Mystery Adventure Pack
Mystery Adventure Pack
Setting Information
- The time period is Late 19th - Early 20th century, during the golden age of detective fiction
- The location is Victorian England, with a focus on London and its criminal underworld
- The main historical event is the Industrial Revolution, which brought new advancements and technologies but also social and economic changes that affected society.
- Emphasis on detective stories, scientific investigation, and reasoning. The works of Arthur Conan Doyle and other contemporary writers heavily influenced the genre.
- Themes are: crime, mystery, suspense, and deduction, with a focus on the psychological and moral aspects of the detective and their pursuit of justice.
Character Traits
Concepts
| D66 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | Brilliant Detective | Cunning Sleuth | Mysterious Investigator | Observant Inspector | Intuitive Enigma | Eccentric Detective |
| 2 | Methodical Sleuth | Astute Investigator | Sharp-Witted Inspector | Tenacious Sleuth | Perceptive Detective | Analytical Investigator |
| 3 | Savvy Inspector | Resourceful Sleuth | Mastermind Detective | Unorthodox Investigator | Wise Inspector | Insightful Sleuth |
| 4 | Deductive Detective | Inquisitive Investigator | Seasoned Inspector | Sharp-Eyed Sleuth | Brilliant Mind Detective | Streetwise Investigator |
| 5 | Determined Inspector | Keen-Eared Sleuth | Calculating Detective | Brilliant Strategist Investigator | Fearless Inspector | Quick-Thinking Sleuth |
| 6 | Charismatic Detective | Trustworthy Investigator | Discerning Inspector | Fearless Sleuth | Rational Detective | Diligent Investigator |
Skills
| D66 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | Deductive reasoning | Observant eye | Crime analysis | Sharp memory | Forensic knowledge | Effective interrogation |
| 2 | Profiling suspects | Surveillance expertise | Code breaking | Research proficiency | Photography skills | Disguise mastery |
| 3 | Psychological insight | Combat training | Lock picking | Firearms proficiency | Persuasive negotiation | Legal knowledge |
| 4 | Tracking abilities | Fingerprint analysis | Eavesdropping expertise | Safe cracking | Lie detection | Martial arts |
| 5 | Poison knowledge | Ballistics analysis | Witness interviewing | Crime reconstruction | Handwriting analysis | Document forgery detection |
| 6 | Lip reading | Criminal network knowledge | Logic puzzle solving | Memory enhancement | Navigation skills | Stealth and concealment |
Frailties
| D66 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | Chronic migraines | Fear of the dark | Persistent nightmares | Substance addiction | Overwhelming guilt | Social awkwardness |
| 2 | PTSD from past cases | Chronic insomnia | Fear of enclosed spaces | Grief from a personal loss | Moral dilemma struggles | Chronic pain from an old injury |
| 3 | Fear of heights | Imposter syndrome | Deep-rooted cynicism | Claustrophobia | Paralyzing fear of failure | Family secrets haunting them |
| 4 | Fear of firearms | Haunted by a past mistake | Inability to trust others | Chronic illness | Fear of water | Recklessness in pursuing justice |
| 5 | Obsessive-compulsive tendencies | Insecurity about their detective skills | Anxiety in social settings | Fear of public speaking | Superstitious beliefs | Emotional detachment |
| 6 | Fear of animals | Lack of empathy | Impaired hearing | Paranoia and distrust of authority | Fear of the supernatural | Inability to let go of a case. |
Gear
| D66 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | Detective’s magnifying glass | Pocket watch | Fountain pen | Detective’s notebook | Evidence collection kit | Flashlight |
| 2 | Lock picking tools | Disguise kit | Detective’s trench coat | Hidden camera | Microphone and listening device | Detective’s hat |
| 3 | Forensic fingerprinting kit | Wiretapping equipment | Camera with tripod | Forensic chemistry kit | Detective’s walking cane | Evidence evidence bags and labels |
| 4 | Crime scene tape | Telescope | Morse code device | Invisible ink and decoding tools | Cryptography handbook | Portable darkroom |
| 5 | Detective’s briefcase | Forensic anthropology kit | Sketching and drawing supplies | Portable typewriter | Surveillance binoculars | Breathalyzer |
| 6 | Polygraph machine | Lie detection kit | Portable phonograph and recording discs | Detective’s badge and identification | Portable fingerprinting kit | Forensic ballistics analysis kit |
Special Rules
Clues
To uncover the mystery, characters will need to gather information and piece together clues. The resolution of actions related to discovering clues will be through a closed question with the following range of possible answers: - “No, and..”: The protagonist fails to discover any information or clues. - “No”: The protagonist discovers a small piece of information or clue, but it’s not particularly useful. - “No, but…”: The protagonist discovers a piece of information or clue, but it reveals a misleading or false lead. - “Yes, but…”: The protagonist discovers a piece of information or clue, but it requires further investigation or verification. - “Yes”: The protagonist discovers a useful piece of information or clue that helps to progress the investigation. - “Yes, and…”: The protagonist discovers multiple pieces of information or clues that significantly advance the investigation.
