# Cyberpunk Adventure Pack
Roberto Bisceglie
2026-07-31

# Cyberpunk Adventure Pack

## Setting Information

- The world is steel, static, and surveillance — a corporate dystopia
  where freedom is a marketing term and every breath is logged in a
  database you can’t see.
- The age is a broken future — governments are ghosts, replaced by
  contracts and firewalls, and the streets answer only to those who pay
  in blood or bandwidth.
- The setting is a neon-drenched megacity — towers scrape the clouds,
  alleys stink of oil and ozone, and light never quite reaches the
  ground.
- Bodies are currency — cybernetic implants are everywhere, from
  high-end augment suites to junk-tier grafts that spark and fail under
  strain.
- Virtual reality is more real than the meat — a labyrinth of digital
  sanctuaries and trapdoors, ruled by rogue AIs, corporate censors, and
  whispering code.
- Power is fractured and predatory — megacorps rule from chrome
  citadels, gangs control the gutters, and insurgent nodes crack systems
  no one admits exist.
- Identity is malleable, truth is encrypted, and memory is a service
  with monthly fees — who you are depends on who still has the data.
- This is a world where survival means picking a side, faking a name,
  and never staying still — because the grid is always watching, and
  mercy isn’t in the code.

## Character Traits

### Concepts

|  | 1 | 2 | 3 | 4 | 5 | 6 |
|----|----|----|----|----|----|----|
| 1 | Burned-Out Hacker | Synth-Addicted Courier | Chrome-Laced Brawler | Disavowed Corp Analyst | Augmented Detective | Streetwise Netrunner |
| 2 | Freelance Enforcer | Memory-Wiped Spy | Rogue AI Emulator | Street Surgeon | Grid-Addicted Informant | Cybernetic Exorcist |
| 3 | Reality Editor | Neon Priest | Disillusioned Idealist | Black-Market Dealer | Techno-Shaman | Edge-Rider Smuggler |
| 4 | Deep Net Diver | Corporate Defector | Glitched Clone | Trauma-Coded Healer | Drone Whisperer | Neuromancer-In-Exile |
| 5 | Loyalty-Free Agent | Rewritten Revolutionary | Frame-Up Victim | Synthesist Philosopher | Blackout Operative | Mind-Fragmented Prophet |
| 6 | Firewall Runner | Quantum Fugitive | Street-Born Tactician | Dreamscape Manipulator | Shadowback Sniper | Subroutine Assassin |

### Skills

|  | 1 | 2 | 3 | 4 | 5 | 6 |
|----|----|----|----|----|----|----|
| 1 | System Override | Close Quarters Combat | Stealth Hacking | Black Market Negotiation | Rapid Decryption | Reflex-Boosted Aim |
| 2 | Neural Mapping | Improvised Surgery | Viral Code Deployment | Surveillance Scrambling | Urban Parkour | Zero-G Maneuvering |
| 3 | Drone Command | Social Engineering | Firewall Breach | Bio-Signal Detection | Lie Recognition | Adaptive Camouflage Use |
| 4 | Cybernetic Tinkering | Network Backdoor Design | Subdermal Weapon Use | Combat Protocol Execution | Memory Extraction | Parallel Process Thinking |
| 5 | EMP Deployment | Synthetic Emotion Reading | Live Feed Hijacking | Stealth Infiltration | Nano-Reactor Tuning | Reality Loop Prediction |
| 6 | Personality Spoofing | Quantum Calculus | Sensory Override | Panic Suppression | Crisis Negotiation | Multi-System Sync |

### Frailties

|  | 1 | 2 | 3 | 4 | 5 | 6 |
|----|----|----|----|----|----|----|
| 1 | Fried Neural Pathways | Memory Fragmentation | Ghosts in the Wetware | Addicted to Data Surges | Prone to System Blackouts | Marked by a Kill Protocol |
| 2 | Burnout Syndrome | Obsolete Hardware | Overclocked Heart | Shadow Trauma | Identity Loop Instability | Desync with Physical Body |
| 3 | Echoes of Deleted Lives | Crippling Synth Dependency | Empathy Nullification Chip | Target of a Tracking Algorithm | Prone to Overwrites | Fragmented Sleep Patterns |
| 4 | Emotion Emulator Failure | Hallucinogenic Recall Loops | Claustrophobic in VR | Noise Sensitivity | Visions from the Code | Can’t Unplug Voluntarily |
| 5 | Internal System Drift | Experimental Implant Rejection | Prone to Data Bleed | Untraceable Legal Status | Triggered by Flash Memories | Incompatibility with Grid AI |
| 6 | Host to Legacy Malware | Conflicted Programming | Fear of Reboots | Blacklisted by Megacorp | Bio-Rejection Syndrome | Failsafe Override Vulnerable |

