# Crime Adventure Pack
Roberto Bisceglie
2026-07-31

# Crime Adventure Pack

editing and contributions by Alessio Serini

## Setting Information

- The Crime Adventure Pack can be set in modern times or in any time
  period that supports a criminal underworld.
- The location could be a sprawling metropolis with a thriving criminal
  underworld or a smaller city with a more contained criminal element.
  The setting could also be a rural area with a history of organized
  crime.
- The cultural and historical details could reflect the criminal
  activity and the state of law enforcement in the area. For example,
  the setting could be influenced by the prohibition era, organized
  crime in the 1920s and 1930s, or the rise of street gangs in the late
  20th century.
- The criminal underworld could be made up of various organized crime
  syndicates, street gangs, and individual criminals. These groups could
  be in competition with one another or could be working together
  towards a common goal.
- The state of law enforcement in the setting is an important aspect to
  consider. Are the police overworked and underfunded, struggling to
  keep up with the criminal element? Or are they well-equipped and
  well-trained, making it difficult for criminals to operate without
  getting caught?

## Character Traits

### Concepts

|  | 1 | 2 | 3 | 4 | 5 | 6 |
|----|----|----|----|----|----|----|
| 1 | Crooked Cop | Smuggler | Criminal Mastermind | Hired Gun | Mafia Boss | Con Artist |
| 2 | Detective | Terrorist | Drug Lord | Hitman | Enforcer | Thief |
| 3 | Private Eye | Forger | Witty Swindler | Witness | Money Launderer | Police Officer |
| 4 | Undercover Agent | Burglar | Arms Dealer | Mercenary | Vigilante | Pickpocket |
| 5 | Bail Bondsman | Bank Robber | Counterfeiter | Veteran | Smuggling Syndicate Leader | Harlot |
| 6 | Corrupt Judge | Safe Cracker | Human Trafficker | Serial Killer | Gang Leader | Drug Addict |

### Skills

|  | 1 | 2 | 3 | 4 | 5 | 6 |
|----|----|----|----|----|----|----|
| 1 | Sneaking | Firearms | Intimidation | Streetwise | Driving | Tactics |
| 2 | Interrogation | Forensics | Pickpocketing | Tracking | Deep Knowledge (choose) | Seduction |
| 3 | Law | Demolition | Paramedics | Deception | Parkour | Martial Arts |
| 4 | Forgery | Poisoning | Knife Fighting | Surveillance | Lockpicking | Disguise |
| 5 | Climbing | Escape Artist | Sharpshooting | Underworld Connections | Piloting | Criminology |
| 6 | Infiltration | Hacking | Web Surfing | Fraud | Accounting | Stealth |

### Frailties

|  | 1 | 2 | 3 | 4 | 5 | 6 |
|:--:|----|----|----|----|----|----|
| 1 | Paranoia | Greed | Short Temper | Cowardice | Impulsiveness | Thrillseeker |
| 2 | Obsessiveness | Dishonesty | Arrogance | Vengefulness | Devoted to Justice | Bad Reputation (why) |
| 3 | Self-Doubt | Secretiveness | Egoism | Deception | Hypochondria | Betrayal |
| 4 | Egomania | Phobia (choose) | Sadism | Envy | Overconfidence | Irresponsibility |
| 5 | Intolerance | Sociopathy | Nervousness | Violent | Casual Killer | Mental Illness (choose) |
| 6 | Dependence (choose) | Instable | Code against Killing | Fearfulness | Arrogance | Idiosyncracy (choose) |

### **Gear**:

Equipment Items

|  | 1 | 2 | 3 | 4 | 5 | 6 |
|:--:|----|----|----|----|----|----|
| 1 | Lockpicking set | Handgun | Rope and Grappling hook | Night-vision goggles | Silenced pistol | Cash |
| 2 | Fake ID | Bugs | Utility Belt | Binoculars | Assault Rifle | Illegal Drug (choose) |
| 3 | Tactical flashlight | Shotgun | Bulletproof vest | First aid kit | Demolition Kit | Taser |
| 4 | Wire cutters | Submachine gun | Microcamera | Long-Range Listening Device | Fake police badge | Pepper spray |
| 5 | Fake passport | Disguise Kit | Hand Grenade (choose) | Bug Detector | Mini-Recorder | Billy |
| 6 | Car jacking kit | Sniper rifle | Handcuffs | Sharp Weapon (choose) | Crime Scene Kit | Brass knuckles |

## Special Rules:

### Heat

- The protagonist must manage the heat they generate from their criminal
  activities, which can attract the attention of law enforcement and
  rival criminal organizations.
- Ask a closed question based on the roll result to determine the
  outcome of the interaction:

1.  “No and”: You fail to avoid the attention of law enforcement and
    your criminal activities become known to a rival organization.
2.  “No”: You fail to keep your criminal activities a secret, attracting
    the attention of law enforcement.
3.  “No but”: You avoid the attention of law enforcement, but your
    criminal activities are discovered by a rival organization.
4.  “Yes but”: You are able to keep your criminal activities a secret,
    but only by taking measures that attract the attention of rival
    organizations.
5.  “Yes”: You are able to keep your criminal activities a secret and
    avoid the attention of both law enforcement and rival organizations.
6.  “Yes and”: You are able to keep your criminal activities a secret
    and gain the favor of both law enforcement and rival organizations.