Interrogation
To gather information from suspects and witnesses, characters will engage in interrogations. The resolution of actions related to questioning individuals will be through a closed question with the following range of possible answers: - “No, and..”: The protagonist’s line of questioning is ineffective and the suspect or witness refuses to cooperate. - “No”: The protagonist’s line of questioning is ineffective and the suspect or witness provides limited or unhelpful information. - “No, but…”: The protagonist’s line of questioning reveals a misleading or false lead. - “Yes, but…”: The protagonist’s line of questioning elicits useful information, but the suspect or witness is evasive or uncooperative. - “Yes”: The protagonist’s line of questioning elicits useful information from the suspect or witness. - “Yes, and…”: The protagonist’s line of questioning elicits multiple pieces of useful information from the suspect or witness.
Alibis
To determine the whereabouts of suspects, characters will need to verify and question their alibis. The resolution of actions related to verifying alibis will be through a closed question with the following range of possible answers: - “No, and..”: The protagonist is unable to verify or question the alibi and it remains unconfirmed. - “No”: The protagonist is unable to verify or question the alibi, but it doesn’t appear to be significant. - “No, but…”: The protagonist is unable to verify or question the alibi, but it leads to a false lead. - “Yes, but…”: The protagonist is able to verify or question the alibi, but it raises additional questions or suspicions. - “Yes”: The protagonist is able to verify or question the alibi and it appears to be credible. - “Yes, and…”: The protagonist is able to verify or question the alibi and it provides additional information that helps to advance the investigation.
Evidence
To uncover the truth, characters will need to gather and examine physical evidence. The resolution of actions related to discovering and examining evidence will be through a closed question with the following range of possible answers: - “No, and..”: The protagonist fails to gather or examine any physical evidence. - “No”: The protagonist gathers or examines a small piece of physical evidence, but it’s not particularly useful. - “No, but…”: The protagonist gathers or examines a piece of physical evidence, but it reveals a misleading or false lead. - “Yes, but…”: The protagonist gathers or examines a piece of physical evidence, but it requires further analysis or verification. - “Yes”: The protagonist gathers or examines a useful piece of physical evidence that helps to progress the investigation. - “Yes, and…”: The protagonist gathers or examines multiple pieces of physical evidence that significantly advance the investigation.
Factions
The Detectives
- Concept: Investigative Minds
- Skills: Observation, Deduction
- Frailty: Pride
- Gear: Magnifying Glass, Notepad
- Goal: To solve mysteries and bring criminals to justice
- Motive: To uphold justice and protect the innocent
- Nemesis: Clever criminals and corrupt politicians
The Criminals
- Concept: Masterminds
- Skills: Deception, Street Smarts
- Frailty: Greed
- Gear: Lock Picks, Switchblade
- Goal: To commit crimes and profit from them
- Motive: To gain wealth and power
- Nemesis: detectives and law enforcement
The Politicians
- Concept: Corrupt Officials
- Skills: Manipulation, Networking
- Frailty: Greed
- Gear: Briefcase, Business Card
- Goal: To maintain power and wealth
- Motive: To further their personal interests
- Nemesis: honest politicians and investigative journalists
The Journalists
- Concept: Nosy Reporters
- Skills: Investigation, Persuasion
- Frailty: Impulsiveness
- Gear: Pocket Watch, Notebook
- Goal: To uncover the truth and report on it
- Motive: To expose corruption and injustices
- Nemesis: corrupt politicians and powerful businessmen
The Scientists
- Concept: Scientific Sleuths
- Skills: Analysis, Experimentation
- Frailty: Obsessiveness
- Gear: Microscope, Test Tubes
- Goal: To use science to solve mysteries
- Motive: To advance knowledge and understanding
- Nemesis: criminals who use science for their own purposes
The Spiritualists
- Concept: Mysterious Mediums
- Skills: Intuition, Clairvoyance
- Frailty: Naiveness
- Gear: Tarot Cards, Crystal Ball
- Goal: To use their spiritual abilities to solve mysteries
- Motive: To help the innocent and bring closure to the bereaved
- Nemesis: skeptics and debunkers who doubt their abilities.