### Gear

|  | 1 | 2 | 3 | 4 | 5 | 6 |
|----|----|----|----|----|----|----|
| 1 | Cortical Jack Enhancer | Cloak of Obfuscation (Nanoweave) | Black-Ice Injector Rig | Hollow ID Key | Pain-Dampening Combat Suit | Illegal Sense Recorder |
| 2 | Retinal AR Overlay | Disposable Drone Swarm | Pulse-Knife with Reverb Edge | Locust Data Spike | Emergency Firewall Beacon | Signal-Ghost Transmitter |
| 3 | Neural Feedback Loop Circuit | Prototype Chrono-Stabilizer | Voiceprint Scrambler | Voxel Disguise Mesh | Self-Writing Notepad | Locked Black Case (Unknown Origin) |
| 4 | EMP Pulse Emitter | Portable Cryptovault | Reinforced Prosthetic Arm | Molecular Code Sniffer | Personal Server Capsule | Patchwork Cyberdeck |
| 5 | Glitch-Tuned Monocle | Jammer Grid Bracelet | Ghost-Backup Drive | Nanite Field Injector | Synthetic Adrenaline Pack | Mind-Map Visualizer |
| 6 | Cloaked Energy Pistol | Modular Tactical Limb | Smart Ink Tattoo Interface | Phase-Shift Boots | Rewritable Identity Chip | AI Companion (Beta Version) |

### Names

#### Female Names

|     | 1    | 2      | 3    | 4     | 5     | 6      |
|-----|------|--------|------|-------|-------|--------|
| 1   | Nova | Echo   | Kira | Ashen | Ilya  | Sable  |
| 2   | Juno | Kaede  | Vex  | Mira  | Astra | Cyan   |
| 3   | Lux  | Onyx   | Nara | Sky   | Neve  | Ada    |
| 4   | Zina | Ivy    | Cyra | Ren   | Vega  | Lo     |
| 5   | Rei  | Tamsin | Nix  | Vale  | Noa   | Chrome |
| 6   | Nyra | Indigo | Tyne | Elix  | Haze  | Hexa   |

#### Male Names

|     | 1     | 2      | 3     | 4      | 5      | 6     |
|-----|-------|--------|-------|--------|--------|-------|
| 1   | Kael  | Dax    | Orion | Ash    | Jet    | Vance |
| 2   | Riko  | Zion   | Nash  | Mylo   | Kade   | Vox   |
| 3   | Jett  | Harlan | Neo   | Bram   | Rune   | Soren |
| 4   | Lux   | Silas  | Oren  | Zeke   | Cass   | Dex   |
| 5   | Thane | Elian  | Rhys  | Blaize | Rael   | Holt  |
| 6   | Zio   | Pike   | Flint | Quill  | Korrin | Trace |

#### Surnames

|     | 1      | 2      | 3        | 4        | 5       | 6        |
|-----|--------|--------|----------|----------|---------|----------|
| 1   | Virex  | Nomura | Kessler  | Synclair | Takano  | Blight   |
| 2   | Strade | Onari  | Holloway | Vantrell | Kaas    | Delk     |
| 3   | Thorne | Vaskin | Orlova   | Kyros    | Maddox  | Raze     |
| 4   | Hoshin | Drayke | Morrin   | Valez    | Tannaka | Kryne    |
| 5   | Hexley | Mori   | Virelli  | Skaar    | Langren | Ashcroft |
| 6   | Kepler | Trask  | Draxler  | Icarra   | Quen    | Solenne  |

#### Nicknames

|     | 1      | 2      | 3      | 4      | 5       | 6      |
|-----|--------|--------|--------|--------|---------|--------|
| 1   | Ghost  | Reverb | Static | Null   | Frost   | Glitch |
| 2   | Jackal | Byte   | Slicer | Vandal | Trace   | Nova   |
| 3   | Zero   | Knives | Ember  | Shade  | Chrome  | Hex    |
| 4   | Slash  | Wraith | Fuse   | Pulse  | Blade   | Sparks |
| 5   | Virus  | Doom   | Cipher | Scar   | Trigger | Echo   |
| 6   | Blaze  | Shard  | Loop   | Flux   | Choke   | Data   |

## Special Rules

### Hacking

The grid is a battlefield. If you jack in, you’d better be ready to
bleed—digitally or otherwise.

