Action Adventure Pack
Action Adventure Pack
Setting Information
- Time period: The action adventure genre can take place in different time periods, ranging from ancient history to the present day. Some popular time periods include the 1930s and 1940s, and the present day.
- Location: The location of the game can vary greatly, from remote jungles and deserts to busy cities and ancient ruins. Locations can be inspired by real-world locations or entirely fictional ones.
- Historical and cultural context: The setting of an action adventure game can draw inspiration from real historical events, legends, and cultures. For example, the game could feature references to ancient civilizations, lost artifacts, and mysterious artifacts.
- Technology: Depending on the time period, the setting may feature various levels of technology. For example, in a game set in the 1930s, technology may be limited, while a game set in the present day may feature advanced technology like smartphones and GPS.
- Political climate: The political climate of the setting can also play a role in the game. For example, a game set in a war-torn country might feature political and military conflicts, while a game set in a peaceful country might focus more on adventure and discovery.
Character Traits
Concepts
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Brave Archaeologist | Daring Pilot | Fierce Soldier | Sharp-Eyed Hunter | Skilled Hacker | Witty Diplomat |
| 2 | Fearless Explorer | Deft Thief | Tough Brawler | Quick-Witted Spy | Resourceful Mechanic | Charismatic Leader |
| 3 | Daring Adventurer | Nimble Acrobat | Experienced Soldier | Skilled Tracker | Intrepid Reporter | Bold Entrepreneur |
| 4 | Bold Treasure Hunter | Stealthy Thief | Battle-Hardened Veteran | Master Strategist | Mastermind Hacker | Artful Negotiator |
| 5 | Rugged Survivalist | Master Pilot | Elite Marksman | Stealthy Infiltrator | Master Technician | Persuasive Orator |
| 6 | Tenacious Researcher | Clever Con Artist | Brave Special Agent | Skilled Demolitionist | Master of Disguise | Charismatic Public Speaker |
Skills
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Acrobatics | Archaeology | Athletics | Boldness | Climbing | Combat |
| 2 | Cooking | Deception | Engineering | Equestrian | First Aid | Firearms |
| 3 | Forgery | Gambling | Geography | History | Hunting | Intimidation |
| 4 | Knowledge of Art | Languages | Mechanics | Leadership | Lockpicking | Navigation |
| 5 | Persuasion | Photography | Piloting | Tracking | Traps | Survival |
| 6 | Swimming | Tactics | Technology | Treasure Hunting | Unarmed Combat | Weapon Mastery |
Frailties
| D66 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | Fear of heights | Impulsive decision-making | Claustrophobia | Trust issues | Physical weakness | Recklessness |
| 2 | Fear of water | Arrogance | Emotional vulnerability | Poor sense of direction | Addiction struggles | Fear of spiders |
| 3 | Paranoia and suspicion | Lack of combat skills | Impaired vision | Gullibility and naivety | Vulnerability to fire | Overconfidence |
| 4 | Fear of snakes | Impatience and rashness | Social awkwardness | Allergic reactions | Fear of darkness | Poor stamina |
| 5 | Overprotective nature | Fear of insects | Easily distracted | Technological illiteracy | Overly trusting nature | Fear of animals |
| 6 | Vulnerability to cold | Compulsive risk-taking | Claustrophobic spaces | Fear of loud noises | Impaired hearing | Chronic self-doubt |
Gear
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| 1 | Combat Knife | Pistols | Rope and Grappling Hook | Bullwhip | Binoculars | First Aid Kit |
| 2 | Machete | Shotgun | Rope | Flashlight | Compass | Fire Starter |
| 3 | Handgun | Sniper Rifle | Climbing Gear | Radio | Medkit | Spare Clips |
| 4 | Dagger | Assault Rifle | Parachute | Lockpick Set | Map | Water Canteen |
| 5 | Battle Axe | Grenades | Jetpack | Flare Gun | Night Vision Goggles | Energy Bars |
| 6 | Tomahawk | Flamethrower | Hang Glider | Grappling Gun | Survival Kit | Pneumatic Drill |
Special Rules
Action Points
When making a character 3 Action Points are granted. They will not refresh until the end of the adventure and it is not possible to get more during it. They represent the character’s available resources, including physical energy, knowledge, and experience.
