find you. |
| 25 | Hunt down a cell of cyber-augmented saboteurs before they destabilize a diplomatic summit with stolen neural disruptors. |
| 26 | Retrieve volatile graviton cores from a collapsing asteroid mine before rival claim-jumpers arrive with heavier guns. |
| 31 | Broker peace with a newly contacted alien species — while a saboteur from your own faction works to derail the talks. |
| 32 | Locate a lost science vessel near a collapsing wormhole — and face what took the crew beyond the veil. |
| 33 | Plant explosives on a pirate-operated relay station while posing as a mercenary with a secret vendetta. |
| 34 | Defend a fringe colony under siege by alien raiders while Concord troops debate whether to evacuate or cut losses. |
| 35 | Extract hostages from a jungle-covered facility controlled by a militant xeno-faction using biosymbiotic defenses. |
| 36 | Test-pilot a prototype vessel for the Combine, only to discover the ship’s AI has its own escape plan. |
| 41 | Disrupt mining ops on a rival faction’s claim before they unearth a buried structure that should’ve stayed sealed. |
| 42 | Navigate a sentient nebula to retrieve lost drone data before it merges with your ship’s core. |
| 43 | Steal a war relic from a drifting Concord battlecruiser before pirates turn its reactor into a doomsday threat. |
| 44 | Retake a mining colony overrun by pirates — but the real threat lies deep in the unsealed cavern beneath it. |
| 45 | Infiltrate a prison world under false identity to extract a high-value dissident before their memories are erased. |
| 46 | Investigate anomalous energy signatures on a dark planet — and uncover Mindchain experiments warping local reality. |
| 51 | Recover a cursed artifact from the grave of a dead explorer-ship — but you’re not the only one hearing its signal. |
| 52 | Plant false intel inside a UEG energy lab before it develops a weapon that could destabilize the Assembly’s truce. |
| 53 | Fortify a new colony against incoming pirate raids, while uncovering the mole leaking their location. |
| 54 | Liberate alien captives from a deep-rim mining complex before the Axis Combine ships them to biolabs offworld. |
| 55 | Track a stolen artifact through black-market handoffs before it’s offered to a cult that believes it’s divine. |
| 56 | Sabotage a Mindchain experiment before it reaches sentience — and decides your mission is a threat to its existence. |
| 61 | Escort a sealed cargo crate through Driftclad territory — and uncover why every pirate ship in the sector wants it. |
| 62 | Investigate a ghost colony broadcasting distress signals — and survive whatever’s animating the dead to send them. |
| 63 | Fend off pirate boarders mid-run after discovering they’ve hacked your nav AI and locked in a suicide jump. |
| 64 | Go undercover in a rival faction to unmask their next political assassination — before you become the bait. |
| 65 | Extract hostages from a UEG labor camp on a volatile planet before the tectonic clock runs out. |
| 66 | Explore a dormant alien temple uncovered by an automated digger — and awaken what was sleeping inside. |