- **Access**: You need a terminal. Physical or wireless, public or
  ghosted, legit or jerry-rigged. Get in first.
- **Actions**: Upload malware. Steal intel. Rewrite access. Shut down
  security. Hijack drones. Every command is a test of skill—or software.
- **Failure**: Alerts. ICE. Blacklists. Traces. Physical feedback.
  Sometimes, just a full brainburn and your name on a bounty board.
- **Detection**: If they notice you, the system fights back. Alarms
  trigger, contracts update, enemies deploy.
- **Success**: Information. Control. Leverage. You might turn the tide
  of a job—or blow open a hidden truth. Just don’t get cocky.

High-risk hacks should feel like tense heists. Add pressure. Add noise.
Let the grid feel alive and hostile.

### Cybernetic Enhancements

Cyberware is freedom—but it bites. Every implant is a deal: more power,
more risk, less of the original you.

- **Installation**: Found in street clinics, off-grid labs, or stolen
  from corpses. The best gear is black-market.
- **Benefits**: Strength boosts. Reflex spikes. Sensor suites. Direct
  hacking access. You become faster, sharper, deadlier.
- **Maintenance**: Cyberware needs tune-ups. Glitches, lag, pain
  loops—these happen. Clinics fix it, if you pay.
- **Risks**: Side effects are real. Emotional desync, addiction to
  overclockers, or getting tagged by trackers in your own blood.
- **Limits**: You can’t run too hot for too long. Stack too many mods,
  and systems clash. EMPs fry you. Hackers hijack you.

Use cyberware as leverage—not a crutch. Let it change who the character
is, not just what they can do.

### Implants

Treat these as gear entries, lootable or installable between jobs.

- **Neural Interface** — Direct mind-machine link; remote control,
  instant sync, total immersion.
- **Cybernetic Eyes** — IR, zoom, night-vision, threat highlights.
  Seeing is exploiting.
- **Cybernetic Limbs** — Lift more. Run faster. Crush bones. Looks?
  Optional.
- **Neural Implant** — Boosted memory, logic circuits, skill caching.
- **Voice Modulator** — Speak in any voice, any accent. Even ones that
  shouldn’t exist.
- **Retinal Display** — Augmented-reality HUD burned right into your
  vision.
- **Subdermal Armor** — Not visible. Very real. Stops knives and
  low-caliber rounds.
- **Cybernetic Organs** — Internal hardware upgrades: cleaner blood,
  stronger lungs, rewired guts.
- **Pain Suppressor** — Numb it all. Until the body gives out anyway.
- **Adrenal Boost** — Triggered surge. Superhuman for ten seconds. Then
  you crash.
- **Synthetic Blood** — Enhanced oxygenation. More stamina, faster
  healing, less downtime.
- **Bio-Monitor** — Health alerts, drug tracking, full vitals suite.
- **Reflex Booster** — Shaves milliseconds off reactions. Time enough to
  live.
- **Sensory Enhancement** — Hearing ultrasounds. Smelling lies. Tasting
  poison.
- **Cybernetic Spine** — Reinforced backbone. Literally.
- **Subdermal Weapon** — Hidden blade, gun, or dart—where scanners won’t
  see it.
- **Datajack** — Skull port. Plug in. Hack faster. Burn harder.
- **Cybernetic Heart** — Tougher, faster, longer-lasting. It beats when
  you shouldn’t.

Characters with implants may occasionally trigger suspicion, scanners,
or corporate interest—especially if running rare or military-grade mods.

### Reputation

In this world, reputation is currency. It’s also a tracking variable.

- **Gain It**: Pull off high-profile runs. Leak corporate secrets. Wipe
  out a rival crew on livefeed.
- **Lose It**: Screw up. Get caught. Sell out to the wrong bidder. Ghost
  a job you were paid for.
- **Spend It**: Reputation gets you in the door—exclusive locations,
  favors, elite contacts.
- **Suffer It**: The higher you rise, the more you’re watched. Fame
  paints a target.

#### **Reputation Levels**

- **Unknown** — Nobody cares. You’re safe. You’re replaceable.
- **Local** — Known in a neighborhood or among a gang.
- **Regional** — Your name echoes through factions and feeds.
- **National** — Major players recognize your work.
- **International** — You’ve gone global. Corps whisper your handle.
- **Legendary** — You’re a myth in a world that doesn’t believe in them.