### Influence

The protagonist must build and maintain relationships with other
criminals, politicians, and law enforcement officials to gain
information, favors, and protection.

#### Building Relationships

- When trying to build a relationship with a criminal organization, ask
  a closed question. On a result of:
  1.  “No and”: The relationship takes a turn for the worse, and they
      become hostile towards you.
  2.  “No”: The relationship remains unchanged, and you do not make any
      progress.
  3.  “No but”: The relationship remains unchanged, but you gather some
      information about them.
  4.  “Yes but”: You make some progress in building the relationship,
      but it requires more effort on your part.
  5.  “Yes”: You successfully build the relationship, and they become
      more willing to work with you.
  6.  “Yes and”: Not only do you build the relationship, but they also
      offer you a favor or valuable information.

#### Maintaining Relationships

- When trying to maintain a relationship with a criminal organization,
  ask a closed question. On a result of:
  1.  “No and”: The relationship takes a turn for the worse, and they
      become hostile towards you.
  2.  “No”: The relationship remains unchanged, and you do not make any
      progress.
  3.  “No but”: The relationship remains unchanged, but you gather some
      information about them.
  4.  “Yes but”: You manage to maintain the relationship, but it
      requires more effort on your part.
  5.  “Yes”: You successfully maintain the relationship, and they
      continue to work with you.
  6.  “Yes and”: Not only do you maintain the relationship, but they
      also offer you a favor or valuable information.

#### Gaining Information

- When trying to gain information from a criminal organization, ask a
  closed question. On a result of:
  1.  “No and”: You do not get any information and things get worse.
  2.  “No”: You do not receive any information.
  3.  “No but”: You do not receive any information, but you gather some
      insight into their operations.
  4.  “Yes but”: You receive some information, but it is limited and
      requires further investigation.
  5.  “Yes”: You receive valuable information that can aid in your
      criminal activities.
  6.  “Yes and”: Not only do you receive valuable information, but they
      also offer you a favor or protection.

### Interrogation

- When attempting to extract information from a suspect, witness, or
  informant, the protagonist must make a roll using their negotiation,
  intimidation, or investigation skills.
- Then ask a closed question based on the roll result to determine the
  outcome of the interaction:
  1.  “No and”: The target refuses to cooperate and their resolve is
      strengthened.
  2.  “No”: The target refuses to cooperate.
  3.  “No but”: The target refuses to cooperate, but offers some limited
      information.
  4.  “Yes but”: The target cooperates, but with reluctance and under
      duress.
  5.  “Yes”: The target cooperates willingly.
  6.  “Yes and”: The target not only cooperates, but is also willing to
      offer additional information or assistance.

## Factions

### The Syndicate

- **Concept**: Corrupt Network
- **Skills**: Intimidation, Smuggling
- **Frailty**: Greed
- **Gear**: Black Book, Silenced Pistol
- **Goal**: Control all criminal activities in the city
- **Motive**: Profit and power
- **Nemesis**: The Police Department

### The Police Department

- **Concept**: Law Enforcement
- **Skills**: Investigation, Shootout
- **Frailty**: Corruption
- **Gear**: Badge, Handcuffs
- **Goal**: Maintain law and order
- **Motive**: Duty and justice
- **Nemesis**: The Syndicate

### The Underground

- **Concept**: Street Gang
- **Skills**: Streetwise, Theft
- **Frailty**: Violence
- **Gear**: Switchblade, Graffiti Can
- **Goal**: Dominate the streets
- **Motive**: Territory and respect
- **Nemesis**: Rival Gangs

### The Politicians

- **Concept**: Power Brokers
- **Skills**: Diplomacy, Lobbying
- **Frailty**: Greed
- **Gear**: Briefcase, Business Card
- **Goal**: Control the city through politics
- **Motive**: Wealth and influence
- **Nemesis**: Whistleblowers