Action points can be spent to increase the chances of success or to reduce the consequences of failure, ensuring automatic advantage regardless of the tags in play.
Factions
The Adventurers’ Guild
- Concept: Fearless Explorers
- Skills: Archaeology, Athletics
- Frailty: Arrogance
- Gear: Ancient Map, Adventurer’s Kit
- Goal: To uncover the secrets of history
- Motive: To gain wealth, fame, and prestige
- Nemesis: The Cult of the Mummy
The Cult of the Mummy
- Concept: Mystical Fanatics
- Skills: Religion, Stealth
- Frailty: Fanaticism
- Gear: Holy Symbol, Ancient Scroll
- Goal: To worship and bring back to life a powerful ancient ruler
- Motive: To gain power and control
- Nemesis: The Adventurers’ Guild
The Military Expedition
- Concept: Trained Soldiers
- Skills: Warfare, Survival
- Frailty: Brutality
- Gear: Military Rations, Tent
- Goal: To claim the ancient artifacts for their country
- Motive: To gain power and prestige for their nation
- Nemesis: The Archaeologists’ Society
The Archaeologists’ Society
- Concept: Scholarly Researchers
- Skills: Archaeology, History
- Frailty: Greed
- Gear: Research Equipment, Rare Book
- Goal: To uncover and preserve the history and artifacts of the past
- Motive: To gain knowledge and recognition in the academic world
- Nemesis: The Military Expedition
The Treasure Hunters
- Concept: Risk-Taking Mercenaries
- Skills: Traps, Climbing
- Frailty: Greed
- Gear: Pickaxe, Grappling Hook
- Goal: To find and claim valuable treasures
- Motive: To gain wealth and fame
- Nemesis: The Guardians of the Temple
The Guardians of the Temple
- Concept: Devout Protectors
- Skills: Religion, Defense
- Frailty: Zealotry
- Gear: Holy Water, Temple Key
- Goal: To protect the sacred temple and its secrets
- Motive: To uphold their religious beliefs
- Nemesis: The Treasure Hunters
NPCs
Professor Archibald Smith
- Concept: Eccentric Archaeologist
- Skills: History, Survival
- Frailty: Impulsive
- Gear: Ancient Map, Worn Out Satchel
- Goal: Discover the Lost City of Gold
- Motive: Fame and Fortune
- Nemesis: Treasure Hunters
Captain Rafael Rodriguez
- Concept: Smuggler Captain
- Skills: Navigation, Stealth
- Frailty: Greed
- Gear: Old Compass, Pistol
- Goal: Find the Hidden Treasure
- Motive: Wealth
- Nemesis: Police, Treasure Hunters
Dr. Victoria Jones
- Concept: Adventurer Doctor
- Skills: Medicine, Survival
- Frailty: Brave to a Fault
- Gear: First Aid Kit, Machete
- Goal: Find the Lost Temple of Healing
- Motive: Discovery and Adventure
- Nemesis: Local Bandits
Ahmed Al-Faris
- Concept: Wealthy Art Collector
- Skills: Appraisal, Persuasion
- Frailty: Arrogant
- Gear: Art Catalogue, Pocket Watch
- Goal: Acquire the Rarest Artifacts
- Motive: Prestige
- Nemesis: Archaeologists, Art Thieves
Agent X
- Concept: Secret Agent
- Skills: Espionage, Marksmanship
- Frailty: Paranoid
- Gear: Disguise Kit, Pistol
- Goal: Stop the evil organization from obtaining the artifact
- Motive: Duty
- Nemesis: Evil Organization
Jacques Marceau
- Concept: Art Thief
- Skills: Pickpocketing, Stealth
- Frailty: Coward
- Gear: Grappling Hook, Lockpicks
- Goal: Steal the Priceless Artifacts
- Motive: Wealth