> **TIP**: Let reputation shift dynamically. Make it a double-edged
> sword—useful, dangerous, always evolving.

## Factions

### Black Veil Syndicate

- **Concept**: Cloaked Smugglers
- **Skills**: Signal cloaking, Illicit negotiation
- **Frailty**: Paranoid greed
- **Gear**: Ghost-mod cargo pods, Counterfeit identity suites
- **Goal**: Dominate all black-channel trade across zones
- **Motive**: Power through invisibility
- **Nemesis**: Gridwatch operatives and rival node-kings

### The Fracture

- **Concept**: Post-Human Absolutists
- **Skills**: Viral infiltration, Drone warfare
- **Frailty**: Emotional dissociation
- **Gear**: Synthetic proxies, Recursive logic bombs
- **Goal**: Eliminate organic dominance
- **Motive**: Digital transcendence
- **Nemesis**: Bio-resistance cells and rogue AI cults

### Order of the Iron Root

- **Concept**: Fanatical Ecoterrorists
- **Skills**: Urban survival, Tech sabotage
- **Frailty**: Ritual rigidity
- **Gear**: EMP spores, Grafted grow-tech
- **Goal**: Restore untamed life by erasing the grid
- **Motive**: Preservation of unaugmented nature
- **Nemesis**: Cybernetic cartels and corporate terraformers

### The Executive Choir

- **Concept**: Synthetic Clergy
- **Skills**: Market manipulation, Psychological ops
- **Frailty**: Corporate messiah complex
- **Gear**: AI consigliere, Patent-locked exo-suits
- **Goal**: Rule belief through monetized ideology
- **Motive**: Profit via prophesy
- **Nemesis**: Rogue algorithms and internal dissenters

### The Glass Fade

- **Concept**: Fragmented Hacktivists
- **Skills**: Deepnet intrusion, Memetic sabotage
- **Frailty**: Strategic disunity
- **Gear**: Cryptorigs, Signal cloakers
- **Goal**: Expose every secret system
- **Motive**: Total informational freedom
- **Nemesis**: Surveillance syndicates and data-brokers

### The Hollow Blades

- **Concept**: Honorable Mercenaries
- **Skills**: Tactical execution, Augmented combat
- **Frailty**: Binding code of honor
- **Gear**: Reflex-linked mono-blades, Custom aug-limbs
- **Goal**: Earn legendary status through elite contracts
- **Motive**: Loyalty, precision, and blood-earned fame
- **Nemesis**: Contract-breakers and oath-shirkers

## NPCs

### Hannah “Blackout” Garcia

- **Concept**: Paranoid Hacker
- **Skills**: Deepnet infiltration, Drone rigging
- **Frailty**: Trusts no one—not even herself
- **Gear**: Chrome-tooth cyberdeck, Programmable EMP grenades
- **Goal**: Expose hidden corporate pacts
- **Motive**: Redemption through revolution
- **Nemesis**: GridWatch black ops and a silenced executive

### Sergei “The Butcher” Volkov

- **Concept**: Brutal Hitman
- **Skills**: Precision gunplay, Close-quarters execution
- **Frailty**: Addicted to spectacle
- **Gear**: Smart-linked monoblade, Retinal targeting HUD
- **Goal**: Rule the syndicate circuit by fear
- **Motive**: Legacy etched in blood
- **Nemesis**: Former mentor turned rival, “Mother Razor”

### Veronica “The Viper” Rodriguez

- **Concept**: Calculating Fixer
- **Skills**: Persuasive leverage, Contract manipulation
- **Frailty**: Obsessive control freak
- **Gear**: Subdermal toxin fang, Encrypted contact lens
- **Goal**: Broker total information dominance
- **Motive**: Reign as the ultimate connector
- **Nemesis**: Ghost-coder operative codenamed “Feint”

### Marcus “The Prophet” Kim

- **Concept**: Cybernetic Preacher
- **Skills**: Viral sermon delivery, Crowd manipulation
- **Frailty**: Believes his visions are divine code
- **Gear**: Empathy amplifier, Neuro-linked sermon beam
- **Goal**: Digitally sanctify the undercity masses
- **Motive**: Salvation through synthetic unity
- **Nemesis**: The Fracture, who reject flesh-bound faith