### The Journalists

- **Concept**: Watchdogs
- **Skills**: Research, Writing
- **Frailty**: Curiosity
- **Gear**: Notepad, Camera
- **Goal**: Expose corruption
- **Motive**: Truth and justice
- **Nemesis**: The Politicians

### The Mob

- **Concept**: Organized Crime
- **Skills**: Extortion, Money Laundering
- **Frailty**: Loyalty
- **Gear**: Baseball Bat, Envelope of cash
- **Goal**: Run the city’s illegal businesses
- **Motive**: Profit and power
- **Nemesis**: The Police Department

## NPCs

### Detective Michael Stone

- **Concept**: Experienced Detective
- **Skills**: Interrogation, Investigation
- **Frailty**: Corruptible
- **Gear**: Handgun, Police Radio
- **Goal**: To solve the case and bring the criminal to justice
- **Motive**: To protect and serve the community
- **Nemesis**: Criminal Organizations

### Kingpin Frank Blackwood

- **Concept**: Ruthless Kingpin
- **Skills**: Intimidation, Networking
- **Frailty**: Paranoid
- **Gear**: Luxury Car, Bodyguards
- **Goal**: To expand his criminal empire and accumulate wealth and
  power
- **Motive**: To be respected and feared by all
- **Nemesis**: Law Enforcement and Rival Kingpins

### Informant Lily Johnson

- **Concept**: Skittish Informant
- **Skills**: Streetwise, Sneaking
- **Frailty**: Addicted
- **Gear**: Cell Phone, Fake ID
- **Goal**: To stay alive and get out of the criminal underworld
- **Motive**: To protect herself and her loved ones
- **Nemesis**: Criminal Organizations and Corrupt Officials

### Smuggler Nick Carter

- **Concept**: Experienced Smuggler
- **Skills**: Piloting, Disguise
- **Frailty**: Greedy
- **Gear**: Airplane, Fake Passports
- **Goal**: To make as much money as possible by trafficking illegal
  goods
- **Motive**: To live a life of luxury and adventure
- **Nemesis**: Customs Officials and Interpol Agents

### Hacker Daisy Rogers

- **Concept**: Tech-Savvy Hacker
- **Skills**: Computer Science, Cryptography
- **Frailty**: Arrogant
- **Gear**: Laptop, Encrypted USB Drive
- **Goal**: To use her skills for personal gain and to cause chaos
- **Motive**: To prove that she is the best and most powerful hacker
- **Nemesis**: Law Enforcement and Cybersecurity Experts

### Arms Dealer Max Sterling

- **Concept**: Skilled Arms Dealer
- **Skills**: Negotiation, Marksmanship
- **Frailty**: Impulsive
- **Gear**: Pistol, Satchel of Cash
- **Goal**: To sell weapons to anyone willing to pay the right price
- **Motive**: To make a quick profit and live a life of luxury
- **Nemesis**: Law Enforcement and Antiterrorism Units

## Foes

### Corrupt Cop

- **Concept**: Dirty Lawman
- **Skills**: Intimidation, Investigation
- **Frailty**: Greed
- **Gear**: Handcuffs, Badge
- **Goal**: Maintain Power
- **Motive**: Personal Gain
- **Nemesis**: Honest Cop

### Drug Lord

- **Concept**: Narcotics Kingpin
- **Skills**: Leadership, Negotiation
- **Frailty**: Arrogance
- **Gear**: Gun, Money
- **Goal**: Expand Empire
- **Motive**: Money
- **Nemesis**: DEA Agent

### Hitman

- **Concept**: Professional Killer
- **Skills**: Stealth, Marksmanship
- **Frailty**: Empathy
- **Gear**: Silenced Pistol, Switchblade
- **Goal**: Complete Contract
- **Motive**: Money
- **Nemesis**: Target’s Bodyguard

### Smuggler

- **Concept**: Illegal Importer
- **Skills**: Piloting, Navigation
- **Frailty**: Cowardice
- **Gear**: Plane, Fake Passport
- **Goal**: Complete Delivery
- **Motive**: Money
- **Nemesis**: Customs Agent

### Thief

- **Concept**: Skilled Burglar
- **Skills**: Stealth, Pickpocketing
- **Frailty**: Greed
- **Gear**: Lockpicks, Flashlight
- **Goal**: Acquire Valuables
- **Motive**: Personal Gain
- **Nemesis**: Security Guard

### White Collar Criminal

- **Concept**: Corporate Con Artist
- **Skills**: Deception, Accounting
- **Frailty**: Arrogance
- **Gear**: Business Suit, Laptop
- **Goal**: Commit Fraud
- **Motive**: Personal Gain
- **Nemesis**: Fraud Investigator