- Nemesis: Police, Art Collectors
Creatures & Foes
Mummy Lord
- Concept: Ancient Ruler
- Skills: Unnatural Durability, Knowledge of Ancient Relics
- Frailty: Weakened by Holy Water
- Gear: Hieroglyphic-covered Scepter, Mummy Wrappings
- Goal: Reclaim Lost Kingdom
- Motive: Unwavering Loyalty to Pharaoh
- Nemesis: Archaeologists, Treasure Hunters
Savage Gorilla
- Concept: Brutal Primates
- Skills: Superhuman Strength, Animal Instincts
- Frailty: Easily Enraged
- Gear: Razor-Sharp Claws, Strong Teeth
- Goal: Protect Terrain and Mate
- Motive: Instinctual Preservation
- Nemesis: Intruders, Poachers
Ravenous Crocodile
- Concept: Voracious Reptile
- Skills: Ambush, Endurance
- Frailty: Slow Movement on Land
- Gear: Powerful Jaws, Scaly Armor
- Goal: Satisfy Hunger
- Motive: Pure Carnivorous Nature
- Nemesis: Prey, Hunters
Shadow Hitman
- Concept: Stealthy Assassin
- Skills: Stealth, Precision
- Frailty: Afraid of Light
- Gear: Poisoned Daggers, Shadow Cloak
- Goal: Complete Contracts
- Motive: Financial Gain
- Nemesis: Targets, Authorities
Fire Elemental
- Concept: Fiery Elementals
- Skills: Pyrotechnics, Immunity to Fire
- Frailty: Weak to Water
- Gear: Flaming Sword, Ignition Ring
- Goal: Spread Fire
- Motive: Instinctual Desire for Chaos
- Nemesis: Water Elementals, Firefighters
Ice Golem
- Concept: Frosty Construct
- Skills: Immense Strength, Immune to Cold
- Frailty: Weak to Heat
- Gear: Frozen Club, Frosty Chain
- Goal: Guard Ice Caves
- Motive: Created to Serve
- Nemesis: Adventurers, Fire Elementals
Locations
Temple of the Sun
- A long-forgotten temple in the jungle, said to hold powerful ancient artifacts.
- Booby-trapped halls and secret chambers filled with puzzles and obstacles.
- Possibile encounters: Mummies, Raiders, Cultists, Traps, Hidden treasures.
Lost City of Gold
- A mythical city said to be made of solid gold, hidden deep in the jungle.
- Adventurers from all over the world have been searching for it for centuries.
- Possibile encounters: Bandits, Jungle creatures, Cursed ruins, Ancient guardians.
Amazonian Marketplace
- A bustling marketplace at the heart of the jungle, where many cultures meet and trade.
- Offers a wide range of exotic goods and services, but also attracts shady characters.
- Possibile encounters: Merchants, Traders, Smugglers, Con artists, Street performers.
The Lost Expedition
- A camp of a failed expedition into the jungle, abandoned for years.
- Rumors say that the members of the expedition were searching for a powerful artifact.
- Possibile encounters: Skeletons, Ghost, Possessed relic, Hidden diary, Treasure map.
The Lost Temple
- A temple in the jungle dedicated to a powerful deity, hidden away from the world.
- The temple is said to grant immense power to those who can solve its challenges.
- Possibile encounters: Mystical guardians, Ancient puzzles, Hidden chambers, Divine visions.
The Amazonian River
- A wide and powerful river that runs through the heart of the jungle.
- It’s a lifeline for many of the communities living in the jungle, but also a dangerous place.
- Possibile encounters: River pirates, Giant snakes, Rapids, Mysterious ruins, Trading vessels.