NPCs
Captain Augustus Blackwood
- Concept: Disgraced Detective
- Skills: Sleuthing, Marksmanship
- Frailty: Alcoholism
- Gear: Flask, Revolver
- Goal: Redemption
- Motive: To clear his name and restore his reputation
- Nemesis: Corrupt Police Chief
Miss Prudence Fairfax
- Concept: Elegant Reporter
- Skills: Observation, Persuasion
- Frailty: Vanity
- Gear: Notebook, Pocket Mirror
- Goal: Scoop of a Lifetime
- Motive: To uncover the truth behind a major news story and secure her place in the industry
- Nemesis: Intimidating Editor
Dr. Theodore Marlowe
- Concept: Eccentric Pathologist
- Skills: Medical Science, deduction
- Frailty: Paranoia
- Gear: Scalpel, Chemical Kit
- Goal: Scientific Discovery
- Motive: To uncover the truth about a series of mysterious deaths and make a breakthrough in his field
- Nemesis: Suspicious Colleagues
Ivy Addams
- Concept: Whispers in the Wind
- Skills: Infiltration, Street Smarts
- Frailty: Gambling Addiction
- Gear: Lockpicks, Dice
- Goal: Freedom
- Motive: To clear her name and avoid arrest for a crime she did not commit
- Nemesis: Vengeful Detective
Mr. Jeremy Bentley
- Concept: Wealthy Socialite
- Skills: Finance, Seduction
- Frailty: Arrogance
- Gear: Wallet, Cigarette Case
- Goal: Power
- Motive: To increase his influence and control in the upper echelons of society
- Nemesis: Envious Rival
Miss Margaret Sterling
- Concept: Fierce Suffragette
- Skills: Oratory, Tactics
- Frailty: Impulsiveness
- Gear: Pamphlets, Pocket Watch
- Goal: Women’s Rights
- Motive: To fight for women’s rights and equality in a male-dominated society
- Nemesis: Conservative Politician
Foes
The Con Artist
- Concept: Deceptive Salesman
- Skills: Persuasion, Disguise
- Frailty: Greed
- Gear: Fake ID, False Evidence
- Goal: To defraud victims
- Motive: Financial gain
- Nemesis: Detective
The Smuggler
- Concept: Underground Trader
- Skills: Stealth, Negotiation
- Frailty: Fear of Capture
- Gear: Hidden Compartment, Forged Papers
- Goal: To profit from illegal goods trade
- Motive: Financial gain
- Nemesis: Customs Officer
The Thief
- Concept: Skilled Burglar
- Skills: Lockpicking, Escape Artist
- Frailty: Arrogance
- Gear: Lock picks, Grappling Hook
- Goal: To steal valuable items
- Motive: Personal gain
- Nemesis: Private Investigator
The Forger
- Concept: Deceptive Artist
- Skills: Mimicry, Forgery
- Frailty: Vanity
- Gear: Forged Documents, Imitation Materials
- Goal: To sell fake goods and pass them off as real
- Motive: Financial gain
- Nemesis: Art Investigator
The Blackmailer
- Concept: Extortionist
- Skills: Intimidation, Research
- Frailty: Cowardice
- Gear: Hidden Recording Device, Threatening Letters
- Goal: To extort money from victims
- Motive: Financial gain
- Nemesis: Detective
The Counterfeiter
- Concept: Duplicitous Printer
- Skills: Printing, Concealment
- Frailty: Paranoid
- Gear: Counterfeit Money, Inks and Paints
- Goal: To produce and distribute fake currency
- Motive: Financial gain
- Nemesis: Treasury Agent
Locations
The Rusty Anchor
- A run-down tavern near the docks, known for its rough clientele and seedy reputation.
- Possible encounters: Drunken Sailor, Smuggler, Undercover Detective
The Grand Opera House
- A grand, opulent theater that is the pride of the city. It hosts a variety of plays, operas, and ballets.
- Possible encounters: Egotistical Actor, Wealthy Benefactor, Opera Singer
The Black Rose Club
- A notorious speakeasy, located in the heart of the city’s red light district.
- Possible encounters: Bootlegger, Jazz Musician, Flapper
The Ironworks Factory
- A large, industrial factory that produces various metal goods. It is known for its long hours, low pay, and dangerous working conditions.
- Possible encounters: Labor Union Organizer, Factory Manager, Injured Worker
The University
- A prestigious institution of higher learning, with a focus on science, medicine, and the arts.
- Possible encounters: Professor, Graduate Student, Nobel Prize Winner
The Majestic Hotel
- A luxurious hotel that caters to the wealthy and famous. It is known for its opulent decor and excellent service.