## Locations

### The Abandoned Warehouse

- A decrepit, sprawling complex of crumbling brick and rusted metal that
  once served as a storage facility for a long-defunct shipping company.
- Possible encounters: Homeless Squatters, Scrappers, Smugglers,
  Criminal Gangs

### The Docks

- A bustling hub of cargo ships, fishing boats, and other vessels that
  line the piers and loading docks.
- Possible encounters: Dock Workers, Seafarers, Smugglers, Police
  Patrols

### The Slums

- A sprawling network of shoddy, makeshift housing structures that are
  home to the poorest and most desperate members of society.
- Possible encounters: Homeless Squatters, Junkies, Thugs, Outlaws

### The Underworld

- A secret network of underground tunnels, hideouts, and criminal lairs
  where the most dangerous elements of society operate.
- Possible encounters: Smugglers, Criminal Gangs, Human Traffickers,
  Assassin’s Guilds

### The Government Building

- A imposing, skyscraping edifice that serves as the seat of political
  power in the city.
- Possible encounters: Bureaucrats, Police Officers, Politicians, Spies

### The High-Rise District

- A network of luxurious, towering skyscrapers where the wealthy and
  influential members of society reside.
- Possible encounters: Business Tycoons, Socialites, Politicians,
  Private Security Forces

## Adventure Seeds

| D66 | Adventure |
|----|----|
| 11 | The protagonist involuntarily witnesses a gangland execution. |
| 12 | The protagonists must infiltrate a high-security prison to rescue a valuable informant. |
| 13 | A powerful criminal organization hires the protagonist to sabotage a rival gang’s operations. |
| 14 | The protagonist is hired to protect a wealthy businessman during a dangerous trade negotiation. |
| 15 | The protagonist is on the trail of a notorious serial killer. |
| 16 | The protagonist is tasked with retrieving valuable information from a corrupt government official. |
| 21 | The protagonist is accused of a murder he didn’t commit. |
| 22 | The protagonist is hired to retrieve a valuable piece of technology from a rival corporation. |
| 23 | The protagonists must infiltrate a rival gang’s secret headquarters to gather intelligence. |
| 24 | A wealthy collector hires the protagonist to retrieve a rare and valuable piece of art. |
| 25 | The protagonist is hired to escort a high-value target through a dangerous war-torn city. |
| 26 | A powerful criminal organization hires the protagonist to disrupt a rival gang’s arms deal. |
| 31 | The protagonists must track down a rogue agent who has stolen sensitive information. |
| 32 | The protagonist is hired to escort a witness to a important trial. |
| 33 | The protagonists must infiltrate a secret government facility to retrieve classified information. |
| 34 | A wealthy collector hires the protagonist to retrieve a valuable and dangerous artifact. |
| 35 | The protagonist is hired to retrieve a stolen package from a rival gang’s hideout. |
| 36 | The protagonist finds evidence accusing a crooked cop at the crime scene. |
| 41 | The character finds himself hostage in a bank robbery. |
| 42 | The protagonist is chasing a terrorist: time is running out, the bomb will explode soon. |
| 43 | The protagonists must infiltrate a rival gang’s base of operations to rescue a captive ally. |
| 44 | An assassin in on protagonist’s trail: does the prey become the hunter before it’s too late? |
| 45 | The protagonist is hired to track down and capture a dangerous criminal who has escaped from prison. |
| 46 | The protagonists must retrieve a stolen shipment of valuable weapons before it falls into the wrong hands. |
| 51 | The protagonist is hired to protect a wealthy philanthropist during a dangerous public event. |
| 52 | The protagonist wakes up in an unknown apartment with no memory of recent events and his hands covered in blood. Someone is knocking on the door… |
| 53 | The protagonist is hired to rescue a valuable hostage from a dangerous and hostile urban environment. |
| 54 | The protagonists must retrieve a valuable shipment of goods from a rival gang’s hideout. |
| 55 | One of the team members has been captured/threatened/ransomed/held hostage/used as leverage. |
| 56 | The protagonists must infiltrate a rival gang’s headquarters to retrieve valuable information. |
| 61 | The protagonist is hired to escort a valuable and high-profile target through a dangerous city. |
| 62 | While you are returning home at the end of your night shift a woman in tears, injured and with ragged clothes blocks your road asking you to save her because someone wants to kill her. |
| 63 | A valuable shipment of drugs(or weapons) will arrive at the port tonight. The underworld is in turmoil, the police too. |
| 64 | The protagonists must find evidence of a notorious crime boss’s involvement in the murder of a judge. |
| 65 | You are undercover agent in a large criminal organization: you’re about to conclude your mission when you discover that a mole has betrayed you. |
| 66 | The protagonists must rescue a valuable informant from a dangerous rival gang’s hideout. |