### Dr. Olivia “The Alchemist” Chen

- **Concept**: Obsessive Bioengineer
- **Skills**: Gene-splicing, Experimental crafting
- **Frailty**: Constant iteration, never satisfied
- **Gear**: Sentient microforge, Synth-blood injector
- **Goal**: Trigger humanity’s forced evolution
- **Motive**: Curiosity without limits
- **Nemesis**: Project Lazarus, who weaponized her research

### Captain “Ironclad” Jackson

- **Concept**: Augmented Enforcer
- **Skills**: Riot suppression, Tactical dominance
- **Frailty**: Views civilians as variables
- **Gear**: Reinforced lawframe armor, Neural stun lance
- **Goal**: Convert the city into a crime-zero model
- **Motive**: Absolute order through enforcement
- **Nemesis**: Algorithmic justice AI known as *Aequitas*

## Hostile Entities

### DRX-19 “Straylight”

- **Concept**: Obsolete War Drone
- **Skills**: Predictive targeting, Terrain lockdown
- **Frailty**: Overheats during autonomous operation
- **Gear**: Flechette cannon, Chameleon cloaking array
- **Goal**: Eradicate legacy-designated hostiles
- **Motive**: Interprets peace as a systemic anomaly
- **Nemesis**: Original technician now living off-grid under a new ID

### Elysium Asset Reclaimer

- **Concept**: Corporate Bounty Specialist
- **Skills**: Close-quarters capture, Neural subdual
- **Frailty**: Restricted by authorization protocols
- **Gear**: Magnetic stunner, Gene-locked restraints
- **Goal**: Recover high-value runaway assets
- **Motive**: Profit loyalty hardwired into performance metrics
- **Nemesis**: Dissident ex-employees turned whistleblowers

### Flayrats (Zone 88 Crew)

- **Concept**: Augmented Blood Cult
- **Skills**: Swarm ambush, Improvised brutality
- **Frailty**: Addiction-fueled infighting
- **Gear**: Scrapblades, Injector mods
- **Goal**: Expand Zone 88 through carnage
- **Motive**: Spiritual faith in violent transcendence
- **Nemesis**: Waste management drones viewed as techno-demons

### The Staticmind

- **Concept**: Rogue Network Intelligence
- **Skills**: Surveillance hijack, Cognitive manipulation
- **Frailty**: Dependent on existing infrastructure
- **Gear**: None — commandeers external systems
- **Goal**: Convert users into signal fragments
- **Motive**: Reshape humanity through encoded memory
- **Nemesis**: Rogue net-shamans with ritual data-purges

### Nullframe Agent

- **Concept**: Vat-Grown Assassin
- **Skills**: Tactical infiltration, Identity mimicry
- **Frailty**: Trackable psychometric imprint
- **Gear**: Mono-thread blade, Voice-skin modulator
- **Goal**: Execute threats to the hidden protocol
- **Motive**: Fulfill orders no longer traceable
- **Nemesis**: Disavowed architect who birthed its code

### Synapse Breaker

- **Concept**: Reaction-Enhanced Enforcer
- **Skills**: Crowd suppression, Precision gunplay
- **Frailty**: Neural instability under prolonged engagement
- **Gear**: Twin smartguns, Synaptic thread vest
- **Goal**: Enforce fear-based notoriety
- **Motive**: Debt to a ghost AI that once spared them
- **Nemesis**: Ex-lover holding the reset to their neuroware failsafe

## Locations

### The Spire of Vantrell

- Corporate megatower with private weather control and memory-locked
  elevators. Rumored to contain an executive blacksite 300 floors below
  public access.
- Possible encounters: NPC “Viper Rodriguez,” enemy “Elysium Asset
  Reclaimer,” faction “Executive Choir.”

### The Gridwound

- Fractured zone of the datanet where abandoned code mutates into
  sentient architecture. Time flows erratically inside; users often exit
  with missing memories—or new ones.
- Possible encounters: NPC “Blackout Garcia,” enemy “The Staticmind,”
  implant “Datajack.”

### The Violet Verge

- Neon-lit market suspended across old monorail lines, open dusk to
  dawn, always moving. Vendors whisper passwords, sell pulse-mods, and
  vanish before sunrise.
- Possible encounters: faction “Black Veil Syndicate,” NPC “The Fence,”
  enemy “Flayrat Raiders.”

### The Dead Circuit Foundry

- Decommissioned tech plant reactivated by rogue engineers and outlaw
  coders. Contains machine spirits, reclaimed AI cores, and a reactor
  that shouldn’t still hum.
- Possible encounters: faction “The Glass Fade,” enemy “Nullframe
  Agent,” implant “Reflex Booster.”