- Possible encounters: Hotel Manager, Rich Tourist, Society Matron
Adventure Seeds
| D66 | Adventure |
|---|---|
| 11 | A mysterious death occurs in a prominent gentleman’s club, and the protagonist must interview members and search for clues to uncover the truth. |
| 12 | The protagonist is hired by a wealthy industrialist to retrieve a valuable artifact that was stolen from his home. |
| 13 | A series of bizarre burglaries have taken place across the city, and the protagonist must track down the culprit before they strike again. |
| 14 | A young woman has disappeared from a prestigious boarding school, and the protagonist must navigate the school’s hierarchy to uncover the truth behind her disappearance. |
| 15 | A wealthy socialite is being blackmailed, and the protagonist is hired to discover who is behind the threats and put a stop to them. |
| 16 | A string of deadly fires have broken out across the city, and the protagonist must work with the fire department to determine the cause and prevent any further destruction. |
| 21 | A priceless painting has gone missing from a local museum, and the protagonist must navigate the complex web of collectors, curators, and art dealers to recover the stolen artwork. |
| 22 | A corrupt police officer is suspected of taking bribes and covering up crimes, and the protagonist must gather evidence to bring the truth to light. |
| 23 | A wealthy businessman is receiving threatening letters, and the protagonist must determine who is behind the threats and why. |
| 24 | A string of murders has taken place in a high-end neighborhood, and the protagonist must work with the police to track down the killer. |
| 25 | A powerful politician is being blackmailed, and the protagonist is hired to uncover the truth and put a stop to the extortion. |
| 26 | A wealthy heiress has gone missing, and the protagonist must search for clues and follow leads to find her before it’s too late. |
| 31 | A string of jewel thefts have taken place at high-society events, and the protagonist must work with the local authorities to track down the thief. |
| 32 | A wealthy philanthropist is being threatened, and the protagonist is hired to discover who is behind the threats and protect their client. |
| 33 | A serial killer is on the loose, and the protagonist must work with the police to track down the murderer and bring them to justice. |
| 34 | A group of wealthy investors are being targeted by a clever con artist, and the protagonist must expose the fraud and protect their clients. |
| 35 | A wealthy collector is being blackmailed over a valuable artifact, and the protagonist must uncover the truth behind the extortion and protect their client. |
| 36 | A powerful judge is receiving threatening letters, and the protagonist must determine who is behind the threats and why. |
| 41 | A wealthy shipping magnate is being extorted over a valuable shipment, and the protagonist must work with the shipping company to uncover the truth and put a stop to the crime. |
| 42 | A prominent scientist is being threatened, and the protagonist must determine who is behind the threats and why. |
| 43 | A wealthy banker is being blackmailed, and the protagonist must work with the bank to uncover the truth behind the extortion. |
| 44 | A string of diamond thefts have taken place across the city, and the protagonist must track down the thief and recover the stolen gems. |
| 45 | A wealthy politician is being threatened, and the protagonist must determine who is behind the threats and why. |
| 46 | A wealthy industrialist is being extorted over a valuable patent, and the protagonist must uncover the truth behind the crime and protect their client. |
| 51 | A string of art thefts have taken place across the city, and the protagonist must work with the local authorities to track down the thief and recover the stolen artwork. |
| 52 | A wealthy socialite is found murdered in their penthouse apartment and the investigation leads the detectives to an underground gambling ring. |
| 53 | A string of burglaries hits the city’s wealthy residents, and the detectives must track down the elusive thief before they strike again. |
| 54 | A series of strange disappearances in the city’s poorest neighborhood prompts the detectives to dig deeper into the area’s criminal underworld. |
| 55 | A young woman is found dead in the park and the detectives must navigate the conflicting testimonies of her friends and family to find the killer. |
| 56 | A famous painter’s latest work is stolen from a prestigious art museum, and the detectives must navigate the treacherous world of art theft to retrieve it. |
| 61 | The protagonist is called to a remote estate to investigate a mysterious death, and discover a web of secrets and deceit among the wealthy and powerful residents. |
| 62 | A scientist’s groundbreaking discovery is stolen and the detectives must race against time to retrieve it before it falls into the wrong hands. |
| 63 | The protagonist is tasked with investigating a series of strange disappearances at a prestigious university, and uncover a sinister plot to exploit students. |
| 64 | The protagonist is called to a wealthy neighborhood to investigate a break-in at a high-security mansion, and find themselves in the middle of a dangerous power struggle. |
| 65 | A notorious gang leader is murdered in prison and the detectives must navigate the treacherous world of organized crime to find the killer. |
| 66 | A young woman is found dead in the city’s harbor, and the detectives must follow the trail of evidence to uncover the truth about |