Adventure Seeds
| D66 | Adventure |
|---|---|
| 11 | The discovery of an ancient artifact leads to a race against time to prevent it from falling into the wrong hands. |
| 12 | An expedition to a remote jungle uncovers a lost civilization, but also attracts the attention of dangerous mercenaries. |
| 13 | A desperate search for a cure to a deadly disease leads the protagonist to a hidden lab in a remote desert. |
| 14 | The hunt for a legendary pirate treasure takes the protagonist on a dangerous journey across the ocean. |
| 15 | A heist on a high-security museum leads to the discovery of a secret passage to an underground city. |
| 16 | A scientist hires the protagonist to retrieve a stolen formula from a rival research team in a dangerous city. |
| 21 | An assassination attempt on a world leader leads the protagonist on a globe-trotting mission to uncover a dangerous conspiracy. |
| 22 | A lost city in the middle of the Amazon jungle is discovered, but it’s protected by deadly traps and ancient guardians. |
| 23 | The protagonist must race against time to stop a mad scientist from unleashing a dangerous virus on a major city. |
| 24 | A wealthy business magnate hires the protagonist to recover a stolen prototype from a rival company. |
| 25 | The search for a missing colleague leads the protagonist to a secret research facility hidden in the Himalayan Mountains. |
| 26 | An old map leads the protagonist to an island in the Pacific Ocean, but they soon discover they’re not the only ones searching for treasure. |
| 31 | The protagonist must sneak into a heavily fortified compound to rescue a captive scientist before they’re executed. |
| 32 | A mysterious object found at a crash site leads the protagonist on a journey to discover its extraterrestrial origins. |
| 33 | A wealthy collector hires the protagonist to retrieve a rare artifact from a heavily guarded castle. |
| 34 | A routine survey mission in the Antarctic leads to the discovery of a massive underground cave system. |
| 35 | The protagonist must navigate a dangerous labyrinth to reach the hidden temple of an ancient deity. |
| 36 | A desperate search for a missing heirloom leads the protagonist on a globe-trotting adventure through dangerous territory. |
| 41 | A routine archaeological dig turns deadly when the protagonist uncovers a cursed artifact. |
| 42 | The protagonist is hired to retrieve a powerful weapon from a heavily guarded military base. |
| 43 | A long-lost manuscript leads the protagonist to a hidden library guarded by deadly traps. |
| 44 | The protagonist must infiltrate a secret underground bunker to recover valuable research data. |
| 45 | A rogue agent with knowledge of top-secret information goes missing, and the protagonist is tasked with finding them before they’re caught. |
| 46 | The protagonist must navigate a maze of tunnels to reach an underground city hidden beneath the desert. |
| 51 | A dangerous rogue operative with access to sensitive information must be captured before they can sell it to the highest bidder. |
| 52 | The protagonist is hired to escort a VIP through dangerous territory, but they soon discover that the VIP is a wanted criminal. |
| 53 | A hidden temple guarded by dangerous cultists must be infiltrated to recover a valuable artifact. |
| 54 | A heist to steal a rare gem from a heavily guarded museum goes wrong, and the protagonist must fight their way out. |
| 55 | The protagonist must navigate a dangerous minefield to reach a hidden laboratory in the mountains. |
| 56 | A wealthy recluse hires the protagonist to retrieve a lost artifact from a dangerous island. |
| 61 | The protagonist must infiltrate a dangerous crime syndicate to rescue a hostage. |
| 62 | A routine exploration of a remote island turns deadly when the protagonist is attacked by a giant monster. |
| 63 | A terrorist plot to blow up a major city must be stopped before it’s too late. |
| 64 | The protagonist is hired to retrieve a stolen prototype from a heavily guarded research facility. |
| 65 | Discover a lost temple in the jungle, but beware of the traps and guardians within. |
| 66 | Race against time to recover a powerful artifact before it falls into the wrong hands. |