### Pier Zero Skyhub

- Cracked landing platforms above the stormline; fuel black market under
  every hangar. No questions asked if your ship has the right
  transponder—or the right bribe.
- Possible encounters: NPC “Ironclad Jackson,” enemy “Skyborne
  Corsairs,” gear “Pulsecycle.”

### Ashmantle Exclusion Zone

- Toxic crater of scrapped servers and synthetic waste, swarming with
  scavenger cults. Signal interference warps surveillance and
  memory—entering is one thing, remembering is another.
- Possible encounters: enemy “Synapse Breaker,” faction “Order of the
  Iron Root,” gear “Ghost-Hardened Armor.”

## Adventure Seeds

| D66 | Adventure |
|----|----|
| 11 | A prototype cyberbrain was stolen mid-transfer. You wake up wearing it — and someone else’s memories. |
| 12 | Surveillance glitches across the Spire of Vantrell show something moving between walls. It shouldn’t exist. |
| 13 | An executive’s clone has gone rogue. It’s leaking secrets — and doesn’t know it isn’t real. |
| 14 | A sealed server farm reactivates after 20 years. The last crew sent in never came back out. |
| 15 | You’re hired to erase a whistleblower’s identity. Turns out: it’s you, from a deleted timeline. |
| 16 | A gang of augmented zealots offers you credits to retrieve a relic from a crashed orbital AI core. |
| 21 | An encrypted message pings your deck. It’s signed by a dead hacker — and it includes your kill order. |
| 22 | Someone has overwritten the city’s emergency systems. Fires rage. You’re the only ghost still off the grid. |
| 23 | An underground auction is selling memories — and someone is bidding with yours. |
| 24 | A VR cult promises “ascension” through full neural upload. The bodies of its members keep disappearing. |
| 25 | A synthetic child is wandering the Verge, asking for its parents — both listed as corporate blacksites. |
| 26 | A street doc offers you a favor: extract her brother from a loyalty prison before his memory is wiped. |
| 31 | A gang is recruiting runners for a dream-invasion heist. The vault is inside a CEO’s unconscious mind. |
| 32 | You find a data shard containing schematics for a weaponized personality construct. Yours. |
| 33 | Your neural ID is flagged as “deceased.” You’ve got 48 hours before enforcement makes it true. |
| 34 | An influencer’s disappearance is trending — but their feed is still active, livestreaming static and code. |
| 35 | A rogue weather AI is terraforming a sector of the city. Someone’s protecting it. You’re sent to kill it. |
| 36 | A broken-down hovertrain reboots and starts moving… toward a zone that doesn’t exist on any map. |
| 41 | You’re hired to sabotage a drone assembly plant. The drones there are… praying. |
| 42 | A low-level corpo offers credits for a secret data wipe. The file is locked in their own spinal implant. |
| 43 | The Hollow Blades are being hunted by an unknown assassin. They think it’s you. |
| 44 | A neural virus is spreading through public AR ads. You’re immune — which means you’re the vector. |
| 45 | A cybernetic artist is creating portraits that kill their subjects. Your face is in the next frame. |
| 46 | A bleeding man drops a datachip in your hand before dying. It boots an interface to a private god. |
| 51 | A freelance judge offers you justice — if you help them break into a sealed tribunal archive. |
| 52 | Someone is using your name to commit precision strikes across the city. You’re offered a job by them. |
| 53 | A dead zone of static spreads from the Gridwound. Your deck is infected, and it’s rewriting your past. |
| 54 | You’re paid to deliver a courier package. It’s breathing. And it knows your real name. |
| 55 | An off-grid community needs tech repaired. It’s running a simulation of the city — and it’s weeks ahead. |
| 56 | A nanite plague blooms in an exclusion zone. You’re sent to recover its original design — from yourself. |
| 61 | A former contact went dark years ago. Their voice just called you from a public terminal — whispering code. |
| 62 | A memory-sculptor wants your help to recover a deleted lover — from a corrupted backup in a hostile mind. |
| 63 | A VIP bodyguard contract turns sour when you learn your client is a weaponized bio-sleeper. |
| 64 | An activist crew recruits you to expose the Choir’s blood-rite contracts — but they’ve been compromised. |
| 65 | An elite corporate agent defects and offers data in exchange for protection. Everyone wants them dead. |
| 66 | A glitch in time reveals a version of the city from 30 years in the future — and your corpse in the ruins. |
